Why the hell is halo 5 for online only is it for more money
Because servers cost money to run and because that’s how it’s designed.
Just a heads up offline gaming will be dead soon anyway except for single player campaign style games (that genre is nearly dead also). “Game Pass” is a not so subtle hint that gaming will become a subscription service. Pay your monthly gaming bill or break out the Xbox 360 and play offline. Probably won’t be much in between in a few years.
> 2533274796457055;2:
> Because servers cost money to run and because that’s how it’s designed.
Only the Technology expert would know this one.
Ever wonder why you buy Halo5 Disc and still can’t play it until you update it …?
It’s another 160GB …
It’s annoying that the game take so much GB ther is not a compression system ? i don’t have a very good connexion and when the game is updating i need to wait hours and hours 
> 2535431041585709;4:
> > 2533274796457055;2:
> > Because servers cost money to run and because that’s how it’s designed.
>
> Only the Technology expect would know this one.
>
> Ever wonder why you buy Halo5 Disc and still can’t play it until you update it …?
> It’s another 160GB …
Discs are largely just a formality now. All they do is serve as proof that you bought the game while the game itself is digitally installed. Most if not all modern triple-A titles do this and Halo 5 is no exception.
Because servers arent cheap and they need to get the money to pay from somewhere.
They really need to do something about download speeds. I can download 10 HD movies in the time it takes to get one game. 22Mbs is pathetic when I have Fibre connection that does everything else so quick.
I like online play. Make games like WatchDogs so much better that your game can be hijacked by other online players.
> 2533274852968937;8:
> They really need to do something about download speeds. I can download 10 HD movies in the time it takes to get one game. 22Mbs is pathetic when I have Fibre connection that does everything else so quick.
>
> I like online play. Make games like WatchDogs so much better that your game can be hijacked by other online players.
Do you mean the download speed for updates? Remember that there are probably many more people downloading an H5 update at the same time vs a movie. The number of people downloading the update at the same time could slow down the process.
> 2533274875982754;9:
> > 2533274852968937;8:
> > They really need to do something about download speeds. I can download 10 HD movies in the time it takes to get one game. 22Mbs is pathetic when I have Fibre connection that does everything else so quick.
> >
> > I like online play. Make games like WatchDogs so much better that your game can be hijacked by other online players.
>
> Do you mean the download speed for updates? Remember that there are probably many more people downloading an H5 update at the same time vs a movie. The number of people downloading the update at the same time could slow down the process.
It does not matter when or what I download on Xbox it takes an age. Downloaded Rise of the Tomb Raider a couple of days ago. 22Gb and it took about 2 hours. Can get 3Gb every 10 minutes from P2P sites. Maybe Xbox should use P2P to speed things up
I have 100Mbps down, and just downloaded Sea of Thieves Beta (8.75GB) in 10 minutes…
> 2535468812026872;3:
> Just a heads up offline gaming will be dead soon anyway except for single player campaign style games (that genre is nearly dead also). “Game Pass” is a not so subtle hint that gaming will become a subscription service. Pay your monthly gaming bill or break out the Xbox 360 and play offline. Probably won’t be much in between in a few years.
This is pretty much an Xbox exclusive issue, because PC doesn’t have any of this, and the devs and publishers seem to be doing just fine.
I’d also argue that single player games are far from dead. Dark Souls esque games are still hugely popular, and predominantly singleplayer. Bethesda had roaring success with the singleplayer focused line up its had over the last few years (Fallout 4, PREY, Evil Within 2, and DOOM especially), and more devs are realizing that players do in fact enjoy single player experiences, or co-op games. Singleplayer predominate games have been here since the start, and they won’t be going away for a long time.
On PC, at any rate, we don’t have anything resembling Xbox Live or Xbox Game Pass, and we’re getting on just fine. Swriously, I don’t get why the excuse of “It costs money to run the servers!” still works today, because we don’t have server costs on PC, except for WoW.
Xbox Live and Game Pass are massive scams that Xbox players bought into, and now they’re never going away for the Xbox. But they’ll have to fight a serious up hill battle to “convert” PC.
> 2535468812026872;3:
> Just a heads up offline gaming will be dead soon anyway except for single player campaign style games (that genre is nearly dead also). “Game Pass” is a not so subtle hint that gaming will become a subscription service. Pay your monthly gaming bill or break out the Xbox 360 and play offline. Probably won’t be much in between in a few years.
sigh sadly this is true that’s why I’m taking extra care of my 360. As long as borderlands 3 is an offline game I can handle myself
Pretty soon the physical disc will be completely irrelevant. It already is.
Took me 3 days to download MCC on my walmart internet connection. Back in the day you purchased the game on a disc…inserted the disc and that was the end of it.
> 2535430363276472;1:
> Why the hell is halo 5 for online only is it for more money
Are you referring to how there’s nothing you can do offline except the solo campaign? If so, then yeah, it’s for more money. That was the only reason for no split screen multiplayer. No, the engine wasn’t “incapable of handling split screen” like some would have you believe. It was made that way specifically out of greed. Halo, as an Xbox exclusive, has always run better than multi-platform games on Xbox. CoD games, for instance, still have split screen. So there’s no reason why Halo 5 couldn’t have it besides forcing people to buy more consoles and copies of the game.
