Why We've Been Disappointed Since Reach

People need to start understanding that psychologically, a feel of magic EXACTLY like how Halo 2 and Halo 3’s glory days felt, is not possible. We can get something close, such as the aurora of feelings everybody felt in anticipation for MCC, but the full-fledged love affair is not repeatable.

Why? A simple psychological principle.

In the Halo 2 and Halo 3 days, Halo was still carving its name out and creating the identity it has. We were still growing as a community and the game itself was growing. However, now that the industry has evolved and changed, with biases and agendas of companies and fans alike shifting, the perfect combination of elements and atmospheres that created the “magic” of Halo in the first place is gone.

We can have an amazing game, and we can have great times. Halo can still thrive.

But can we feel as good as we did back then? Technically speaking, no. The closest we can get it by playing custom games in MCC. But the perfect saturation of aspects is something not just gone from Halo, but gone from games. Halo is not the main problem, the game industry is, and we’re paying the price for it.

We have been upset with Halo’s direction since Halo: Reach not only just because of the undesirable additions of some gameplay mechanics, but because we as humans are always hungry for more magic, and sometimes, unfortunately, it just dies off. 9 years was still a great length of time for a game to remain fresh and exciting. It pains me to say this, but Halo is out of the honeymoon phase, that’s all it is. Even Call of Duty is starting to lose a lot of the market dominance it once had. Time goes on, things change. My perspective is that of unbridled realism, so take it however you want. Some will see the logic, some will be offended and blindly defend Halo as the King of Gaming, but my point will still stand. I wish Halo was still the King.

Principally, nothing is as powerful as the euphoria of something new. Nostalgia comes close, but that’s it.

Halo can be great, it can even be the best. But it can’t be like before. That’s just the reality.

Did you just enroll in psych 101? :wink:

No but I see with what you’re saying here. Makes sense to me. I’m a perpetually happy Halo gamer though. I mostly play campaign so the multiplayer complaints seem minor to me.

> 2533274844683829;1:
> People need to start understanding that psychologically, a feel of magic EXACTLY like how Halo 2 and Halo 3’s glory days felt, is not possible. We can get something close, such as the aurora of feelings everybody felt in anticipation for MCC, but the full-fledged love affair is not repeatable.
>
> Why? A simple psychological principle.
>
> In the Halo 2 and Halo 3 days, Halo was still carving its name out and creating the identity it has. We were still growing as a community and the game itself was growing. However, now that the industry has evolved and changed, with biases and agendas of companies and fans alike shifting, the perfect combination of elements and atmospheres that created the “magic” of Halo in the first place is gone.
>
> We can have an amazing game, and we can have great times. Halo can still thrive.
>
> But can we feel as good as we did back then? Technically speaking, no. The closest we can get it by playing custom games in MCC. But the perfect saturation of aspects is something not just gone from Halo, but gone from games. Halo is not the main problem, the game industry is, and we’re paying the price for it.
>
> We have been upset with Halo’s direction since Halo: Reach not only just because of the undesirable additions of some gameplay mechanics, but because we as humans are always hungry for more magic, and sometimes, unfortunately, it just dies off. 9 years was still a great length of time for a game to remain fresh and exciting. It pains me to say this, but Halo is out of the honeymoon phase, that’s all it is. Even Call of Duty is starting to lose a lot of the market dominance it once had. Time goes on, things change. My perspective is that of unbridled realism, so take it however you want. Some will see the logic, some will be offended and blindly defend Halo as the King of Gaming, but my point will still stand. I wish Halo was still the King.
>
> Principally, nothing is as powerful as the euphoria of something new. Nostalgia comes close, but that’s it.
>
> Halo can be great, it can even be the best. But it can’t be like before. That’s just the reality.

i believe counterstike, super smash brothers melee, old franchises making a comeback like killer instinct and speedrunning would like to have a word with you. i completely disagree, the reasoning you employ to make your opinions absolute are a bit naive.

