Why's there so few maps? They're not that hard to make

Dabbling in making game levels as a teen, I don’t really understand why there’s so few maps? The ones we have obviously have a lot of polish (and some of them look like they belong in other games like CS) but do we really need that?

There are 8 small maps and
A- None of them set a very high bar for quality. They’re pretty, and someone obviously thought about the platforming elements, but… eh.
B- I’m tired of them. Because small games like this are quite short, I feel like I’m seeing them over and over again.

So with that in mind:

1a- Forerunner architecture has always been a license for minimalist level design and doing whatever you want.
1b- realistically, if you’re going to give the MP some stupid story justification as a spartan training thing, spartans should be training for boarding different models of enemy spacecraft. Lots of opportunities to use repeating tilesets. You can really get around the issues of repeating tiles by clever uses of lighting, pallets, or good use of miscellaneous props.
2-There are so many assets in the game right now that can simply be reused for multiplayer or otherwise taken from one map to another.

Considering they can’t even BALANCE their current map pool properly, I worry if they churn out maps with no quality and balance at all.

It’s already pretty annoying to play BTB for example with constant weapon pods dropping, as if Random Vehicles and Random Racks didn’t teach them a lesson about how Halo players enjoy the game. Oh wooo a drop pod awwww it’s a damn Hydra, meanwhile on the other side of the map, a Rocket Launcher is dropped for them.

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You really should apply at 343 then! You seem to be adept at making great Halo MP maps, so apply and spit us out some content!

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If given the chance, I would gladly design some maps for 343 and do a write up on how these maps work but I don’t have interest in that and my skillset is more of UX UI Design and Concepts.

So no, I won’t join 343. I’d rather wait for Forge to come out and make my own maps there.
In fact, I find it much stranger as to why they couldn’t just port remakes.

Textures take a fair bit of work.