Will AR suck like it did in 3 and Reach?

Let’s not BS around here, the only AR that hasn’t sucked is the one from Halo CE. And nobody in this community seems to want it back 'cept me.

In campaign, the guns are actually the number one most useless weapons in 3 and Reach, especially on Heroic and Legendary. 16+ bullets to kill grunts? Are you kidding me?

In Halo 3, the AR was somewhat useful as a melee weapon since it took only 4 bullets and then a melee to kill someone. But that wasn’t because the AR was any good. It was because melee was so powerful in 3.

In Reach, the AR became more accurate but went from 17 to a 22 bullet kill weapon. Burst firing was viable but it took too long to kill compared to the pistol and other mid range weapons.

Don’t get me wrong, I’ve killed a lot with the ARs. It’s just that once you reach a certain skill level with precision weapons, the useful range of the AR decreases even more since the pistol and mdr can kill incredibly quick up close.

I’ve seen storm rifle footage in Halo 4 and it looks like how and automatic weapon should be. I haven’t seen much of the AR (bad sign) but I hope it is accurate and has a faster kill time.

Ideally, I think it should kill in 15 bullets, be accurate but bloom like crazy so that it can only kill really fast in Cac and has the be bursted at medium range. It’s killtimes st medium range should be 2-2.5 seconds if bursts properly. This puts it well behind the rifles in killtimes but doesn’t make it useless.

Agreed. They AR has sucked bad in recent times. People just don’t want to admit it. Or think it should be useless (Which is stupid)

I understand that people don’t want a skilled spray n pray gun but there are ways to make it work. Bloom would be perfect in this situation. Instead of precision and headshots, this weapon can be about timing.

Let’s look here at online play. The AR is the starting weapon for load-outs. It wil be powerful from what we’ve seen in campaign. But since it’s a starting weapon… not to OP. I think a little bit above Halo 3 for damage and Halo Reach bloom spread.

> Let’s look here at online play. The AR is the starting weapon for load-outs. It wil be powerful from what we’ve seen in campaign. But since it’s a starting weapon… not to OP. I think a little bit above Halo 3 for damage and Halo Reach bloom spread.

Did it look useful in campaign? It looked like the BR was mostly used. The AR in campaign needs to be a powerhouse since it can’t land headshots.

> > Let’s look here at online play. The AR is the starting weapon for load-outs. It wil be powerful from what we’ve seen in campaign. But since it’s a starting weapon… not to OP. I think a little bit above Halo 3 for damage and Halo Reach bloom spread.
>
> Did it look useful in campaign? It looked like the BR was mostly used. The AR in campaign needs to be a powerhouse since it can’t land headshots.

Look for yourself pretty boy http://www.youtube.com/watch?v=kgys6NVE9IM

I liked the AR in Halo 3, but in Reach it sucked because it had bloom.

> > > Let’s look here at online play. The AR is the starting weapon for load-outs. It wil be powerful from what we’ve seen in campaign. But since it’s a starting weapon… not to OP. I think a little bit above Halo 3 for damage and Halo Reach bloom spread.
> >
> > Did it look useful in campaign? It looked like the BR was mostly used. The AR in campaign needs to be a powerhouse since it can’t land headshots.
>
> Look for yourself pretty boy http://www.youtube.com/watch?v=kgys6NVE9IM

It killed things in a few bullets that probably die from anything in a few shots. I want to see the AR against grunts, jackals, elites, and prometheons.

> I liked the AR in Halo 3, but in Reach it sucked because it had bloom.

Bloom actually helped it. It’s just the damage was way lower in Reach.

> I liked the AR in Halo 3, but in Reach it sucked because it had bloom.

Halo 3 AR sucked simply because you could shoot someone with 3 bullets and melee them to kill them and that was soooooooooooo noob friendly that it made me crazy…

The AR doesn’t suck, people just don’t know how to use it or have been poisoned by the kill times of regular CoD weapons or the BR from previous Halo games.

> I liked the AR in Halo 3, but in Reach it sucked because it had bloom.

Not to mention the terrible aesthetic design. But with that said, there is one thing I like about Reach’s AR, and that is the powerful noise it produces. It was far better than Halo 3’s design of audio for the AR. Hopefully, 343i could create an AR which functions, acts, and physically resembles Halo 3’s, but has the benefit of having something similar to audio the Reach AR emits. If 343i would do that, I would be so happy.

Troll,blind, or just stupid? The AR in 3 and Reach were useful if you didn’t have a BR or DMR but they didn’t suck, way better than the plasma rifle or repeater. The AR has always been noob friendly but ok if you weren’t accurate with the BR or DMR.

> The AR doesn’t suck, people just don’t know how to use it or have been poisoned by the kill times of regular CoD weapons or the BR from previous Halo games.

If it can’t match precision weapon killtimes at its ideal range then it is useless. I’ve never in all my 3000 matches of Reach and 3 fought a super skilled ar user who preferred it over the br or dmr. It’s just simply not as good.

> Troll,blind, or just stupid? The AR in 3 and Reach were useful if you didn’t have a BR or DMR but they didn’t suck, way better than the plasma rifle or repeater. The AR has always been noob friendly but ok if you weren’t accurate with the BR or DMR.

It’s noob friendly for noobs but it can’t be used effectively against skilled dmr/br users. This making it useless. It’s the first weapon I drop to pick up something else.

Eh. I really don’t care or think that a gun that takes relatively no skill to use should be on par with the guns that do take skill.

Uh, the Halo 3 Assault Rifle was the best, due mostly to it’s accuracy.

The Halo: CE Assault Rifle sucked, I’m not sure why you think it was good. It had terrible accuracy.

The Reach Assault Rifle was better than the H1 AR but not as good as the H3 AR.

I think the H3 AR was the most balanced AR.

> > The AR doesn’t suck, people just don’t know how to use it or have been poisoned by the kill times of regular CoD weapons or the BR from previous Halo games.
>
> If it can’t match precision weapon killtimes at its ideal range then it is useless. I’ve never in all my 3000 matches of Reach and 3 fought a super skilled ar user who preferred it over the br or dmr. It’s just simply not as good.

Of course it isn’t, this way it encourages you to pick up a gun. If it was as good as the Br/DMR you could just rain down -Blam- on people with a wep you spawned with which isn’t right.

IMO the AR was pretty terrible in all games.

I never used it in CE except to pop Flood infection forms in 343 GS (and then promptly swapping it for the Shotgun as soon as possible).

I never used it in Halo 3 except when I was forced to by AR start gametypes (and I would promptly swap for a BR whenever possible).

I only used it in Reach to try it out for a couple of games in campaign and a few multiplayer matches before realizing that the Pistol is leaps and bounds more useful.

> > > The AR doesn’t suck, people just don’t know how to use it or have been poisoned by the kill times of regular CoD weapons or the BR from previous Halo games.
> >
> > If it can’t match precision weapon killtimes at its ideal range then it is useless. I’ve never in all my 3000 matches of Reach and 3 fought a super skilled ar user who preferred it over the br or dmr. It’s just simply not as good.
>
> Of course it isn’t, this way it encourages you to pick up a gun and not just rain down -Blam- on people with a wep you spawned with.

Kinda like how Halo 3 and Reach are mostly BR/DMR spawn and nobody complains? The AR doesn’t have to be the most ideal weapon. It just needs to be as good as the other starting weapons but in a different way.