As for Forge and customs, same thing. The only reason the game isn’t “designed” to let you play either of those offline is so that you pay up for Gold. They could have designed the engine to handle Forge and customs offline but chose not to. Hell Halo 4 let you do both those things. Whether that’s 343 or Microsoft’s fault, who knows but them?
Servers always needed money in order for people to keep them up. Without that cash flow, we wouldn’t be able to play with people online. Back in my Counter-Strike days, there was this Goldeneye server that would always go down whenever it didn’t receive enough donations to sustain it. Eventually, it died out.
> 2533275031935123;12:
> > 2535468812026872;3:
> > Just a heads up offline gaming will be dead soon anyway except for single player campaign style games (that genre is nearly dead also). “Game Pass” is a not so subtle hint that gaming will become a subscription service. Pay your monthly gaming bill or break out the Xbox 360 and play offline. Probably won’t be much in between in a few years.
>
> This is pretty much an Xbox exclusive issue, because PC doesn’t have any of this, and the devs and publishers seem to be doing just fine.
> I’d also argue that single player games are far from dead. Dark Souls esque games are still hugely popular, and predominantly singleplayer. Bethesda had roaring success with the singleplayer focused line up its had over the last few years (Fallout 4, PREY, Evil Within 2, and DOOM especially), and more devs are realizing that players do in fact enjoy single player experiences, or co-op games. Singleplayer predominate games have been here since the start, and they won’t be going away for a long time.
>
> On PC, at any rate, we don’t have anything resembling Xbox Live or Xbox Game Pass, and we’re getting on just fine. Swriously, I don’t get why the excuse of “It costs money to run the servers!” still works today, because we don’t have server costs on PC, except for WoW.
> Xbox Live and Game Pass are massive scams that Xbox players bought into, and now they’re never going away for the Xbox. But they’ll have to fight a serious up hill battle to “convert” PC.
PC has it as well. Origin Access and Minecraft Realms are the first that come to mind but I’m sure there are more. I do agree that there will always be some singleplayer games but the devs are rolling in cash from reqs, loot crates, battle packs, etc. They are going to make the games that make them the most money.
> 2535468812026872;17:
> > 2533275031935123;12:
> > > 2535468812026872;3:
> > > Just a heads up offline gaming will be dead soon anyway except for single player campaign style games (that genre is nearly dead also). “Game Pass” is a not so subtle hint that gaming will become a subscription service. Pay your monthly gaming bill or break out the Xbox 360 and play offline. Probably won’t be much in between in a few years.
> >
> > This is pretty much an Xbox exclusive issue, because PC doesn’t have any of this, and the devs and publishers seem to be doing just fine.
> > I’d also argue that single player games are far from dead. Dark Souls esque games are still hugely popular, and predominantly singleplayer. Bethesda had roaring success with the singleplayer focused line up its had over the last few years (Fallout 4, PREY, Evil Within 2, and DOOM especially), and more devs are realizing that players do in fact enjoy single player experiences, or co-op games. Singleplayer predominate games have been here since the start, and they won’t be going away for a long time.
> >
> > On PC, at any rate, we don’t have anything resembling Xbox Live or Xbox Game Pass, and we’re getting on just fine. Swriously, I don’t get why the excuse of “It costs money to run the servers!” still works today, because we don’t have server costs on PC, except for WoW.
> > Xbox Live and Game Pass are massive scams that Xbox players bought into, and now they’re never going away for the Xbox. But they’ll have to fight a serious up hill battle to “convert” PC.
>
> PC has it as well. Origin Access and Minecraft Realms are the first that come to mind but I’m sure there are more. I do agree that there will always be some singleplayer games but the devs are rolling in cash from reqs, loot crates, battle packs, etc. They are going to make the games that make them the most money.
Unless they’re CDPR, who made a 250 million dollars over 1.5 years after The Witcher 3 released.
If I was a game developer, I’d go the way of CDPR and just make good games that get a boat load of cash as a result. By comparison, Ubi only made 178 million off it’s games it micros.
As for Origin Access and Minecraft Realms:
There aren’t a lot of EA games to justify the price tag, and even fewer worth wasting my limited data plan on. You can also set up your own Minecraft Server for free. Realms is just for people who can’t be bothered to put the effort in to actually make a server.
Thankfully, Halo 5 loot boxes can be largely ignored, at least until you want some more armor. You can still have a small amount of fun with Arena, ignoring Warzone.
I have no doubt in my mind that Halo 6 won’t be continuing the REQ system. Customer dissatisfaction is at an all time high, if the forums are anything to go buy. There will be a Halo 7 of some sort, and Microsoft wants be to come back for that. Putting in an anti-consumer system in 343’s last chance to win back the franchise would undoubtably kill it.
> 2533274843446007;11:
> I have 100Mbps down, and just downloaded Sea of Thieves Beta (8.75GB) in 10 minutes…
You don’t know how lucky you are…
> 2535416010022389;19:
> > 2533274843446007;11:
> > I have 100Mbps down, and just downloaded Sea of Thieves Beta (8.75GB) in 10 minutes…
>
> You don’t know how lucky you are…
Lucky is right, took me three days to install Halo 5. took me a -Yoinking!- week for MCC. BS at it’s finest!