i’m part of the smash community and we were very dormant for about 4-5 years. you are correct to say that an experience comes to an end, however you seem to gloss over the idea of an experience being revived, speedrunning was very quiet for about 5-6 years and now it has been bigger than ever for the past 4-5 years. smash has also been bigger than ever for the past 3 years.

i feel better than ever when i play smash melee or speedrun old games from the ps1, ps2, n64, snes, xbox or gamecube.

you’re correct about the magic, however you’re incorrect about it being only available through a new or fresh experience. some people are not the same, i played over 10,000 custom games in halo 3 many of which were the same gametype and map. across all my accounts i’ve played over 8000 games or more through matchmaking or custom games in halo 1 - halo reach (yes reach). fresh and exciting was never my reason to play halo, smash or speedrun.

my reasons and the reasons of me, my group of friends (which was a large group of about 20-30), the other communities i played in / with and the people i always found in matchmaking (because new zealand and australia has quite an enclosed community, it isn’t small though) were because…

  1. there were people to interact with
  2. a game those people found enjoyable
  3. people to play and interact against
  4. a means to create connections or rivalries
  5. platforms, systems or a style of game which garnered attention
  6. some form of goal, objective or group to attain or be amongst
  7. a challenge

for all the people i talked to their reason for continuing to play (this was back when halo was alive) could be put into those categories, not because it was fresh or exciting.

at the end of the day all those people i knew who did invest a lot of the time in the game stopped playing because they couldn’t find an experience they enjoy.

all the people i played with (my group of friends, the new zealand competitive community adversity gaming, the australian competitive community acl, the nz/oz BTB, doubles, swat, grifball, snipers and custom games scenes) an amount that numbered over 600 (when you have over 600 good players who all play over 3000 games in a year there’s quite a lot of interaction) nearly all of them still talk on facebook, forums or skype and still have an interest in the game but no platform and therefore no community to play with or against. hence why an experience can be revived and stay strong for another era, its all to do with whether an experience can garner the attention and dedication (aka keep player retention) of the people who became part of these communities and make newer people want to become more involved to allow for growth and stability.

chess and sports never seem to go away because they’re stable, retain the players who become attached and maintain the experience and attention for new players (interactions) to become involved. gaming will never be that consistent in the near future, though that doesn’t rule out the possibility for a return to a dedicated regularly playing fanbase…there are so many examples that say otherwise.

> 2533274844683829;1:
> People need to start understanding that psychologically, a feel of magic EXACTLY like how Halo 2 and Halo 3’s glory days felt, is not possible. We can get something close, such as the aurora of feelings everybody felt in anticipation for MCC, but the full-fledged love affair is not repeatable.
>
> Why? A simple psychological principle.
>
> In the Halo 2 and Halo 3 days, Halo was still carving its name out and creating the identity it has. We were still growing as a community and the game itself was growing. However, now that the industry has evolved and changed, with biases and agendas of companies and fans alike shifting, the perfect combination of elements and atmospheres that created the “magic” of Halo in the first place is gone.
>
> We can have an amazing game, and we can have great times. Halo can still thrive.
>
> But can we feel as good as we did back then? Technically speaking, no. The closest we can get it by playing custom games in MCC. But the perfect saturation of aspects is something not just gone from Halo, but gone from games. Halo is not the main problem, the game industry is, and we’re paying the price for it.
>
> We have been upset with Halo’s direction since Halo: Reach not only just because of the undesirable additions of some gameplay mechanics, but because we as humans are always hungry for more magic, and sometimes, unfortunately, it just dies off. 9 years was still a great length of time for a game to remain fresh and exciting. It pains me to say this, but Halo is out of the honeymoon phase, that’s all it is. Even Call of Duty is starting to lose a lot of the market dominance it once had. Time goes on, things change. My perspective is that of unbridled realism, so take it however you want. Some will see the logic, some will be offended and blindly defend Halo as the King of Gaming, but my point will still stand. I wish Halo was still the King.
>
> Principally, nothing is as powerful as the euphoria of something new. Nostalgia comes close, but that’s it.
>
> Halo can be great, it can even be the best. But it can’t be like before. That’s just the reality.

i liked halo 2,3 and 4 i mean reach was okish

As interesting as this argument is, it would bear more weight if our “Honeymoon phase” didn’t last 3 games and 10 years. :confused:

No

Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.

