Will Armor Effects be returning in Halo 4?

Hello everyone!

Whilst playing Reach earlier, I thought to myself “Hmm… I wonder if Armor Effects will be in Halo 4?”. I thought, and as far as I am aware, there hasn’t been any confirmation on this. Anyone know if they’ll be returning?

Personally, I’m not the biggest fan of the Armor Effects in Reach… (even though I do use them), and I wouldn’t be upset if they weren’t to return. And if they do return, I won’t be particularly displeased or happy about it. I’m pretty neutral, actually.

Thanks :smiley:

I hope not. Nothing wrecks immersion like confetti and hearts and all that BS.

Most likely not. plus in reach they were a waste of credits.

I would like to see them return, added a little extra bit of variation.

> I hope not. Nothing wrecks immersion like confetti and hearts and all that BS.

Awe come on makes it all the better to die to the sound of joyful kids and confetti.

The confetti was the only redeemable Armor Effect. 200000000000000000000 for smoking armor and they couldn’t even make a Zombie Skin for Infection.

D U M B move.

> I hope not. Nothing wrecks immersion like confetti and hearts and all that BS.

While I CAN agree with this 99%, I absolutely love my Grunt Birthday Party.

I hope to god not. It’s just stupid.

YAAAY!

I actually hope that they don’t come back. They kinda ruined the immersion that Halo was supposed to deliver.

> > I hope not. Nothing wrecks immersion like confetti and hearts and all that BS.
>
> Awe come on makes it all the better to die to the sound of joyful kids and confetti.

Not when most of the players in a game have it on. It gets re-he-heaaaaly annoying!

The more options, the better. I’d welcome back armor effects. ‘Immersion’ in multiplayer be -Yoink!-, especially in this community.

You can make an argument about immersion when you can convince me that advanced super soldiers would hump each other upon killing the other.

But what I like best are symbols or options to longtime fans. I’ve really enjoyed my Spartan Helmet nameplate.

> The more options, the better. I’d welcome back armor effects. ‘Immersion’ in multiplayer be -Yoink!-, especially in this community.
>
> <mark>You can make an argument about immersion when you can convince me that advanced super soldiers would hump each other upon killing the other.</mark>
>
> But what I like best are symbols or options to longtime fans. I’ve really enjoyed my Spartan Helmet nameplate.

I must admit, I chuckled a bit after reading this.

As a proud buyer of Halo Reach’s Legendary edition, I loved my fire effect. But honestly I can go without any of them in Halo 4.

helmet effects should be the only ones since they werent your whole body and no many
had them.

Since bungie first had the flame in halo 3 it would be cool to see
if 343i will have their own armor effect.

But honestly i wouldnt care if armor effects were just scrapped because
most were stupid.

I cant take a spartan serious when he has a cloud and lighting hovering around
his body. Doesnt make sense and is dumb

i really liked it but i don’t want it in halo 4…i don’t know why but it felt so out of place.

I’m going to miss my Legendary flames tbh. Shame those who bought Reach’s Legendary don’t have the option to carry it over.

> > I hope not. Nothing wrecks immersion like confetti and hearts and all that BS.
>
> Awe come on makes it all the better to die to the sound of joyful kids and confetti.

I never understood why people wanted to hear cheering when they died…

> I hope not. Nothing wrecks immersion like confetti and hearts and all that BS.

Just playing Devil’s Advocate here. But how does it wreck immersion? I can understand with the campaign, it’s story driven and you’d want to immerse yourself in it. But when you enter multiplayer you have an announcer narrating special kills, sprees, etc… It seems something of that style would fit into place in multiplayer especially with the option to have weapons skins and different armor options.

> > I hope not. Nothing wrecks immersion like confetti and hearts and all that BS.
>
> Just playing Devil’s Advocate here. But how does it wreck immersion? I can understand with the campaign, it’s story driven and you’d want to immerse yourself in it. But when you enter multiplayer you have an announcer narrating special kills, sprees, etc… It seems something of that style would fit into place in multiplayer especially with the option to have weapons skins and different armor options.

The announcer doesn’t make me feel like I’m not a bad -Yoink- super soldier. Timmy’s 8th birthday party on the other hand most certainly does.

It’s an accumulative effect I guess. There’s a line and flying hearts definitely crosses that line.

I liked the flaming helmets, so i wouldn.t mind if they return. As for the rest, they were kida anouying…