will 343i ACCOMPLISH what epic did and bungie did not?

Emotions and Good Voice Actors!

Yes, it has already been stated that Halo 4 will be the darkest, and most emotional Halo game to date. But that’s what Bungie said about Reach and I just loled at what I saw.

Halo Reach Deaths.

Epic Games conquered this in Gears of War 3. I myself am more of a Halo fan, but what I saw in Gears generally still makes me want to cry!

RIP Dom.

One of the reasons why I thought Gears of War 3 shown off more emotion then Halo Reach was with the superior voice acting. The one thing that annoys me about every Halo game, was down to the poor voice acting. The Voices are always so clean and mono-toned, there are no emotions in the voice. But in the Gears cut scene, it sounds more realistic with the shouting/screaming, confusion in their voices and the sadness in their voices.

The next reason why I find Gears more emotional, is with the music. (I am not shunning Marty in anyway, shape or form). The music from the Halo Reach spartan deaths just sounds … out of place.
With Gears, it gives you the sounds of tensions, suspension, confusion, shock and sadness. All of this added with the great cinematic just leaves me dumb struck.

My last reason is down to the emotion in the characters.

Emiles death especially makes me want to go out and slap someone because how bad I thought it was. There are just no emotions!

But Marcus’s face at 1.48 shows you a prime example of the confusion, and again at 3.19 just shows how sad he is. One other neat feature I thought that was effective was the fact that Dom closes his eyes before he hits the fuel station. Just makes me think, “…Omg…Dom…no… :’(”

Do you think 343i will managed to nail it?

I gotta say that GoW’s death scene is a little cliché.

and would you like to explain why?

Gears 3 was the most underwhelming campaign I’ve played in a LONG time.

The Dom death was pretty intense yes, but the campaign rarely strayed from the cookie cutter design

I’ve honestly never had any emotional connection with any of the GoW games whatsoever. Even the so called emotional scenes… just no effect. Whereas with Halo I genuinely felt sad when Johnson died and told the Chief “Never let her go”, and each Noble team member had an emotional effect when they died too. Carters death, his brave and stupid death, really moved me.

To me, there is a huge difference between Reach’s cast and the GoW cast:

Reach’s cast lasted only 1 game. We don’t know who they really were, never got the chance to know them, and they either died before we can get to know them, or they die just as we are starting to like them. We don’t have emotions for them because we don’t know them. They can sound as awesome as they can be, but if you don’t spend time with them, you won’t care that much.

GoW’s cast lasted three games, giving the devs plenty of time to get us to know them, more than a movie can provide in 1 film. When Dom died, I felt like we really were losing a good guy because he’s been there all the way to that point. When Clayton Carmine, a character we hardly knew, was involved in that helicopter crashed, I was worried if he was to meet the same unfortunate fate his two brothers was dealt with during the other games because we had enough time to know them.

To get an emotional reaction, there has to be a reason for it. Reach’s characters seemed cliche’ because we hardly knew them. The cast of GoW could’ve easily been cliche’ if they were killed off too quickly.

Noble’s deaths felt insignificant because they were new characters with no backstory. Emile’s was pathetic, I’ll give you that. Motion tracker, anyone?

Anyway, Halo’s deaths are unlike GoW because generally they take place in ironically calm situations. Miranda Keyes killed in the midst of absolutely no chaos. Johnson injured in absolutely no chaos and actually died after the battle had passed. So Halo approaches it differently, and I actually prefer it.

> Noble’s deaths felt insignificant because they were new characters with no backstory. Emile’s was pathetic, I’ll give you that. Motion tracker, anyone?
>
> Anyway, Halo’s deaths are unlike GoW because generally they take place in ironically calm situations. Miranda Keyes killed in the midst of absolutely no chaos. Johnson injured in absolutely no chaos and actually died after the battle had passed. So Halo approaches it differently, and I actually prefer it.

I also argue about the lack of good voice actors. That is one thing Halo 4 needs.

Halo’s story is thematic; it has never focussed on individual characters, but rather on the overall conflict of which they are a part, and it does this very successfully. If you haven’t felt any emotional connection to the story, then you mustn’t have played Halo 3.

Gears of War 3 took its story in the opposite direction; it narrowed the perspective to the plight of a few characters at the expense of portraying the immensity of the conflict, and for that reason I enjoyed Gears of War 2 a lot more. Even the setting of Gears of War 3 (an island) reflected the reduction in scale. That’s not to say that it was a bad game (it wasn’t), but I generally think that in a trilogy, the sense of scale and grandeur needs to increase with each instalment–and that’s what the Halo trilogy did well.

