Lol you think people care about a Halo 6.
The entire point of rebranding to Infinite with a clean break from 5 was how trash 5’s story was.
None of the characters were likeable. None of the story made sense continuing from 4.
Cortana was sold to us as “dead” at the end of 4 but 5 randomly brought her back as space dictator X. 5 was basically The Last Jedi of the Halo series.
Infinite’s little narrative time skip is the best we could do to salvage that terrible story. If 343 is interested you may get 1 or 2 novels detailing Cortana’s story after 5. I mean you like Halo 5, so you must love studying 3 - 4 books for your story anyway.
I really dislike games that have most of their story told through books.
The odds are good that I’m not going to go read a book to find out what happened in a story, even if I really like a series, and it just gives a disjointed experience all around.
If they can’t figure out how to put the story into a game without ruining the pace, putting items throughout the campaign showing what happened seems like a good alternative.
Something like what The Legend of Zelda: Breath of the Wild did.
Mass Effect had a comic book-like part that explained what happened before the third game, I think, and I wouldn’t mind that either.
I know what you mean…though, I can’t think of any show that did that at the moment.
There are a lot of unfinished stories in games and TV series though.
It’s been mentioned by many parties before that :
If you are telling a story through a medium, most of your core story should be in that medium.
Your spin offs or universe exploration can be in books, which was essentially things like Ghosts of Onyx and Contact Harvest.
But if you write an entire story into the books, then release a game continuing and expecting players to have prior knowledge of those books, then why bother making a numbered game? Numbered game = continuation. Between 3 and 4 at least had a continuation, but 5’s beginning was like ???
I think this is a proper ending to the reclaimer trilogy. They wrapped up that story and started something new.
They had also actually filled in the gap with the books so there’s options to either read those, look at a youtube video that condenses them or read the wiki. It’s not like there is a complete gap here.
I also gotta be honest here, after the complete bummer that was Halo 5’s story, I absolutely would have skipped their next entry if they didn’t shift the direction they were taking. I’m not down to fight prometheans anymore, and I’m not down for Cortana as main villain.
Completely disagree with you on the thrusters. You catch me out of position in 5 I thrust to cover then sprint further into cover or towards teammates, gain my shields back then reengage. This is not a fun gameplay loop, I found it to be extremely annoying as it dragged out engagements disincentivized smart movement and it ultimately just was not a good addition to Halo’s core gameplay. Adding the thrusters was more of a gut punch to halo than anything else
I completly agree and still want to add that they finished Cortanas story ark and with it the plot of Halo 5. I mean she was going to have some kind of redemption ark, make amends and vanish again in Halo 6 anyway.
Halo Infinite did all this masterfully, giving hints on what happend, showing her redemtion process (even thou short and almost at the end) giving a farewell to chief and the player, at the same time excusing her wrongs (and 343s wrongs) and giving the torch to the weapon. I dont know how they would have done a story about that going on draged out after 5. However with her being gone are also the prometheans and Guardians since there is no one left to controll them. In that regard, I dont see any open question left tbh
See the parts in Infinte that touch upon those story bids as an epilouge after a season finale. Ending the Story with a cut into the future and explaining what happend for it to turn out that way, while leaving other this open/ introduce something new for future spin offs and main series installments.
With all that done 343 Inteduced a new enemy and mistery to theorize about and brought the Banished to the mainline series. I thought it was pretty well planned.
Definitely.
If your game is going to revolve around certain characters, don’t write a book about those characters and then leave them with almost nothing worthwhile in the game.
Writing with the thought that everyone who is going to play the game has already read all of the books isn’t a good thing to do.
These aren’t the days of including stories in manuals, and unlike the manuals, they aren’t even including the books with the games.
Tbh that actually sounds extremely lazy and not planned out at all. Go back and watch the last scene of Halo 5. There was suppose to be a scene right after that. Directly after that. Just like many said here. It shouldn’t be anywhere but in the main cutscenes and guess what that epilogue is still not apart of the main story while playing the game.
