Why were the Halo 5 players shafted?

thing is the last scene of Halo 5 setup for a scene that’s suppose to come directly after that. It was a cliffhanger meaning no comic or book will be able to make that gap feel proper. While it may be in the saga as you say it doesn’t feel like a true continuation . A true continuation would’ve featured blue team and fire team osris because that’s who we last saw in the games final scene

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Probably because Halo 5 overall, both campaign and MP gameplay was widely hated? It makes sense that MS probably told then to move away from that stuff.

In what universe was the multiplayer hated? If anything it’s been the best MP for a lot of people and objectively it’s better than infinite in every way because you can create Halo infnite inside of Halo 5s forge

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Halo 5 multiplayer was hated by a majority of the community. I have friends who were lifelong fans of halo since CE that refuse to touch infinite because of the bad taste multiplayer put in their mouth. The powerups and need to feel like COD were unneccessary

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I have friends that feel the opposite about Halo 5 but that’s either here nor there because I’m asking for ALL Halo players to get what want in the game. That incudles reach. Everything from.every Halo should come to Halo infnites custom game options

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Halo 5s Multiplayer was disliked mostly because it turned a map controll based arena shooter into a generic run down shooter like every othe shooter experience out there. Yes there is a fanbase that liked it however it was a minority, the game had a really strong player fall off and one off the fastest in the series. That is data that 343 couldnt ignore. If so many players leave the have to do changes to the gameplay.

Here we are at Infinite, giving players advanced movement posibillitys, in a way that legacy player are mostly ok with. its the best of both worlds. It tries to catch Halo 5 fans aswell, however they cant Implement the same system as in 5 because it messes too much with the gameplay. Everything in Halo 5 had to be adjusted to keep up with the movement.
Also getting rid of thruster mechanics is a slap to the face? Do you realise how many old fans had that feeling about Halo 4 and especially 5 in its entirety, not just the abundance of mechanics, but the writing, art design and gameplay. Now that was a slap that many didnt forget until now. So trust me I get where you coming from when you are saying you feel somewhat left out as a fan for something.
Considering custom games, yes you could get rid of the advanced movement and have a classic halo type of gameplay, however that isnt going to adjust the maps for you to be able to properly play in them.

Halo Infinite is the closest you can do to appeal to Halo 5 and Legacy fans. If they lean even stronger on one side, they are going to loose the other.

Story wise, I loved how they dealt with 5. they put an end to the Cortana/Chief storyline with a really good send of. By all means they could have ignored it completely, the way they did it was pretty good tho, leaving some stuff open for future dlc and books.

On a last note, you maybe shouldnt compare Halo 2 with 5, those werent equals, Arbiter actually surfed a good written purpose, thats why the fans stopped hating him, Lock and Osiris were objectivly pretty boring, even though tastes may differ, from a writing standpoint its not even a fair comparison.

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Probably because the story of H5 was such total garbage that they felt a fresh start was best. I can’t say it was a bad decision, but this is now the third game in a row with basically no continuation from its previous game.

I agree.
It’s what I hoped to see from Halo after 3.

Yeah, I really didn’t like the story and designs in Halo 4 (I didn’t like Reach’s either though).
It wasn’t what I was expecting from Halo 4.

The maps should be designed around the current gameplay mechanics.
Slower and faster variants in custom games could have custom maps made in Forge mode to play on, since players (or 343) could tailor the maps to them.

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Players left Halo 5 because of content in the beginning. That was the main complaint back at launch

Also Idk where everyone is coming out the wet works saying people didn’t like Halo 5s multiplayer. The absolutely false. It was loved by many. What wasn’t loved was the way the game was handled plus the campaign

Theres no way in hell it made it a generic shooter. In fact Halo infnite is the generic shooter with no arena play because pickups make everything unbalanced and the Sprint slide thing is in call of duty and Halo 4. It literally plays like every other shooter. There is no game that plays like Halo 5. NONE. No game has a momentum based thrust. So idk what your talking about. I have clips that are impossible in other games. A lot of them too.

Them making the middle man is why I left. It’s either all or nothing. Halo 5 gameplay. Or Halo 2 gameplay. NO INBETWEEN. I dreaded the day they did the in-between

The setup for Halo 5 was perfect. The cut scenes weren’t. That’s all I’ll say

I’ve played through the game and if you find some of the audio logs you find out osiris and blue team got reassigned and by the ending I don’t think Cortana is actually gone i think she is transferring herself into the new AI

I’d say it was loved by some in the same way Halo 4 was loved by some.

I mean hell, I only played through SR27 before I got bored with it.

