Will Armour be on the premium pass?

We now know that there will be a free and premium pass for Halo Infinite but I’d like to know whether existing armour or new armour will be locked behind that paywall.
Armour coatings, armour effects, weapon and vehicle skins, visor colours, emblems and titles are all good for a premium pass but I believe that the armour should be free to unlock for all (even though they’ll probably put it in there anyway).

Armour has always been a constant in Halo and it is at its core the heart of customisation and I would just hate to see armour pieces monetized. If you agree then please give this post some love so it hopefully reaches 343’s ears, If you disagree then share your opinions and I’ll give them a read.

Seems that there’s a bit of a “settle” culture in gaming now when we should be pushing for what we truly want, you don’t get if you don’t ask at the end of the day!

Either way I’m very excited to see how the Campaign and Multiplayer turn out, see you on the battlefield Spartans.

While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.

> 2533274882881665;2:
> While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.

This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)

> 2533274957407418;3:
> > 2533274882881665;2:
> > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
>
> This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)

Although I hope there are other Armors acquired outside of the Season Pass, the manor in which they are approaching it makes sense and seems to be one of the “most fair” in the industry. You have no need to purchase a pass right away as there is no Fomo or Fear of missing out. You can buy an old season pass if you want to wait, couldn’t afford it when it was released, or if you were wrapped up in another game or life situation that made it hard to play Halo specifically in that time frame. With the model of this game being free to play, and the “Destiny Like” system of implementing new content season Passes ensure a way for the company to continue making money long after the initial purchases of the game. If what they are saying about this being a platform for the next 10 years, once you buy the game once you should be looking at 10 years of content to come that had a 60 dollar price tag at the start, or free if you are only in to the multiplayer aspect of it.

TLDR: Although it is a microtransaction, as of this moment the pitch behind it seems fair, maybe not Ideal for all community members, but just like I pay monthly service fees for entertainment to support the things I like, if Halo and 343 do things I like I will support them.

> 2533274957407418;3:
> > 2533274882881665;2:
> > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
>
> This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)

Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?

> 2533274906703927;4:
> > 2533274957407418;3:
> > > 2533274882881665;2:
> > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> >
> > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
>
> Although I hope there are other Armors acquired outside of the Season Pass, the manor in which they are approaching it makes sense and seems to be one of the “most fair” in the industry. You have no need to purchase a pass right away as there is no Fomo or Fear of missing out. You can buy an old season pass if you want to wait, couldn’t afford it when it was released, or if you were wrapped up in another game or life situation that made it hard to play Halo specifically in that time frame. With the model of this game being free to play, and the “Destiny Like” system of implementing new content season Passes ensure a way for the company to continue making money long after the initial purchases of the game. If what they are saying about this being a platform for the next 10 years, once you buy the game once you should be looking at 10 years of content to come that had a 60 dollar price tag at the start, or free if you are only in to the multiplayer aspect of it.
>
> TLDR: Although it is a microtransaction, as of this moment the pitch behind it seems fair, maybe not Ideal for all community members, but just like I pay monthly service fees for entertainment to support the things I like, if Halo and 343 do things I like I will support them.

I believe in supporting 343, hence why I am going to buy a disc copy of the game even though I have the game pass. I just think armour should be excluded from the premium side of things. There are plenty of things in the game that they can monetize that aren’t armour like visor animations, armour coatings, effects, cores and all that jazz. When it comes to armour though I think it would be very cheeky if they started putting new and classic armour behind a paywall because it’s always been at the heart of the Halo Multiplayer experience. This is all my opinion but I just want either challenges or the reach credits system for armour unlocks

> 2533274957407418;1:
> Either way I’m very excited to see gardening tool the Campaign and Multiplayer turn out, see you on the battlefield Spartans.

Gardening tool, my boi - what? xD

> 2585548714655118;5:
> > 2533274957407418;3:
> > > 2533274882881665;2:
> > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> >
> > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
>
> Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?

I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.

if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.

