> As for me wanting to play Firefight, eh not really. I never really liked the concept of it. Mindlessly running around blowing up Covenant wave after wave, game after game, just for XP got old fast. I never got anything out of it stats wise (other than commendations and challenges) and the only time I really enjoyed was when I was playing with friends. I am not really a fan of Spartan Ops either, but that actually had a plot to it. To be honest, both of them feel like a chore to me, which is why I don’t play them. I’d rather spend my time playing actual matchmaking against other players and trying to get better stats such as K/D and win/loss.
I can completely understand that viewpoint, if you were playing solo or just playing to grind points.
From my perspective, starting in ODST the group of friends I play Halo with slowly gravitated out of multiplayer and into Firefight / Spartan Ops. It was a combination of dealing with the idiots on xbox live, skill matching seeming to not work as well as it used to (or maybe we just got worse
and a few other factors.
Firefight was (is) just a great way to relax at the end of the day with a few friends, working as a team towards different objectives (surviving waves, score / medal competitions, increasing difficulty levels, etc) while slaughtering waves of covenant.
As katarn343 mentioned above, limited lives, scoring, medals, and skulls would make (IMHO) Spartan Ops a killer game mode. I’d add randomized waves to that, but limited lives, scoring, medals, and skulls are the definites, and in that order.
Once we’d played through Spartan Ops once and realized there was really no replay to it other than as a points grind, our group moved over to the MP in Mass Effect 3. It was a great take on the Firefight / Horde mode with random objectives mixed in every few rounds to keep it from turning into a grind. We also occasionally go back to Reach / ODST firefight.
We were really looking forward to Spartan Ops since it seemed like the best of both worlds, but when we realized deaths didn’t matter it did seem to just turn into a grind / chore, as you said, since there was no challenge. Which was sad, because with all the work they put into the cut-scenes and story / mission wrappers to the episodes, it had a lot of potential.