No I dont think so tbh. There was going to be a time skip either way. They were all on the run from Cortana. One way or another, the story would have picked up at a later point and diffrent place, like almost every other game in the series. Not to mention that Halo Wars 2 clearly pointed out that the next game will be on a Halo with Cortana being on (or interested in) it.
I said you should see the wrapping up of the storyline as a epilogue, alot was hinted at through most part of infinited and Cortanas ark was ended pretty clearly at the end. If you want more details then wait until the story is expanded in a future installment.
I do think most is going to be answered in books and while im with you that they should elaborate everything in the game, with the size of the cast it would be almost impossible without having the same writing problmems Halo 5 did. The cast was to big. In order to tell a good story they had to make decisions, either tell a story that almost nobody wants, or wrap it up in a decent way and start something better, wich they did.
I dont think there was a better way to do it. They had to finish it and start something new, lets be happy they tried to finish that story at all.
Am I the only one that thinks this story was not all that? It just felt like a disjointed, unfinished mess. With scenes that are just NOT earned by it’s narrative, at all. Even some Halo YouTubers whom I respect quite a bit have been singing the story’s praise as if it’s incredible and I just do not agree. Comparing this to the likes of Halo 2 or reach is just so far off. I understand this is all subjective, but at this point it’s not even a full story. It glosses over H5, which regardless of how you feel about H5 , I believe it’s always the wrong choice to just gloss over the previous story Cough Rise of Skywalker Cough because now you’re fighting with your own story instead of following it. Which means you’re trying to clean the slate in the midst of a narrative that you were telling. That’s dumb and it’s cheap. It’s always easier to just throw away the pages you wrote and start over. But that doesn’t mean we’re absent of the consequences of what you originally wrote. It just becomes convoluted. Which is exactly what this story is. I don’t care about Chiefs emotional connection to Cortana. Because it’s not HIS connection, it’s mine. It’s yours, it’s everyone who played those games because chief isn’t a character. He’s a hunk of armor you move around and embody. I’m master chief. That’s the point. And that’s where all the emotional resonance comes from. These last few games have pumped way too much into chief and it just feels like I’m watching an empty shell trying to emote. And it’s doubled down upon in this game. And I believe that’s a mistake. I hope I’m wrong, I hope whatever dlc is added to this really blows me away. But judging by the initial campaign, it probably won’t. I don’t want to Yoink on peoples writing because I understand how personal it can be taken. But this just wasn’t anything to hit home about. It wasn’t terrible! But it wasn’t refreshing or touching. It was just kind of there. Say for a few scenes. I don’t know. I really think it’s just time to move on. Let the memories suffice. These games are and always will be a part of all of us. They taught us the lesson we needed. Let chief rest.
That’s just ridiculous. That’s the same thing star wars fans want to convince us of with the sequels. It’s childish. The stories exist, they don’t exist in some alternate reality and they are representative of the time they released in. Nobody is scrapping them and sticking them in a different timeline is the biggest insult of all. Art is not a commodity. Or atleast it shouldn’t be.
Thank you. I’m not trying to be negative. I’ve spent plenty of time in my youth doing that. I just don’t want to see this franchise drawn out to the point of redundancy. How many times have we done the “Ancient evil” thing? The flood, the Prometheans and now The endless? I mean, come on… How many times am I suppose to hear “They’re gonna fire the rings” it’s just the death star now. It’s become a trope. How many death stars do there need to be? How many times do these rings need to be a threat before we just say “Screw it, just send seven pillar of autumns and blow them up on each ring.” There! Done! No warthog run necessary lol. I don’t know, I’m just ranting at this point.
So I am in the camp that wouldn’t of minded a complete retcon of 4 and 5 as I absolutely hated both and thought there weren’t any redeeming qualities to the campaign. I enjoyed both games multiplayers but neither had the classic Halo feel I was looking for. I think we talked in another thread and the TLDR version is this:
Halo 5 should have been a new IP as its gameplay is unique. Halo 5 mechanics can not co exist with classic Halo gameplay as they just don’t mix and end up feeling like classic Halo. And if H5 was a new IP that game would be able to coexist with Halo and fans of each would get the gameplay they want.
Aside from that I will die on a hill before I say Halo 4 was good.