> 2533274957407418;3:
> > 2533274882881665;2:
> > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
>
> This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)

The game is free to play what did you expect? Of course there will be paid armors. And the battle pass system makes a lot of money. The way 343 is implementing battle passes in infinite is actually very consumer friendly(no expiration on a pass once you own it and can work on it whenever). This is the best thing we couldve hoped for. Since its free to play there will be huge population at all skill levels thus matchmaking will be very good due to a large pool of players to draw from. For customization to be free like you want then the game would need to be 60-70$ and then the population suffers especially down the road. With free to play this game will always maintain a solid population for matchmaking now. I dont see a problem at all with them throwing armor in this consumer friendly battle pass system.

I’m just hoping this doesn’t go the CoD route, where the first few months all skins and camos are tame, then they start releasing over the top camps that completely change the look of everything, but I guess its inevitable

> 2533274923562209;8:
> > 2585548714655118;5:
> > > 2533274957407418;3:
> > > > 2533274882881665;2:
> > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > >
> > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> >
> > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
>
> I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
>
> if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.

But you would then have to pay for expansions? Then earn the armour by playing? Only if you paid for expansions? Which is the same thing as a battle pass except F2P players also get free gear too??

> 2535427449854650;11:
> > 2533274923562209;8:
> > > 2585548714655118;5:
> > > > 2533274957407418;3:
> > > > > 2533274882881665;2:
> > > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > > >
> > > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> > >
> > > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
> >
> > I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
> >
> > if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.
>
> But you would then have to pay for expansions? Then earn the armour by playing? Only if you paid for expansions? Which is the same thing as a battle pass except F2P players also get free gear too??

Cosmetics by themselves is a complete waste of money to me, it’s why I brought up actual expansions because I’ll be more willing to spend on story additions and the like

> 2533274923562209;8:
> > 2585548714655118;5:
> > > 2533274957407418;3:
> > > > 2533274882881665;2:
> > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > >
> > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> >
> > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
>
> I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
>
> if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.

Have to omega disagree here. Youre basicly refusing the new system which just charges people for cosmetic and everything else is free for an 2012 system which charges you for basicly everything beside the bare minimum basic game, dividing the community if map maps and expensions (like in Destiny).

Just horrible, im very happy that gaming nowdays has Battlepass literaly the biggest thing Player Unknown invented imo. God i hated 2005-2015 monitiziation basicly in most online games really. From F2P which where extremly pay 2 win to buy 2 play games that made expensions and divided the playerbase to just map packs which did the same… damn horrible times.

All hail the Battlepass system everyone can play and enjoy the game to its fullest even if youre the poorest kid on the block with an pc that at least can run the game you win.

“Cheap and Boring” ya better then expensive and gimmicky imo.

> 2533274890331729;13:
> > 2533274923562209;8:
> > > 2585548714655118;5:
> > > > 2533274957407418;3:
> > > > > 2533274882881665;2:
> > > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > > >
> > > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> > >
> > > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
> >
> > I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
> >
> > if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.
>
> Have to omega disagree here. Youre basicly refusing the new system which just charges people for cosmetic and everything else is free for an 2012 system which charges you for basicly everything beside the bare minimum basic game, dividing the community if map maps and expensions (like in Destiny).
>
> Just horrible, im very happy that gaming nowdays has Battlepass literaly the biggest thing Player Unknown invented imo. God i hated 2005-2015 monitiziation basicly in most online games really. From F2P which where extremly pay 2 win to buy 2 play games that made expensions and divided the playerbase to just map packs which did the same… damn horrible times.
>
> All hail the Battlepass system everyone can play and enjoy the game to its fullest even if youre the poorest kid on the block with an pc that at least can run the game you win.
>
> “Cheap and Boring” ya better then expensive and gimmicky imo.

I’m not on about map packs though, I’m talking actual story expansions, stuff that most single player and even mmo (not that halo is an mmo) games do to generate revenue. Content like that isn’t so dividing because those who want the extra story and such will get it, and those who don’t well…don’t.

nothing is ever truly “free” either. Soon as people stop buying things what happens hmm? It’s paid for by others but that’s not the definition of free to me at all. Had no one bought them req packs in halo 5, it likely wouldn’t have had the content drops it had.

