Will Firefight be in Halo MCC?

So i’m assuming that since MC has never really been in a game with Firefight so they might not add it in by is that a real reason not too?

On the menu you can see that Spartan Ops is there but i haven’t seen FF. Can anyone tell me if FF is in HMCC?

P.S. Will the Halo 3 Terminals get updated because they are kind of weak. IMO

Aw crap, I read the title not the question. I would really like to see firefight in TMCC, but I doubt that it’s going to happen. Simply because firefight was exclusive to ODST and Reach, both of which did not feature Master Chief as the main character, if at all.

Spartan Ops is in there because it was in Halo 4, a game that will be featured in the Master Chief Collection.

Unfortunately as Firefight wasn’t in any games that featured Master Chief, I doubt it will be in the MCC.

It’s important that we don’t get Firefight, if they start adding and changing features then where does it end?

> It’s important that we don’t get Firefight, if they start adding and changing features then where does it end?

Adding something like Firefight - a fan favorite doesn’t mean we’ll end up with something like Armour Lock, Jetpacks and bloom.

Either way, Firefight won’t be making an appearance in the MC Collection.

> > It’s important that we don’t get Firefight, if they start adding and changing features then where does it end?
>
> Adding something like Firefight - a fan favorite doesn’t mean we’ll end up with something like Armour Lock, Jetpacks and bloom.
>
> Either way, Firefight won’t be making an appearance in the MC Collection.

It doesn’t automatically mean that but also calling Firefight a fan fav doesn’t make it so either, some people hate that equally as much as bloom etc.

The point I was trying to make was that this should be a faithful recreation of the 4 games, not an adaptation such as CEA multiplayer and any additions are not part of a recreation.

Sadly it will not appear. Though I truly hope that 343i implements it in Halo 5.

> It doesn’t automatically mean that but also calling Firefight a fan fav doesn’t make it so either, some people hate that equally as much as bloom etc.
>
> The point I was trying to make was that this should be a faithful recreation of the 4 games, not an adaptation such as CEA multiplayer and any additions are not part of a recreation.

First, if some fans “hating” something disqualifies it from being called a “fan favourite”, then I’m pretty sure nothing in Halo could be called a fan favourite anymore. With a fan base as huge as Halo, I’m guessing you can find opposite viewpoints on just about any given feature of Halo.

Second, Spartan Ops is being included. Spartan Ops was built off the Firefight engine, so with the new menu system being added and some of the other tweaks being done across the games, it wouldn’t be a stretch to see some optional “Firefight options / features” that were in ODST and Reach added to the launch menu of Spartan Ops in MCC as user selectable options.

That being said, as much as I’m hoping they’ll do that, I doubt it will happen.

Come on 343i, prove me wrong :slight_smile:

I never really cared about FF, and im 100% sure it wont be included in MCC.

Aside from the H2A Campaign, the six H2A maps, and the update to 1080p 60fps, the MCC will include Halo 1, 2, 3, and 4 Campaign and multiplayer with nothing added or changed.

Wouldn’t they need new maps? Firefight usually uses its own set of maps.

Just re-create the Mark VI on Halo 4, play Spartan Ops, and there you go. You have firefight with the Master Chief with dialogues here and there.

> Just re-create the Mark VI on Halo 4, play Spartan Ops, and there you go. You have firefight with the Master Chief with dialogues here and there.

I’ll definitely be playing some Spartan Ops.

The problem with the “vanilla” Spartan Ops option is the lack of replay. The unlimited life pool takes away any challenge (dying is just a good way to replenish ammunition), and without the options for random waves, skulls, medals, etc, the replay value just isn’t there.

So just adding a few menu options to Spartan Ops to enable those things would give the best of both worlds - the Spartan Ops cut-scenes, objectives, and “story” wrapper, with the replay value of Firefight.

And yes, I realize it’s more work than just adding the menu options, but since Spartan Ops is based off the Firefight engine, it shouldn’t be as much work as if it was being done from scratch - the original code is either still in there or kicking around somewhere. And some of the code is definitely still in the game, since you can go to Waypoint and see your medals there, they just don’t pop up in game.

Only Spartan Ops has been confirmed in the MCC. There is no Firefight because the only games that had it were Halo 3: ODST and Halo: Reach. Neither of them are in the collection, so there will be no firefight.