> 2535410922432076;6:
> No
>
> Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.

there’s more to halo than mm

> 2533274820441404;7:
> > 2535410922432076;6:
> > No
> >
> > Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.
>
>
>
> there’s more to halo than mm

Halo sales havent fallen off. Only online player retention has. So it is mm thats the issue.

> 2533274820441404;7:
> > 2535410922432076;6:
> > No
> >
> > Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.
>
>
>
> there’s more to halo than mm

Gameplay is a universal aspect that affects all areas of Halo. Except for maybe the theater/machinima crowd. But even they rely on certain mechanics to get the desired effect for videos.

newer halo games arent exacly bad they just arent like halo used to be they just borrow too much from other games nowadays.

Exactly. The teenagers who got all weak-kneed over the first few Halos finally got a little older and they Uncle Rico-ed. They married the prom queen and when they woke up the next morning they realized that you still have to go to work and take out the trash and pay the mortgage. There isn’t anything wrong with Reach or 4 except an immature player base who had no desire to do anything but re-live their glory days. Now those people are being replaced by an entirely new immature player base who will probably repeat the whole process. This isn’t just the nature of video games - it’s the nature of life.

> 2535432359236232;9:
> > 2533274820441404;7:
> > > 2535410922432076;6:
> > > No
> > >
> > > Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.
> >
> >
> >
> >
> > there’s more to halo than mm
>
>
> Gameplay is a universal aspect that affects all areas of Halo. Except for maybe the theater/machinima crowd. But even they rely on certain mechanics to get the desired effect for videos.

how does bad mm affect an awesome campaign?

> 2533274820441404;12:
> > 2535432359236232;9:
> > > 2533274820441404;7:
> > > > 2535410922432076;6:
> > > > No
> > > >
> > > > Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.
> > >
> > >
> > >
> > >
> > > there’s more to halo than mm
> >
> >
> >
> > Gameplay is a universal aspect that affects all areas of Halo. Except for maybe the theater/machinima crowd. But even they rely on certain mechanics to get the desired effect for videos.
>
>
> how does bad mm affect an awesome campaign?

Because if problems from the Matchmaking leak into Campaign you have a bad Campaign.

> 2535421619942348;13:
> > 2533274820441404;12:
> > > 2535432359236232;9:
> > > > 2533274820441404;7:
> > > > > 2535410922432076;6:
> > > > > No
> > > > >
> > > > > Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.
> > > >
> > > >
> > > >
> > > >
> > > > there’s more to halo than mm
> > >
> > >
> > >
> > >
> > > Gameplay is a universal aspect that affects all areas of Halo. Except for maybe the theater/machinima crowd. But even they rely on certain mechanics to get the desired effect for videos.
> >
> >
> >
> > how does bad mm affect an awesome campaign?
>
>
> Because if problems from the Matchmaking leak into Campaign you have a bad Campaign.

H4’s campaign didn’t have loadouts or ordnance…
Oh, wait, the s-word. It breaks campaign now as well? :frowning:

> 2533274932540799;14:
> > 2535421619942348;13:
> > > 2533274820441404;12:
> > > > 2535432359236232;9:
> > > > > 2533274820441404;7:
> > > > > > 2535410922432076;6:
> > > > > > No
> > > > > >
> > > > > > Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > there’s more to halo than mm
> > > >
> > > >
> > > >
> > > >
> > > > Gameplay is a universal aspect that affects all areas of Halo. Except for maybe the theater/machinima crowd. But even they rely on certain mechanics to get the desired effect for videos.
> > >
> > >
> > >
> > >
> > > how does bad mm affect an awesome campaign?
> >
> >
> >
> > Because if problems from the Matchmaking leak into Campaign you have a bad Campaign.
>
>
> H4’s campaign didn’t have loadouts or ordnance…
> Oh, wait, the s-word. It breaks campaign now as well? :frowning:

I don’t have any examples, I was just explaining how it could happen. As a matter of personal preference, I’d rather Sprint not be included, but unlike MM, balancing is much less of an issue in Campaign and I don’t really have another reason. It’s not as much of a deal breaker there.