Battle passes are pretty gimmicky too👍 It’s an fake way of giving players a progression of sorts when games had that without passes, the difference with the passes? Premiums to get more rewards which is just milking you and that contradicts the expensive comment you made, if you’re paying $10+ for each new season pass and bear in mind some games have had up to 6+ seasons now or more, and that’s $60 of just cosmetic items and that will never be the same as an actual full on game content wise💁 Fortite passes give what, 3-5 character skins, like 20 paint stickers, maybe a dozen emotes or so, long term wise is that worth it? To me no, it just doesn’t compare to expansions, I’m much more likely to spend on actual content over playing dress up or using emotes.

> 2533274923562209;14:
> > 2533274890331729;13:
> > > 2533274923562209;8:
> > > > 2585548714655118;5:
> > > > > 2533274957407418;3:
> > > > > > 2533274882881665;2:
> > > > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > > > >
> > > > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> > > >
> > > > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
> > >
> > > I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
> > >
> > > if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.
> >
> > Have to omega disagree here. Youre basicly refusing the new system which just charges people for cosmetic and everything else is free for an 2012 system which charges you for basicly everything beside the bare minimum basic game, dividing the community if map maps and expensions (like in Destiny).
> >
> > Just horrible, im very happy that gaming nowdays has Battlepass literaly the biggest thing Player Unknown invented imo. God i hated 2005-2015 monitiziation basicly in most online games really. From F2P which where extremly pay 2 win to buy 2 play games that made expensions and divided the playerbase to just map packs which did the same… damn horrible times.
> >
> > All hail the Battlepass system everyone can play and enjoy the game to its fullest even if youre the poorest kid on the block with an pc that at least can run the game you win.
> >
> > “Cheap and Boring” ya better then expensive and gimmicky imo.
>
> I’m not on about map packs though, I’m talking actual story expansions, stuff that most single player and even mmo (not that halo is an mmo) games do to generate revenue. Content like that isn’t so dividing because those who want the extra story and such will get it, and those who don’t well…don’t.
>
> nothing is ever truly “free” either. Soon as people stop buying things what happens hmm? It’s paid for by others but that’s not the definition of free to me at all. Had no one bought them req packs in halo 5, it likely wouldn’t have had the content drops it had.
>
> Battle passes are pretty gimmicky too👍 It’s an fake way of giving players a progression of sorts when games had that without passes, the difference with the passes? Premiums to get more rewards which is just milking you and that contradicts the expensive comment you made, if you’re paying $10+ for each new season pass and bear in mind some games have had up to 6+ seasons now or more, and that’s $60 of just cosmetic items and that will never be the same as an actual full on game content wise💁 Fortite passes give what, 3-5 character skins, like 20 paint stickers, maybe a dozen emotes or so, long term wise is that worth it? To me no, it just doesn’t compare to expansions, I’m much more likely to spend on actual content over playing dress up or using emotes.

Ya and i prefer that, as a result everyone will get expensions for Fee regardless if they can or cannot pay money to play.

Expensions and map Packs divide Playerbase equaly, providing it for Free is in return for an battlepass System is 1000 Times better then anything we Had before.

Some modern mmos do the Fee Expensions now days too for an cosmetics based Cash Shop. Its honestly fantastic.

Milking ya thats how i felt playing games before battlepass Was a Thing.

