> Emotions and Good Voice Actors!One of the reasons why I thought Gears of War 3 shown off more emotion then Halo Reach was with the superior voice acting. The one thing that annoys me about every Halo game, was down to the poor voice acting. The Voices are always so clean and mono-toned, there are no emotions in the voice. But in the Gears cut scene, it sounds more realistic with the shouting/screaming, confusion in their voices and the sadness in their voices.
You may have a point here, but only slightly. In most of the Halo games we had the Master Chief, who represented the calm amongst the chaos, so the emotion wasn’t suppose to really be there. Cortana and Johnson were to carry most of the emotions, funny considering she’s an AI. However, 2 of those games also go a ways back prior to the release of GoW and I’m sure some improvements are to be expected, right?
In regards to Reach, I think it’s important to remember that these are still Spartans, who are suppose to represent a calmness and a sense of duty in the face of impossible odds. That’s just how they have been trained to be and with this I believe it’s expected that there is to be less emotion from the characters as they know the risks and odds they face, so when something emotional occurs they deal with it as Spartans must and trudge on.
> The next reason why I find Gears more emotional, is with the music. (I am not shunning Marty in anyway, shape or form). The music from the Halo Reach spartan deaths just sounds … out of place.
> With Gears, it gives you the sounds of tensions, suspension, confusion, shock and sadness. All of this added with the great cinematic just leaves me dumb struck.
Gears of War did pick out an excellent song in which to use for that scene, plus it serves as a bit of homage back to the original Gears of War trailer… remember? However, I disagree that Marty’s score was out of place.
> My last reason is down to the emotion in the characters.
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> Emiles death especially makes me want to go out and slap someone because how bad I thought it was. There are just no emotions!
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> But Marcus’s face at 1.48 shows you a prime example of the confusion, and again at 3.19 just shows how sad he is. One other neat feature I thought that was effective was the fact that Dom closes his eyes before he hits the fuel station. Just makes me think, “…Omg…Dom…no… :’(”
Big difference here is that the Spartan’s wear helmets which block any facial emotions from being seen, but that’s also an important aspect of the Halo realm. It’s important to keep in mind that these are super soldiers, who we are suppose to think of as lacking normal human tendencies and emotions. They are needed to be more than what we are or would be when dealing with similar situations. Remember the first Halo, or second game (I think), there’s a scene where a Marine is just completely freaking out, while the Chief just goes about doing what is necessary… the Chief’s just got no time to be emotional, a sense of duty is always first.
Also, I think a lot of people have already mentioned what adds up to being a huge point… Reach was given one game in which to get players attached to the characters where as Gears gave us a trilogy before taking away one of the main characters.
> Do you think 343i will managed to nail it?
I think the story should be pretty spectacular and I’m excited as heck to see the Chief return.
…and as for your Poll, I can’t answer it because I disagree with your comment within it about Bungie failing.