Will DMR be changed in upcoming TU?

Just a faithful halo fan looking for answers.

The main changes have already been announced, being the Boltshot nerf, friendly fire fix and instant respawn fixes.

The DMR would have likely been on the top of the list if it was going to be nerfed.

But surely with all these complaints they would atleast make a comment about it?? :frowning:

> But surely with all these complaints they would atleast make a comment about it?? :frowning:

I think 343 likes the DMR just how it is. I believe that 343 intended for the DMR to be a bit OP.

> The main changes have already been announced, being the Boltshot nerf, friendly fire fix and instant respawn fixes.
>
> The DMR would have likely been on the top of the list if it was going to be nerfed.

I wouldn’t count it out entirely. Just because they didn’t announce it doesn’t mean it’s not going to be in the TU. The main purpose of the past bulletin was to announce the details about Team Throwdown. They didn’t want to spoil us with all of the goodies in the Title Update. If it was only them small changes the TU would have landed quite a bit ago.

I have maxed out DMR and BR commendations and I can say they are both great if you know how to use them, I see no need in nerfing the DMR.

> I have maxed out DMR and BR commendations and I can say they are both great if you know how to use them, I see no need in nerfing the DMR.

Lol. Problem with DMR is that you don’t have to know how to use it. It beats everything almost everywhere. Nowhere near “it’s good if you know how to use it” level of Light Rifle or Suppressor or even Carbine.

I really don’t know how they’ve could nicely balance 6 weapons and make that 1 so overpowered. I hope they understood their mistake. There was something like this in the bulletin week ago (other than announcing Boltshot’s nerf):

> There’s more balancing to be done and more issues to address, and we are actively working with the Halo 4 game team to investigate the feasibility of additional fixes.

On the other hand 343i clearly understood that Boltshot is overpowered. Kiki Wolfkill admited it on D.I.C.E. and then bulletin came out. Still not a single word from 343i about DMR. That makes me nervous. They could at least say in bulletin: “we know that DMR is overpowered, we’re working on it”.

> > I have maxed out DMR and BR commendations and I can say they are both great if you know how to use them, I see no need in nerfing the DMR.
>
> Lol. Problem with DMR is that you don’t have to know how to use it. It beats everything almost everywhere. Nowhere near “it’s good if you know how to use it” level of Light Rifle or Suppressor or even Carbine.
>
> I really don’t know how they’ve could nicely balance 6 weapons and make that 1 so overpowered. I hope they understood their mistake. There was something like this in the bulletin week ago (other than announcing Boltshot’s nerf):
>
>
> > There’s more balancing to be done and more issues to address, and we are actively working with the Halo 4 game team to investigate the feasibility of additional fixes.
>
> On the other hand 343i clearly understood that Boltshot is overpowered. Kiki Wolfkill admited it on D.I.C.E. and then bulletin came out. Still not a single word from 343i about DMR. That makes me nervous. They could at least say in bulletin: <mark>“we know that DMR is overpowered, we’re working on it”.</mark>

Probably because the DMR isn’t OP.

I hope 343 nerf the DMR a touch.

The simple fact that in Throwdown the DMR has no additional support (or whatever it’s called) in the loadout shows that they know the gun is Over Powered. Whether they chose to do anything about it is another matter…
I’d imagine if they nerf it they’d then have to change the loadout for it in Deluxe Throwdown which would be easily achievable…

I like the DMR but it is OP.The DMRs aim assist and bullet magnetism along with fire rate make it such an easy gun to handle in every situation.
I prefer the feel of the BR but it is awful on medium to large sized maps.
I detest how much they pull towards targets instead of letting you make your own mind up which is the higher priority to shoot.

Fingers crossed for more skilled gun battles after TU

They could make the DMR a 6SK tonight, tell no one - very few would even notice and continue to use it (somewhat less effectivly).

I’m hopeful. Beef up the others’ kill time and lower the bullet magnetism on the DMR.

Don’t mind the Halo 1 pistol until it’s given excessive auto-aim and bullet magnetism.

> > > I have maxed out DMR and BR commendations and I can say they are both great if you know how to use them, I see no need in nerfing the DMR.
> >
> > Lol. Problem with DMR is that you don’t have to know how to use it. It beats everything almost everywhere. Nowhere near “it’s good if you know how to use it” level of Light Rifle or Suppressor or even Carbine.
> >
> > I really don’t know how they’ve could nicely balance 6 weapons and make that 1 so overpowered. I hope they understood their mistake. There was something like this in the bulletin week ago (other than announcing Boltshot’s nerf):
> >
> >
> > > There’s more balancing to be done and more issues to address, and we are actively working with the Halo 4 game team to investigate the feasibility of additional fixes.
> >
> > On the other hand 343i clearly understood that Boltshot is overpowered. Kiki Wolfkill admited it on D.I.C.E. and then bulletin came out. Still not a single word from 343i about DMR. That makes me nervous. They could at least say in bulletin: <mark>“we know that DMR is overpowered, we’re working on it”.</mark>
>
> Probably because the DMR isn’t OP.

http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/

The DMR has a faster kill-time than the Battle Rifle, Carbine, and the Unscoped Light Rifle. It is better than the Scoped Light Rifle because it has a much farther Red Reticule Range. It beats the Battle Rifle and Carbine in their ranges every time with similar skill. Why does the high-mid to long range rifle outperform the short to low-mid range rifles in their ranges?