> 2533274890331729;13:
> > 2533274923562209;8:
> > > 2585548714655118;5:
> > > > 2533274957407418;3:
> > > > > 2533274882881665;2:
> > > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > > >
> > > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> > >
> > > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
> >
> > I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
> >
> > if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.
>
> Have to omega disagree here. Youre basicly refusing the new system which just charges people for cosmetic and everything else is free for an 2012 system which charges you for basicly everything beside the bare minimum basic game, dividing the community if map maps and expensions (like in Destiny).
>
> Just horrible, im very happy that gaming nowdays has Battlepass literaly the biggest thing Player Unknown invented imo. God i hated 2005-2015 monitiziation basicly in most online games really. From F2P which where extremly pay 2 win to buy 2 play games that made expensions and divided the playerbase to just map packs which did the same… damn horrible times.
>
> All hail the Battlepass system everyone can play and enjoy the game to its fullest even if youre the poorest kid on the block with an pc that at least can run the game you win.
>
> “Cheap and Boring” ya better then expensive and gimmicky imo
>
>
> > 2533274890331729;13:
> > > 2533274923562209;8:
> > > > 2585548714655118;5:
> > > > > 2533274957407418;3:
> > > > > > 2533274882881665;2:
> > > > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > > > >
> > > > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> > > >
> > > > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
> > >
> > > I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
> > >
> > > if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.
> >
> > Have to omega disagree here. Youre basicly refusing the new system which just charges people for cosmetic and everything else is free for an 2012 system which charges you for basicly everything beside the bare minimum basic game, dividing the community if map maps and expensions (like in Destiny).
> >
> > Just horrible, im very happy that gaming nowdays has Battlepass literaly the biggest thing Player Unknown invented imo. God i hated 2005-2015 monitiziation basicly in most online games really. From F2P which where extremly pay 2 win to buy 2 play games that made expensions and divided the playerbase to just map packs which did the same… damn horrible times.
> >
> > All hail the Battlepass system everyone can play and enjoy the game to its fullest even if youre the poorest kid on the block with an pc that at least can run the game you win.
> >
> > “Cheap and Boring” ya better then expensive and gimmicky imo.
>
> If you actually read what has been said we are more angry with the fact that they are giving us less than what they have taken from us.
>
> For example we now can’t choose the exact colours of our spartans and that was done so that they can monetize the armour coatings. So for all of us that hoped we could re-create our exact armour from Halo Reach it is seen as a downgrade. I’m also assuming that they have removed emblems and now some of them will be monetized, not to mention the “extra” content such as armour cores, animated visors, AI voices and Armour effects. Yes they have added “more” customisation but they have also taken away from it by making some of those elements paid.
>
> Armour is synonymous with Halo, I remember booting up Halo CE on my original Xbox and being able to turn my Spartans armour all black was incredible, it got better and better from there up until Reach. Yes other games such as COD and now Battlefield have implemented paid Operator skins and whatnot but those franchises never had a customisation option before that (aside from BF4) so it doesn’t feel like anything has been taken away. The fact that I can’t choose my colours and the fact that armour could very well be locked behind a paywall is simply a punch to the gut.
>
> Maps cost more to make than armour, you not only have to worry about the aesthetic but also whether or not it plays welll ect so why not charge for them instead of armour? Back in Halo 3 we had 4 DLC’s that cost £6.80 each and guess what, people still play that consistently to this day, even the people that didn’t buy those DLC’s still play it. There is more than enough content in Halo Infinite that they can monetize so I think it isn’t much to simply ask for armour to removed from that equation.
>
> On a side note, yes battlepasses seem like they are good for everyone but I can honestly tell you that I haven’t come across a more dry and mundane levelling system. I remeber getting MW 2019 and having hope but no, EVERY SINGLE operator skin and new operator was paid for. There were even “Mil-Sim” operators that they brought in that required challenges to unlock, and I was actually excited. But guess what? You had to have the premium battle pass to even unlock those challenges!! What happened to getting up to a rank that people looked at in awe? (looking at you Halo Reach Inheritors) Or a levelling system based off skill like in Halo 2/3?