There wasn’t enough general interest to keep either of those styles of gameplay alive past their introduction as evidenced by 343’s insistence to return to something that closely resembles the classic approach.

Nobody’s saying you can’t like it, nobody’s saying everyone hated it, they’re saying that you’re not seeing things with an open mind. Halo 5 wasn’t beloved by many, it was embraced by only a few.

While Infinite needs work, the bones are in place along with the player counts to catapult this title squarely into a frame of reference that shatters the reality that players wanted another 4/5. In fact, given some more work I could see the possibility of recreating 5 the same way you could recreate other gameplay in 5 itself. Just be patient.

There were alot of reasons why players left, Content drought, gameplay, req system, no forge at launch there are a few reasons.
I said the majority of people wich lead to the lowest player count in the series in the fastest time for the series.
Of course it is loved by some people but not the majority, that is just a fact. And people not liking it doesnt make it bad, but why would 343 keep a multiplayer system that lead to a huge chunk of people going away. It was just not liked by as many people as you think it did.

It was a generic shooter, every attribute about weopon beheaviour was changed to keep up with the speed. Either the weopon was hit scan or the travel time of projectiles was redicously fast, combined with the high bulletmagnetism it was a simple run down and shoot experience. Combined with all players having the same abilitys made tha game pretty boring after a while since every encounter was almost the same.

In Infinite there is much more room for diffrent situations. You have to adapt on the fly to diffrent situations, you never know wich weapons and abiltys youre enemys has, depending on what you have, you have to change tactics and adjust youre playstile. Halo always (originally) was about map controll, get the power ups and weapons and have the edge against youre enemy, or play smart and good eneough to take it away from them. It isnt balanced because you fight and play to have the edge.

The main playstile of Halo 5 is closer to that of call of duty than you made it out to be. Games like apex and cod bo 3 and titanfall 2 had pretty close game mechanics especially (with some having a higher playerbase than Halo 5 did over the months compared)

However tell me one other Game with map controll focus other than halo. spoiler there arent (atleast not any big ones that im seem to know about).

I agree with you they should have chosen one style, and given that they had to backpadle and the player number statistic, they should have gone with with classic halo completly.
However im fine the way they did it with infinite, I have even more fun than I had in Reach rn.
In the end its just your and mine opinion, however dont twist the actually consense that Halo 5 was liked by some people not the Majority. Facts are not opinion based.

I dont mean to attack you, i really dont but you have to some part accept that that is true

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This post is chaotic as hell lol, if you’re gonna complain about something pick one thing or even one consistent theme of things. Either way, sounds like you’d be better off just sticking to playing Halo 5 :stuck_out_tongue:

What people don’t realize was Halo 5 was suppose to be the Halo 2 of the saga meaning you were suppose to fight as someone else just like the arbiter missions in halo 2. The next Halo would’ve featured more chief like Halo 3 did.

I wouldn’t have an issue with this if Osiris actually had a compelling story to tell. They did not. They just threw a bunch of characters we care little about and told us, play as these cool dudes now. This is from a gamer perspective who put Game canon first, and books and other media second.

No GAME STORY should have 80% of their story told in books, and Halo 5 did just that. If a game required 3 - 4 books to explain what happens in a game, its already telling its story wrong.

At least with Halo 2, we know who Arbiter is immediately : he’s the supposed leader of the Covenant force on Halo and we beat his whole fleet as the Chief, and when we do play him after he was ceremoniously demoted, we understand that “okay, there are two sides of the story”

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well buck got his old odst team alpha 9 back together and as of bad blood their doing their own missions

blue team (Fred Kelly and Linda) are on their own mission while chief did his solo mission

osiris: thye were mentioned in the audio logs but other then that who knows

so they are still around their just not on zeta halo as far as I can tell

Maybe because the boss fights were always either the Warden Eternal or Clones of the Warden Eternal… They felt like scrapping the reclaimer story.

You got valid points. Basically what I’m asking for is a proper ending. To Halo 5 so it can be a complete experience from Halo 4 to a would be Halo 6. They could’ve crafted a good story because it would’ve been a new one. Why they went all the way out the window somewhere else. Who knows.

The setup was good. The characters were good. It’s where they were placed in the story that was bad. That’s why I’m advocating for doing it better instead of just throwing away the whole blue team fire team thing.

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The fact that you said I should go back to Halo 5 tells me you just read one sentence of each paragraph and didn’t actually read it

I don’t really know what went on with the story in Halo 5, but if they skipped the ending to tell Infinite’s story, I don’t think it’s unreasonable to want a game that shows the rest of the story.

Exactly. It’s like a tv show. Imagine getting part 3 of a tv show just yanked away from you just to start a whole new series in its place.