Just finished Broken Circle and the number of wildlife named in the book really made me think it could be hinting at Halo 5!
It seems part of being Locke will be on Sanghelios with the Arbiter… Perhaps we get the chance to be ambushed by a Helioskrill? Or hunt Maegophet like Moa?
The Moa and Gúta in Reach really added to the natural atmosphere of the planet and I love hints at the other aliens in the universe!
Any fauna you would like to see in Halo 5? Perhaps Janjur Qom being destroyed WAS a lie and we will fight strong San’Shyuum riding on Folasteeds?
I would love to see more wildlife in the games. Especially since the books have started fleshing out different species. I agree, Reach had a great start with the Moa and Guta, and I know from previous Bungie interviews, that other creatures were always part of the ideas, but were usually left out due to time/coding restraints. With most of the storylines in Halo revolving around battles or individuals, usually there isn’t much time for flora/fauna, other than for background environment. If they ever decide to do an MMO-style game, that’s where I would really love to see them flesh out the wildlife. I think it would also be the best for putting a ton of the written universe into game format… but that’s a different topic
Imagine if playing Locke in Halo 5 is similar to the “open city level” in ODST. We make our own way across Sanghelios or somewhere, but not only evading patrols, also now evading native wildlife! That could allow for you to even set traps and lead the wildlife straight into the enemy as a distraction, like the Gúta fights in Reach!
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> That would be very cool and help with immersion. I just hope they don’t make it an achievment to kill the harmless ones like Reach did.
Being a vegetarian, I did feel bad for the Moa
Hell, after killing the two Gúta I half expected to come across their babies and have to massacre them
Interacting with wildlife would be a fantastic feature. Pair that with something like the first two minutes of the second mission in Halo 4.
Soaking in a totally new environment, with totally new never before seen wildlife in Halo, and I’d be in love. But I want to explore for more than two minutes without Covenant attacking me.
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> Imagine if playing Locke in Halo 5 is similar to the “open city level” in ODST. We make our own way across Sanghelios or somewhere, but not only evading patrols, also now evading native wildlife! That could allow for you to even set traps and lead the wildlife straight into the enemy as a distraction, like the Gúta fights in Reach!
I would love to see the integration of the ODST style within a larger linear game! I loved how it was different from the other games in that open world type of environment and I think it would be really cool to see it within another game.
It’s almost a time honored tradition for halo: plan to implement wildlife, begin coding and animation, and then cut it at the last second.
Halo five is breaking the mold in a lot of ways, and improving upon what’s already there. I would say breaking this tradition is a certainly welcome change of pace.
It’d be fairly interesting to see some more wildlife in the Halo universe, especially on Sanghelios. I can’t imagine how a species (besides sangheili) would like due to it’s adaptations from the harsh environment.
I think the training level might involve Locke having to hunt creatures native to Sangheilios with the Arbiter to gain the trust of Sangheili allies. It would be much more interesting than the typical routine involving us looking up and down.
I’d like a spin-off series - perhaps a second ODST title - set around a group of soldiers on a Forerunner construct teeming with an entire ecosystem of alien life. And I mean actual alien alien life. So far, almost every extraterrestrial biome we’ve seen might as well have been Earth.