> I also argue about the lack of good voice actors. That is one thing Halo 4 needs.

I completely disagree. The Halo series has had some phenomenal vocal performances thus far, including Guilty Spark, Cortana, Johnson, Gravemind, and the original (Halo 2) Prophet of Truth. I can’t think of any that have been conspicuously bad.

i thought this post said emoticons not emotions lol

Meh… for me GoW just doesn’t elicit an emotional reaction in me.

For me this is a good example of Halo with emotion. First time I saw it was very moving.

I laughed my -Yoink- off when Dom died…it was so predictable it wasn’t even funny. Plus GOW3 sucked anyway. The story was lame and predictable compared to GOW2. GOW2 was a great story, almost as fun as Halo 3. GOW3 sucked. It was a large drop in quality.

Warning: This post includes spoilers from the novels Fall of Reach, First Strike, and Ghosts of Onyx as well as Halo 2 and 3(Though I don’t know why your here if you havn’t played either of them.)

Since 343 is trying to make the story of Halo 4-5 more like that of the novels. With a lot more depth, understanding of the characters, emotion, etc. They should be able to nail it. Chief has been through a hell of a lot. All of the Spartan-II’s were his friends, and a great majority of them died on Reach, with a few dieing from 2525 to 2552. He watched as Sam stayed behind on the Covenant Cruiser to manually detonate the bomb. One of his best friends gone. Then while examining a defunctional slipspace drive, he watched as Kirt’s equipment malfunctioned and sent him hurdling into space(Though we all know he’s alive.). Jame’s thruster pack was shot while on the side of a space station, and it sent him off into space as well. He was never found and presumed dead since his oxygen would have ran out after 90 minutes. Linda was shot in the head and nearly died. John placed her in a cryotube on the Pillar of Autumn which kept her in a state of limbo until First Strike. In that novel, after rescuing Fred, Kelly, William, Dr. Halsey, and a few other Spartan’s who’s names escape me at this time, he was very glad to see his friends whom he had assumed dead. Halsey managed to bring Linda back, which again, John was glad to see. The other Spartans that I forgot died during the events of First Strike. Which saddened John. Then, during the events of Halo 2, John pursued Regret’s ship to Delta Halo. Fred, Kelly, Linda, and William are left on Earth. They were sent to Onyx where William and Kirt died. John, having returned to Earth and not finding his friends there, probably assumed they had died. Then Miranda dies, then Johnson. You can see in his body language that this also upsets him.

Most of that was from the books. Very little from the games. There is more emotion. By the time of Halo 4, John thinks that all of his friends are dead. That he truly is the last Spartan left. If any of the surviving Spartans show up in Halo 4(Preferably Fred, Kelly, and Linda), this would undoubtedly increase the emotional aspect of the game, because John is now reunited with not just his team, but his best friends who, again, he most likely presumed dead these last 4-5 years. They probably also thought he was dead.

I have no doubt whatsoever, that 343 will manage to make Halo 4-6 alot more emotional than their predeccessors. Obviously there’s more than could contribute to a more emotional story, but it eludes me and this post is long to begin with. Sorry for going on a semi-unrelated rant.

> Emotions and Good Voice Actors!One of the reasons why I thought Gears of War 3 shown off more emotion then Halo Reach was with the superior voice acting. The one thing that annoys me about every Halo game, was down to the poor voice acting. The Voices are always so clean and mono-toned, there are no emotions in the voice. But in the Gears cut scene, it sounds more realistic with the shouting/screaming, confusion in their voices and the sadness in their voices.

You may have a point here, but only slightly. In most of the Halo games we had the Master Chief, who represented the calm amongst the chaos, so the emotion wasn’t suppose to really be there. Cortana and Johnson were to carry most of the emotions, funny considering she’s an AI. However, 2 of those games also go a ways back prior to the release of GoW and I’m sure some improvements are to be expected, right?

In regards to Reach, I think it’s important to remember that these are still Spartans, who are suppose to represent a calmness and a sense of duty in the face of impossible odds. That’s just how they have been trained to be and with this I believe it’s expected that there is to be less emotion from the characters as they know the risks and odds they face, so when something emotional occurs they deal with it as Spartans must and trudge on.

> The next reason why I find Gears more emotional, is with the music. (I am not shunning Marty in anyway, shape or form). The music from the Halo Reach spartan deaths just sounds … out of place.
> With Gears, it gives you the sounds of tensions, suspension, confusion, shock and sadness. All of this added with the great cinematic just leaves me dumb struck.

