With Red Dead Redemption 2 pathing the way in next-gen dynamics, with dynamic weather systems, animations and mechanics, and other studios following suit, such as CD Project Red stating that ‘with the release of RDR2 they are planning on making Cyberpunk 2077 more dynamic,’ as well as seeing dynamic animations in Naughty Dogs Last of Us 2, I’m wondering if 343 have or will double down on creating a more dynamic world, with better weather systems, animations and mechanics to keep up to date with the next gen of AAA Games.
I mean the Slipspace Engine certainly looks like it could handle dynamic systems quite easily.
So if 343 are going to match next-gen AAA titles such as RDR2, Anthem, Cyberpunk 2077 and Last of Us 2. what systems would you like to see in place for Halo: Infinite?
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> With Red Dead Redemption 2 pathing the way in next-gen dynamics, with dynamic weather systems, animations and mechanics, and other studios following suit, such as CD Project Red stating that ‘with the release of RDR2 they are planning on making Cyberpunk 2077 more dynamic,’ as well as seeing dynamic animations in Naughty Dogs Last of Us 2, I’m wondering if 343 have or will double down on creating a more dynamic world, with better weather systems, animations and mechanics to keep up to date with the next gen of AAA Games.
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> I mean the Slipspace Engine certainly looks like it could handle dynamic systems quite easily.
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> So if 343 are going to match next-gen AAA titles such as RDR2, Anthem, Cyberpunk 2077 and Last of Us 2. what systems would you like to see in place for Halo: Infinite?
I doubt you can compare Halo to more than one of those games being Cyberpunk since the others aren’t FPS.
Stuff like dynamic weather systems aren’t really an important factor in a fast-paced arena-based FPS like Halo.
Of course they don’t take anything away but they’re also not adding much, since you get rather rarely the occasion
to watch the sun going down or look up the sky to see how a storm’s coming up.
Campaign-wise it is a bit different of course, but tbh I’d rather have them focus on more FPS-relevant things like proper enemy A.I.
Personally I think stuff like that would be a nice bonus, but if H:I should lack it, it wouldn’t be detrimental to my gameplay experience at all.
Allright somethings id like to point out here op. First of red redemption 2 is a 3rd person Action adventure game. Halo isn’t. Halo is a fast paced fps highly competitive Arena based game. So to put it bluntly the two cant truly be compared. In terms of Dynamics. Halo has already seen and undergone a vast amount of dynamic changes. Starting with reach -> halo 5. So as Smoke69kmk said you cant realy add much more to halo in terms of dynamics. Heres why. The animations for the most part are always going to be the same and for the most part will never be changed as its been roughy the same through every halo game. That includes pre reach befor they started with sprint and armor abilities ect. Now you mention Dynamic weather systems. I need to ask what would a dynamic weather system achieve? How would it effect gameplay? I Honestly dont see the point of it other then it being for one purpose. That purpose being Aesthetics or for looks just to add a different feel to a different level. Otherwise its not going to do much then sit there and look pretty. Now with that said allow me to be blunt. Halo dosent need much of anything new. There is only one possibility I see of halo gaining something new. But even then its a slim chance of it. And thats if Infinite follows suit with destiney becoming a fps open world mmo. Which I highly doubt. Secondly halo needs to just return to its roots. and thats how I feel about it. Im happy were getting the old art style back. And im glad the old music came back in the slipspace engine trailer. But I would like to see is classic return. Classic as in no sprint no armor abilities.
I would actually like things like variable weather on multiplayer maps. Of course it’s not essential to the gameplay, but it could make some maps very unique and play differently. You could have it snowing, it could be raining, dust storms, etc… The possibilities are endless in this regard.