> 2533274923562209;14:
> > 2533274890331729;13:
> > > 2533274923562209;8:
> > > > 2585548714655118;5:
> > > > > 2533274957407418;3:
> > > > > > 2533274882881665;2:
> > > > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > > > >
> > > > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> > > >
> > > > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
> > >
> > > I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
> > >
> > > if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.
> >
> > Have to omega disagree here. Youre basicly refusing the new system which just charges people for cosmetic and everything else is free for an 2012 system which charges you for basicly everything beside the bare minimum basic game, dividing the community if map maps and expensions (like in Destiny).
> >
> > Just horrible, im very happy that gaming nowdays has Battlepass literaly the biggest thing Player Unknown invented imo. God i hated 2005-2015 monitiziation basicly in most online games really. From F2P which where extremly pay 2 win to buy 2 play games that made expensions and divided the playerbase to just map packs which did the same… damn horrible times.
> >
> > All hail the Battlepass system everyone can play and enjoy the game to its fullest even if youre the poorest kid on the block with an pc that at least can run the game you win.
> >
> > “Cheap and Boring” ya better then expensive and gimmicky imo.
>
> I’m not on about map packs though, I’m talking actual story expansions, stuff that most single player and even mmo (not that halo is an mmo) games do to generate revenue. Content like that isn’t so dividing because those who want the extra story and such will get it, and those who don’t well…don’t.
>
> nothing is ever truly “free” either. Soon as people stop buying things what happens hmm? It’s paid for by others but that’s not the definition of free to me at all. Had no one bought them req packs in halo 5, it likely wouldn’t have had the content drops it had.
>
> Battle passes are pretty gimmicky too👍 It’s an fake way of giving players a progression of sorts when games had that without passes, the difference with the passes? Premiums to get more rewards which is just milking you and that contradicts the expensive comment you made, if you’re paying $10+ for each new season pass and bear in mind some games have had up to 6+ seasons now or more, and that’s $60 of just cosmetic items and that will never be the same as an actual full on game content wise💁 Fortite passes give what, 3-5 character skins, like 20 paint stickers, maybe a dozen emotes or so, long term wise is that worth it? To me no, it just doesn’t compare to expansions, I’m much more likely to spend on actual content over playing dress up or using emotes.

I agree with you man, these people that settled for that system and bought into it have truly fudged it for the rest of us. There was nothing wrong with the old DLC plan of 4 DLC’S or a season pass. Battle Pass is dry, mundane and is designed to make you think you’re getting more than what you truly are.

> 2533274957407418;3:
> > 2533274882881665;2:
> > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
>
> This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)

The good thing still is, that they will not be limited time only.

As 343 said, you can buy and complete them whenever you wish, even after a new season starts so you don’t need to play the game 10 hours a day for 2 months to get the last reward.

Exactly like in MCC except you just pay for some of the rewards. I support this kind of season passes and really hope other games go with this kind of design in future as well.