As for me wanting to play Firefight, eh not really. I never really liked the concept of it. Mindlessly running around blowing up Covenant wave after wave, game after game, just for XP got old fast. I never got anything out of it stats wise (other than commendations and challenges) and the only time I really enjoyed was when I was playing with friends. I am not really a fan of Spartan Ops either, but that actually had a plot to it. To be honest, both of them feel like a chore to me, which is why I don’t play them. I’d rather spend my time playing actual matchmaking against other players and trying to get better stats such as K/D and win/loss.

> > Just re-create the Mark VI on Halo 4, play Spartan Ops, and there you go. You have firefight with the Master Chief with dialogues here and there.
>
> I’ll definitely be playing some Spartan Ops.
>
> The problem with the “vanilla” Spartan Ops option is the lack of replay. The unlimited life pool takes away any challenge (dying is just a good way to replenish ammunition), and without the options for random waves, skulls, medals, etc, the replay value just isn’t there.
>
> So just adding a few menu options to Spartan Ops to enable those things would give the best of both worlds - the Spartan Ops cut-scenes, objectives, and “story” wrapper, with the replay value of Firefight.
>
> And yes, I realize it’s more work than just adding the menu options, but since Spartan Ops is based off the Firefight engine, it shouldn’t be as much work as if it was being done from scratch - the original code is either still in there or kicking around somewhere. And some of the code is definitely still in the game, since you can go to Waypoint and see your medals there, they just don’t pop up in game.

Four simple things could make Spartan Ops a dozen times better:
-Limited lives
-Scoring
-Medals
-SKULLS

Are dropped weapons going to disappear really fast like it is now or will they change that?

> Are dropped weapons going to disappear really fast like it is now or will they change that?

The games are shipped as they were, so I would assume the same system is implemented.

> As for me wanting to play Firefight, eh not really. I never really liked the concept of it. Mindlessly running around blowing up Covenant wave after wave, game after game, just for XP got old fast. I never got anything out of it stats wise (other than commendations and challenges) and the only time I really enjoyed was when I was playing with friends. I am not really a fan of Spartan Ops either, but that actually had a plot to it. To be honest, both of them feel like a chore to me, which is why I don’t play them. I’d rather spend my time playing actual matchmaking against other players and trying to get better stats such as K/D and win/loss.

I can completely understand that viewpoint, if you were playing solo or just playing to grind points.

From my perspective, starting in ODST the group of friends I play Halo with slowly gravitated out of multiplayer and into Firefight / Spartan Ops. It was a combination of dealing with the idiots on xbox live, skill matching seeming to not work as well as it used to (or maybe we just got worse :wink: and a few other factors.

Firefight was (is) just a great way to relax at the end of the day with a few friends, working as a team towards different objectives (surviving waves, score / medal competitions, increasing difficulty levels, etc) while slaughtering waves of covenant.

As katarn343 mentioned above, limited lives, scoring, medals, and skulls would make (IMHO) Spartan Ops a killer game mode. I’d add randomized waves to that, but limited lives, scoring, medals, and skulls are the definites, and in that order.

Once we’d played through Spartan Ops once and realized there was really no replay to it other than as a points grind, our group moved over to the MP in Mass Effect 3. It was a great take on the Firefight / Horde mode with random objectives mixed in every few rounds to keep it from turning into a grind. We also occasionally go back to Reach / ODST firefight.

We were really looking forward to Spartan Ops since it seemed like the best of both worlds, but when we realized deaths didn’t matter it did seem to just turn into a grind / chore, as you said, since there was no challenge. Which was sad, because with all the work they put into the cut-scenes and story / mission wrappers to the episodes, it had a lot of potential.

No. Firefight will not make a return since ODST and Reach are not in the collection (unfortunately).

I DO hope with all of my heart that Firefight returns to Halo in Halo 5 and that they drop Spartan Ops. As most already know why 343 should do so, there are people that still don’t see the light. I made a thread here explaining my thoughts on it all. Basically, Spartan Ops was a good idea with horrific, monumentally-bad execution. The characters were awful, the missions consisted of “shoot this, press this button”, the levels were rehashed, and there was no incentive for replayability. Hell, most of the people on my friendlist never bothered to finish Season One, and they’re all Halo junkies.

Firefight was perfect because it allowed friends to get together on a game and fight cooperatively, rather than competitively, with the same simplicity and customization of multiplayer. You could go in Reach to any Firefight gametype search and finds tons of different variants (DOOM Halo, Zombie Firefight, Gruntpocalypse, Ninja Firefight, etc). Spartan Ops didn’t (and frankly can’t) offer the same experience without the awful narrative and mission structure getting in the way.