Gears of War did pick out an excellent song in which to use for that scene, plus it serves as a bit of homage back to the original Gears of War trailer… remember? However, I disagree that Marty’s score was out of place.

> My last reason is down to the emotion in the characters.
>
> Emiles death especially makes me want to go out and slap someone because how bad I thought it was. There are just no emotions!
>
> But Marcus’s face at 1.48 shows you a prime example of the confusion, and again at 3.19 just shows how sad he is. One other neat feature I thought that was effective was the fact that Dom closes his eyes before he hits the fuel station. Just makes me think, “…Omg…Dom…no… :’(”

Big difference here is that the Spartan’s wear helmets which block any facial emotions from being seen, but that’s also an important aspect of the Halo realm. It’s important to keep in mind that these are super soldiers, who we are suppose to think of as lacking normal human tendencies and emotions. They are needed to be more than what we are or would be when dealing with similar situations. Remember the first Halo, or second game (I think), there’s a scene where a Marine is just completely freaking out, while the Chief just goes about doing what is necessary… the Chief’s just got no time to be emotional, a sense of duty is always first.

Also, I think a lot of people have already mentioned what adds up to being a huge point… Reach was given one game in which to get players attached to the characters where as Gears gave us a trilogy before taking away one of the main characters.

> Do you think 343i will managed to nail it?

I think the story should be pretty spectacular and I’m excited as heck to see the Chief return.

…and as for your Poll, I can’t answer it because I disagree with your comment within it about Bungie failing.

> > Emotions and Good Voice Actors!One of the reasons why I thought Gears of War 3 shown off more emotion then Halo Reach was with the superior voice acting. The one thing that annoys me about every Halo game, was down to the poor voice acting. The Voices are always so clean and mono-toned, there are no emotions in the voice. But in the Gears cut scene, it sounds more realistic with the shouting/screaming, confusion in their voices and the sadness in their voices.
>
> You may have a point here, but only slightly. In most of the Halo games we had the Master Chief, who represented the calm amongst the chaos, so the emotion wasn’t suppose to really be there. Cortana and Johnson were to carry most of the emotions, funny considering she’s an AI. However, 2 of those games also go a ways back prior to the release of GoW and I’m sure some improvements are to be expected, right?
>
> In regards to Reach, I think it’s important to remember that these are still Spartans, who are suppose to represent a calmness and a sense of duty in the face of impossible odds. That’s just how they have been trained to be and with this I believe it’s expected that there is to be less emotion from the characters as they know the risks and odds they face, so when something emotional occurs they deal with it as Spartans must and trudge on.
>
>
>
> > The next reason why I find Gears more emotional, is with the music. (I am not shunning Marty in anyway, shape or form). The music from the Halo Reach spartan deaths just sounds … out of place.
> > With Gears, it gives you the sounds of tensions, suspension, confusion, shock and sadness. All of this added with the great cinematic just leaves me dumb struck.
>
> Gears of War did pick out an excellent song in which to use for that scene, plus it serves as a bit of homage back to the original Gears of War trailer… remember? However, I disagree that Marty’s score was out of place.
>
>
>
> > My last reason is down to the emotion in the characters.
> >
> > Emiles death especially makes me want to go out and slap someone because how bad I thought it was. There are just no emotions!
> >
> > But Marcus’s face at 1.48 shows you a prime example of the confusion, and again at 3.19 just shows how sad he is. One other neat feature I thought that was effective was the fact that Dom closes his eyes before he hits the fuel station. Just makes me think, “…Omg…Dom…no… :’(”
>
> Big difference here is that the Spartan’s wear helmets which block any facial emotions from being seen, but that’s also an important aspect of the Halo realm. It’s important to keep in mind that these are super soldiers, who we are suppose to think of as lacking normal human tendencies and emotions. They are needed to be more than what we are or would be when dealing with similar situations. Remember the first Halo, or second game (I think), there’s a scene where a Marine is just completely freaking out, while the Chief just goes about doing what is necessary… the Chief’s just got no time to be emotional, a sense of duty is always first.
>
> Also, I think a lot of people have already mentioned what adds up to being a huge point… Reach was given one game in which to get players attached to the characters where as Gears gave us a trilogy before taking away one of the main characters.
>
>
>
> > Do you think 343i will managed to nail it?
>
> I think the story should be pretty spectacular and I’m excited as heck to see the Chief return.
>
> …and as for your Poll, I can’t answer it because I disagree with your comment within it about Bungie failing.

They are still human. They can still still show emotion either be it through face, voice or the body. they don’t have to be so mono toned and blank.