H4’s singleplayer issues can be chocked up to weird art direction, boring enemies, linearity, and that final annoying QTE. I have gripes about the story, but those are really just me and I can’t disagree that 343 showed some serious effort there. I think it’s more design philosophy from Singleplayer bleeding into MM (or vice versa) that may have been 4’s problem.

I was stunned from h4’s art

> 2535421619942348;15:
> > 2533274932540799;14:
> > > 2535421619942348;13:
> > > > 2533274820441404;12:
> > > > > 2535432359236232;9:
> > > > > > 2533274820441404;7:
> > > > > > > 2535410922432076;6:
> > > > > > > No
> > > > > > >
> > > > > > > Halohas fallen because they tinkered with the gameplay and it doesnt play very well anymore.
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > there’s more to halo than mm
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > Gameplay is a universal aspect that affects all areas of Halo. Except for maybe the theater/machinima crowd. But even they rely on certain mechanics to get the desired effect for videos.
> > > >
> > > >
> > > >
> > > >
> > > > how does bad mm affect an awesome campaign?
> > >
> > >
> > >
> > >
> > > Because if problems from the Matchmaking leak into Campaign you have a bad Campaign.
> >
> >
> >
> > H4’s campaign didn’t have loadouts or ordnance…
> > Oh, wait, the s-word. It breaks campaign now as well? :frowning:
>
>
> I don’t have any examples, I was just explaining how it could happen. As a matter of personal preference, I’d rather Sprint not be included, but unlike MM, balancing is much less of an issue in Campaign and I don’t really have another reason. It’s not as much of a deal breaker there.
>
> H4’s singleplayer issues can be chocked up to weird art direction, boring enemies, linearity, and that final annoying QTE. I have gripes about the story, but those are really just me and I can’t disagree that 343 showed some serious effort there. I think it’s more design philosophy from Singleplayer bleeding into MM (or vice versa) that may have been 4’s problem.

My gripes are all those and the fact that the Promethean Knights like to go all Destiny on me and teleport away when I’m just about to kill them. IT’S SO FREAKING IRRITATING!!!

Regardless… I still want Halo: Reach (remade) on Xbox One XD
Would be cool to add in more fancy armors tho lol

Halo 3 had terribly designed weapons with stupid and arbitrary gameplay decisions (like the third BR bullet spreading randomly), and Halo 2 practically held your hand with the amount of bullet mag it had. I’d say Halo 3 was the one of the worst in the series but I still like it, I like each Halo game for different reasons, and hate certain elements of certain games. Having grown up the way I did, playing each game alongside each other, I can compare contrast pretty well. The amount of stuff I have to swallow in Halo 5 is on par with the past games so I’m enjoying it. I take each game for what it is, not living in the past.

> 2533274798011936;19:
> Halo 3 had terribly designed weapons with stupid and arbitrary gameplay decisions (like the third BR bullet spreading randomly), and Halo 2 practically held your hand with the amount of bullet mag it had. I’d say Halo 3 was the one of the worst in the series but I still like it, I like each Halo game for different reasons, and hate certain elements of certain games. Having grown up the way I did, playing each game alongside each other, I can compare contrast pretty well. The amount of stuff I have to swallow in Halo 5 is on par with the past games so I’m enjoying it. I take each game for what it is, not living in the past.

Actually the weapons looked the same, if not better, in Halo 3 than in Halo 2 or CE. Mostly because Bungie cleaned up the looks of the weapons ( look at the CE assault rifle and compare it to the H3 assault rifle. The H3 assault rifle looks so much better. Same with the battle rifle and a lot of other weapons.)