90% of the Halo fanbase didn’t like Halo 4, and 5 built upon that with all the crazy extra movement. No one wanted that. It did too much to try to fit In and be like every other FPS game instead of Halo.
Also, it’s cause of Halo 5 that things like clamber and sliding exist. Sadly enough. Personally, I still think all that is too much in Halo trying to be Apex or some nonsense. The Grappleshot, Repulsor, and grabbing fusion coils are great additions and simple enough to innovate Halos gameplay loop.
As far as the campaign goes, Halo 5s was the product of:
False Advertisement
Important canon information that was located outside the game. See the thing about Halo 1-3, ODST and Reach any supplemental material outside the game, wasn’t needed to understand what was going on in those games.
Lack Luster story telling. That fight between Chief and Locke was pathetic. Simple as that.
Thrust should stay as equipment in official multiplayer with it’s current delay and format. It is balanced in the way it is used especially in competitive play. It is not something all 8 players can have, use every 2 seconds for an entire match, but is still very useful in many situations. This is coming from someone who didn’t like Halo 5 either because of Thrust and other changes, but the way they changed it for Infinite made me like Thrust.
Even if you want to argue that there was Custom Game options for them, lets be real for a second, Custom Games is mainly used for Mini-Games like Duck Hunt / Jenga and for Competitive Scrims. In all past Halo’s the majority of players are playing Matchmaking.
But lets say there was so many people who would still play Custom Games “Halo 3 style”. The official maps and modes were still designed to have thrust in the game, and I’ve played in a handful of maps and game modes that tried and it really wasn’t much better at all. Even if you were to replicate Guardian from Halo 3 and disable everything not from 3 or Reach, it wasn’t good and even if it was, at that point why would you even want to play Halo 5?
As for this game, I think 343’s focus on trying to appease classic Halo fans more than Halo 5 is honestly better overall considering that 5 was released in 2015, while Halo 3 was in 2007 and Reach was in 2010, and the fact that this series really needed a spritual reboot that made Halo more Halo. Not saying adding changes or Sprint is bad (after all, Thrusters in Infinite is honestly great after hating it in 5), but I think it needs to respect the boundaries on what makes the series unique to other games like what Titanfall and CoD AW tried to do. Innovation is good and necessary to make new Halo games, but don’t fix what isn’t broken.
Breakout is a mode I liked from Halo 5, but most game modes in general are missing so you can either just wait for them to add it in Matchmaking or make it in Custom Games.
While this is a logical argument on the reasoning of making Master Chief a secondary character focus which I am fine with the idea of for a game, I’m not gonna lie… it still sucked. While I liked Halo 2 as the Arbiter and Halo Reach as the Noble Team with different stories, the main difference to me is they had better stories and purposes in the overall story that made me care about their development. Spartan Locke really didn’t matter to me at all, even by the end of the Campaign. Surprisingly I’ve seen players who liked Halo 5 Multiplayer seem to say the Multiplayer was great but the Campaign sucked. As for me at least, unlike the Arbiter or Noble Team storylines, I just didn’t really care about Spartan Locke at all, and I’m pretty sure many people agree.
Of course this is only my opinion and I am certain not everyone will like it, but I really think saying Halo 5 players got shafted is an exaggeration considering the game released 6 years ago while 2 / 3 / Reach fans waited 11 years.
Disagree. Halo 5 Players are the minority. If we were going to talk about an actually line in between the Halo games. H4 and H5 would be on the right while H1, H2, H3 would be on the left. Reach being in the middle of all that. You can go to countless forums and see how H5 is most definitely the most controversial and the minority of the Hardcore Halo fan/player base. I do understand why you wish for them to do a slightly better close out of Cortana and the H5 story. Maybe a cinematic in the beginning could have done that. But I will say that H5 was the furthest away from the Halo series. Even more so than H4.
It was true to the lore yes. But implemented poorly. You can Blame 343 for that. It was nice they started to move away from the rings and the covenant and more towards the precursors and forerunners sure. In the end 343 was the one who did such a poor job there was no turning back. they set the nail on their own coffin and this was the only way to move forward. I don’t like that there is this void that was never dealt with. But the hole was to deep man. there was no climbing out of that. We can go on and on about lore accuracy but what keeps this francize going is good gameplay which the past 2 Halos did no fulfill. If anything, if 343 had not strayed this far from the core gameplay in the first place we would be here now.
Implemented poorly? What? It’s one the best if not the best desinsged systems in video games period. No thrust no abliity works like Halo 5s thrust. None
Well 343 has a ten year plan with the game. We may get more access to the halo ring and find out what happened to some of these people and possibly encounter some in new content releases.
That is a blatant lie.
There was absolutely no way to get rid of ADS, even in custom games. You couldn’t remove the horrendous animation that blocks far too much of the FoV (when zooming is supposed to give you an unobstructed perspective) until 343 manually added in retro-style weapons after the fact. And even then they still had hip-fire penalty.
On top of that, weapon and vehicle handling were still balanced for the Advanced Movement gameplay, no way to get around that with neither custom settings nor Forge.
All you could do in H5G was make a crude approximation of the earlier gameplay. The same is true in Infinte, for better or for worse. Both titles are identical in this regard, so to bash on Infinite for this while heralding H5G as the pinnacle of customization options is nothing but disingenious gaslighting.
The vehicles were not tuned to the abilites. In fact Halo infinite vehicles feels horrible. So I have no idea what your talking about.
Also I’m talking about the BR. the Halo 2 br. And that doesn’t have ADS sooooooo???
You know that half way zoom you get with the AR? It’s not aim down sights but it’s just a reticle to the side? Yeah I have that AND I HATE THAT THR SIDEKICK HAS IT. I would much rathered ADS on the sidekick. What we have now reels horrible.
As a matter of fact bring back the silenced pistol from Halo 5. Now THAT was a good zoom in for the pistol
I can change the jump height. The speed. The speed of the sprint. I can literally make a carbon copy of Halo infinite in halo 5 and the only difference would be the pickups.
OHH YEAH. The most important bit. The ADS in halo 5 was purely cosmetic so it never affected gameplay and its a poor excuse your using to say you can’t create Halo infnite in halo 5. You can.
You can build the maps. You can even set the game mode Sprint slide and clamber. It’s like you never played Halo 5
Yeah Halo 5 needs a fov slider. Big whoop. Still doesn’t affect gameplay. Only your perception of it. So another flawed arugument.
As of right now objectively there is more options and more to do. So it is better wether you like it or not. Sorry to burst your bubble
No. There was never any flase advertising. Everything leading up to the story was outside of the game. They mentioned this multiple times
You know what that fact that you threw that 90% in there I’m not ganna take you seriously. Everyone knows that Halo 4s story was liked and Halo 5s multiplayer was liked. There were far more reasons than the abilites of people leaving Halo. Like cut content and bad PR from 343. If you played all the halos during and after all the launches you’d know this.
Exactly that’s how everyone felt about Halo 5. I didn’t play the campaign either aside from just checking it out here and there. It was the multiplayer that everyone was playing