Does that make sense now? You can’t really argue against that, mainly because so much testing has been done that proves that it is OP. There is no reason to buff the BR, CB, and all the automatics when only one weapon is the problem. It’s much easier to nerf that weapon to perform the way it is supposed to.

The DMR should have a kill-time of 1.75. That way it would win at long range every time against the BR/CB and still be slightly better at high-mid range. It should always lose at short to low-mid range.

I definitely understand where everyone is coming from with their ideal behind the DMR being OP’d but in my opinion it’s not just the damage+accuracy+RoundsPerMinute of the gun taking into consideration but also adding in the situational abilities.

If I’m going BR vs DMR in close quarters I would be able to move less telegraphed in comparison to a DMR since they need to line up that ONE shot. The BR can burst around if need be, skimming the opponent and still doing damage.

Personally I feel like the DMR is the “average” of the weapons. Well… maybe the slightly above average weapon. The DMR is strongest of the rifles behind the scoped LightRifle, accuracy is no question (as isn’t in virtually all Halo-Rifles) and the RPM/RPS is… well enough.

I main the DMR and I get killed if I miss that one “all important” headshot. When I’m jetpacking I feel that a Carbine works … I wouldn’t say “better” but it gives me that leverage to continue firing at a target and fast even if I miss a shot or two. Same goes with the BR, those bursts can really assist hitting an opponent if you would have generally missed using a DMR. The LightRifle gives you a choice between burst and power.

All in all (regardless if you’ve managed to read through all of my babble or just scrolled down to my conclusion)I feel in my random individual opinion that ALL the rifles definitely have a place in my arsenal. Okay well… maybe all of them except the LightRifle :X

less auto aim perhaps but descope when it come back will be the real change along with the removal of flinch it will fix the dmr right up

> less auto aim perhaps but descope when it come back will be the real change along with the removal of flinch it will fix the dmr right up

No. Aim assist is kinda necessary at the long ranges it is intended for.

The main problem is it fires a bit too fast. It should fire slower than the BR by such a small increment its hardly noticeable.

So far it is 0.2 seconds faster than a BR. Giving it an unnecessary boost at close range. A minor change in rate of fire resulting it having a kill time 0.2 seconds slower than BR would do just fine.

This is such a small change (difference of 0.4 seconds) but it might be enough to put the DMR back in its intended range of mid to long range.

Still has its longer range, longer than light rifle. Can keep its bullet magnetism, its a Marksman’s rifle so it should not miss anyway. However, as a trade of to all this range and accuracy… It needs to slow down. It will still be king of BTB but players will notice that when targets get closer and closer, they will have to pull out those secondary weapons. And that’s a good thing.

> > > I have maxed out DMR and BR commendations and I can say they are both great if you know how to use them, I see no need in nerfing the DMR.
> >
> > Lol. Problem with DMR is that you don’t have to know how to use it. It beats everything almost everywhere. Nowhere near “it’s good if you know how to use it” level of Light Rifle or Suppressor or even Carbine.
> >
> > I really don’t know how they’ve could nicely balance 6 weapons and make that 1 so overpowered. I hope they understood their mistake. There was something like this in the bulletin week ago (other than announcing Boltshot’s nerf):
> >
> >
> > > There’s more balancing to be done and more issues to address, and we are actively working with the Halo 4 game team to investigate the feasibility of additional fixes.
> >
> > On the other hand 343i clearly understood that Boltshot is overpowered. Kiki Wolfkill admited it on D.I.C.E. and then bulletin came out. Still not a single word from 343i about DMR. That makes me nervous. They could at least say in bulletin: <mark>“we know that DMR is overpowered, we’re working on it”.</mark>
>
> Probably because the DMR isn’t OP.

And why do you say that? Reasoning?

I’m all for DMR death camps, everyone grab their DMR’s and people who can only use DMR’s and throw them into the incinerator. A DMR free Halo 4 would improve this game massively and bring back a significant amount of the population.

DMR complaining is so dumb.

Look, most maps in this game right now are medium to long range so it makes sense that a medium to long range single shot precision weapon would dominate.

I personally have not used the DMR in a long time and do more than fine with the BR. If you know how to play the game and shoot for Christ’s sake, you should have no problem.

People now a days are always trying to blame something else for their failures. God forbid the other player was just better.

Probably it will, because in a recent twitter post bs angel said it wasn’t getting “nerfed in this TU” which means the next one may nerf it.

> DMR complaining is so dumb.
>
> Look, most maps in this game right now are medium to long range so it makes sense that a medium to long range single shot precision weapon would dominate.
>
> I personally have not used the DMR in a long time and do more than fine with the BR. If you know how to play the game and shoot for Christ’s sake, you should have no problem.
>
> People now a days are always trying to blame something else for their failures. God forbid the other player was just better.

Here we go again: “don’t say that it’s overpowered because you suck”. It’s funny that it always comes from people who are using BR/DMR almost exclusively and rarely uses any other weapons (like Carbine or Light Rifle).

People really should use all default weapons A LOT before they post anything about weapon’s balancing.