> 2533274957407418;17:
> > 2533274923562209;14:
> > > 2533274890331729;13:
> > > > 2533274923562209;8:
> > > > > 2585548714655118;5:
> > > > > > 2533274957407418;3:
> > > > > > > 2533274882881665;2:
> > > > > > > While nothing specific has been mentioned, some armour will almost definitely be locked behind the paid season pass.
> > > > > >
> > > > > > This is what I feared. I think the whole “battle pass” system is so overused and boring. Every game is using it now and it just feels cheap as compared to how levelling up worked in the past. Why can’t games forge their own path instead of all using the same system or mode. (looking at you battle royale)
> > > > >
> > > > > Fair enough. But what is your suggestion for 343 creating a continuous revenue stream that is ‘new’ and ‘not boring’?
> > > >
> > > > I don’t think there needs to be a new way exactly, and when it comes to “boring” or something fun more monetization, I don’t believe getting milked for more money is supposed to be fun.
> > > >
> > > > if devs want more money, start giving out some quality content drops IE expansions both for story and multiplayer (you’re better off making multiplayer expansions free for everyone because it just divides and in the end it’s barely played because of that. Halos never done expansions before but if there’s a way to make up more revenue that’s how I’d do it myself. It beats RNG loot boxes, it beats premium stores, and it beats season passes with a premium paywall to it. The game is going to be much more engaging when you can earn everything in game without paying for cosmetics, and expansions themselves will add value assuming the content is good.
> > >
> > > Have to omega disagree here. Youre basicly refusing the new system which just charges people for cosmetic and everything else is free for an 2012 system which charges you for basicly everything beside the bare minimum basic game, dividing the community if map maps and expensions (like in Destiny).
> > >
> > > Just horrible, im very happy that gaming nowdays has Battlepass literaly the biggest thing Player Unknown invented imo. God i hated 2005-2015 monitiziation basicly in most online games really. From F2P which where extremly pay 2 win to buy 2 play games that made expensions and divided the playerbase to just map packs which did the same… damn horrible times.
> > >
> > > All hail the Battlepass system everyone can play and enjoy the game to its fullest even if youre the poorest kid on the block with an pc that at least can run the game you win.
> > >
> > > “Cheap and Boring” ya better then expensive and gimmicky imo.
> >
> > I’m not on about map packs though, I’m talking actual story expansions, stuff that most single player and even mmo (not that halo is an mmo) games do to generate revenue. Content like that isn’t so dividing because those who want the extra story and such will get it, and those who don’t well…don’t.
> >
> > nothing is ever truly “free” either. Soon as people stop buying things what happens hmm? It’s paid for by others but that’s not the definition of free to me at all. Had no one bought them req packs in halo 5, it likely wouldn’t have had the content drops it had.
> >
> > Battle passes are pretty gimmicky too👍 It’s an fake way of giving players a progression of sorts when games had that without passes, the difference with the passes? Premiums to get more rewards which is just milking you and that contradicts the expensive comment you made, if you’re paying $10+ for each new season pass and bear in mind some games have had up to 6+ seasons now or more, and that’s $60 of just cosmetic items and that will never be the same as an actual full on game content wise💁 Fortite passes give what, 3-5 character skins, like 20 paint stickers, maybe a dozen emotes or so, long term wise is that worth it? To me no, it just doesn’t compare to expansions, I’m much more likely to spend on actual content over playing dress up or using emotes.
>
> I agree with you man, these people that settled for that system and bought into it have truly fudged it for the rest of us. There was nothing wrong with the old DLC plan of 4 DLC’S or a season pass. Battle Pass is dry, mundane and is designed to make you think you’re getting more than what you truly are.

I think what you guys are forgetting is that back during the days of paid DLC, people were angry about that model too because it locked them out of playable content they felt should’ve been included in the base price of the game. It split up the player base because not everyone had those DLCs and it hurt the overall experience. The battle pass method was a direct evolution of the paid DLC alternative. I’m not saying a battle pass is perfect, but at the very least it’s just cosmetic items and allows everyone to always play together on new maps.

> 2533274957407418;1:
> We now know that there will be a free and premium pass for Halo Infinite but I’d like to know whether existing armour or new armour will be locked behind that paywall.
> Armour coatings, armour effects, weapon and vehicle skins, visor colours, emblems and titles are all good for a premium pass but I believe that the armour should be free to unlock for all (even though they’ll probably put it in there anyway).
>
> Armour has always been a constant in Halo and it is at its core the heart of customisation and I would just hate to see armour pieces monetized. If you agree then please give this post some love so it hopefully reaches 343’s ears, If you disagree then share your opinions and I’ll give them a read.
>
> Seems that there’s a bit of a “settle” culture in gaming now when we should be pushing for what we truly want, you don’t get if you don’t ask at the end of the day!
>
> Either way I’m very excited to see how the Campaign and Multiplayer turn out, see you on the battlefield Spartans.

Look honestly, if people haven’t got the money to pay for the pass initially doesn’t mean they can’t go back later down the road to unlock it. 343 has already said that previous battle passes will be available forever. I’d say that they wouldn’t be super expensive either. I’d be happy to spend $15 - $25 per pass etc. if a season lasts 90 days which is usually a typical season then it’ll cost less than thirty cents a day to play essentially which is so cheap.

This is all hypothetical however, just going off what other games provide.