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> Allright somethings id like to point out here op. First of red redemption 2 is a 3rd person Action adventure game. Halo isn’t. Halo is a fast paced fps highly competitive Arena based game. So to put it bluntly the two cant truly be compared. In terms of Dynamics. Halo has already seen and undergone a vast amount of dynamic changes. Starting with reach -> halo 5. So as Smoke69kmk said you cant realy add much more to halo in terms of dynamics. Heres why. The animations for the most part are always going to be the same and for the most part will never be changed as its been roughy the same through every halo game. That includes pre reach befor they started with sprint and armor abilities ect. Now you mention Dynamic weather systems. I need to ask what would a dynamic weather system achieve? How would it effect gameplay? I Honestly dont see the point of it other then it being for one purpose. That purpose being Aesthetics or for looks just to add a different feel to a different level. Otherwise its not going to do much then sit there and look pretty. Now with that said allow me to be blunt. Halo dosent need much of anything new. There is only one possibility I see of halo gaining something new. But even then its a slim chance of it. And thats if Infinite follows suit with destiney becoming a fps open world mmo. Which I highly doubt. Secondly halo needs to just return to its roots. and thats how I feel about it. Im happy were getting the old art style back. And im glad the old music came back in the slipspace engine trailer. But I would like to see is classic return. Classic as in no sprint no armor abilities.
First of all, loving the breakneck speed of your argument as it leaves the gate, but I’m not comparing Halo and RDR2 as it would be highly dumb of me to compare a 3rd person open world shooter, with a 1st person linear shooter, however, the details for Halo: Inifinte are very very limited and all that we have to go on is what the trailer has shown us, which can be described as an open world or at least a semi-open world feel to the ring (of course the Halo theme was just slapped on to showcase the Slipspace Engine and may not even represent the final feel of the product) so it is possible to have a more dynamic feel to the campaign (mostly) and with fewer dynamics to the multiplayer side of things.
For example:
In the campaign, if it is an open world/ semi-open world map we could have regions, much like in previous games where we’ve gone from sandy beaches to snowy mountains, and the dynamic in this could be how the depth of snow and sand could affect the player, giving that Halo 5 trailer feel of MC trudging through the sand, and how this affects enemy AI. As well as a dynamic weather system, where it can go from being day to night as you make your way through the world.
In the arena, the dynamic could mean changing the flow and feel of the map as you play it, such as things getting destroyed to create new paths, areas of unstable weather, where every couple of minutes you have to stay hidden indoors for 20 seconds as lightning strikes the map, or risk taking damage,or, flip that on its head and have an instant shield recharge if you get struck by lightning, giving players to opportunity to be strategic while they’re in a gunfight to turn the tables.
But these dynamic systems only really work if the game does go from its more linear roots to a semi-open/ open world game, so I guess the whole question should have ‘HYPOTHETICAL’ in big capital letters, allowing people to come into this thread and drop their ‘HYPOTHETICALS’ on what they’d like to see.
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> I don’t even know what dynamic really means in terms of gaming lol
Dynamic basically means that the environment you’re in will change while you play. Say you start the game and it’s daytime and sunny. In a couple minutes it starts raining. Then after a few more minutes it stops raining and gets foggy. This would be an example of a dynamic weather effect.
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> > 2533275031939856;6:
> > I don’t even know what dynamic really means in terms of gaming lol
>
> Dynamic basically means that the environment you’re in will change while you play. Say you start the game and it’s daytime and sunny. In a couple minutes it starts raining. Then after a few more minutes it stops raining and gets foggy. This would be an example of a dynamic weather effect.
I could definitely see that if the game is open world.
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> > 2535411561717249;7:
> > > 2533275031939856;6:
> > > I don’t even know what dynamic really means in terms of gaming lol
> >
> > Dynamic basically means that the environment you’re in will change while you play. Say you start the game and it’s daytime and sunny. In a couple minutes it starts raining. Then after a few more minutes it stops raining and gets foggy. This would be an example of a dynamic weather effect.
>
> I could definitely see that if the game is open world.
If the game is open world it definitely needs to be dynamic. Maybe not to the extent of RDR2 but it would have to be there to some degree. However, I don’t think and don’t particularly want 343 to make it open world so I’m going to assume it will be standard shooter like Reach-5. In this case I don’t think anything dynamic will really fit, unless you spend a really long time on campaign levels and it switches to night or something. Multiplayer matches don’t usually last long enough to have any dynamic effects kick in but I think having variants such as rain, snow, or night would be pretty cool.