Why were the Halo 5 players shafted?

The more I read about people being confused about the campagin. The more it seems like 343 should’ve finished the reclaimer saga. It wouldve been far better than what we got now because now the story is all cut up into pieces you can’t just go from Halo 5 to Halo infinite.

It’s a real gut punch to the players that were promised the reclaimer saga.

Why was thrust slide removed? You take out all the abilites just to shove in the thruster as a pick up but you don’t even put back all the features it had. The Halo 5 thruster was momentum based. In halo infnite after you finish the thrust it stop you like your hitting a brick wall. This removed MANY things you could do with the thruster. Again. Another slap in the face to the players who LOVED thrust sliding

In halo 5 classic players weren’t shafted. They had custom game options to make it classic Halo. On halo infinite you can’t make Halo 5. You should be able to. It’s only fair to the players that like that game. Let us create Halo 5 in halo ifinite just like you can create classic in halo 5

I miss buck
I miss blue team.
Hell I even miss fire team Osiris even tho people hated them.

What people don’t realize was Halo 5 was suppose to be the Halo 2 of the saga meaning you were suppose to fight as someone else just like the arbiter missions in halo 2. The next Halo would’ve featured more chief like Halo 3 did.

I seriously don’t understand why Halo 5 plays are being casted to the side when it comes to the story. The gameplay. The custom game options. Even the game modes

BRING BACK BREAKOUT

I feel Halo infnite should’ve released with everything that Halo 5 already had as a BASE then work my way up from there. I bet you two years from now I’ll still be able to do more in halo 5 just with the custom game options alone

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I love the new gameplay and the story is good but I agree it felt like an abrupt shift in narrative which I mean I get why but I do want to see lasky and arbiter and so on. Also the prometheans

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It’s not even that I like or dislike the gameplay. It’s that in halo 5 I was able to make ANY gameplay. I was able to turn off the abilites and make.classic Halo inside of Halo 5. I should be able to do the reverse in halo infnite

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For the gameplay people who liked Halo 5 are in the vast minority. I’m aware it has its own little niche community, but the wider general Halo fan base is not part of that community. I mean half of us hate Sprint for crying out loud let’s not even talk about thrusters and groundpound. Halo 5’s gameplay is just… not very Halo and therefore not what most of us are looking for. Nvm the aggressive amount of aim assist and bullet magnetism in that game. That’s a whole other topic.

As for the story, the plot and characters were universally panned. Everyone hated it and it was 6 years ago at this point. 343 decided to distance themselves from it as much as possible.

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I think the move was appropriate given the disdain for Halo 5. Personally I hated the campaign.

Conversely I’ve enjoyed Infinite campaign more than any other Halo so I’m glad the direction they took it.

I hope we get more characters and context via dlc but I’m glad the story was so focused in the way it was on the main trio of characters.

The main issue for me for Halo 5 was the enemy types, the battles, and the objectives. I absolutely detest defend this point style gameplay and there seemed too many for my liking. The colours and textures felt too similar a lot of the game too. I actually found it difficult to distinguish levels.

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The problem is “distancing themselves as much as possible” has been their reaction to story criticism since 4 and because of that in the span of 3 main games we haven’t had a consistent story. That weakens the overall picture.

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I don’t see your point. People hated classic and a lot of people love Sprint. People loved classic and people hated Sprint.

None of those are my points. My point is Halo 5 players should feel just as home in halo infnite as classic players do. And no they are not in the minority. Many people loved Halo 5 multiplayer it was the campgain they didn’t like

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I think once the custom games options get expanded you’ll be able to make a game you’re wanting. Have thrusters set to default, and it’ll play very very close to H5. Especially since you can adjust movement speed too, so you could crank that up just a little bit to match H5.

I just hope they rework the thruster pack to work like it did in halo 5

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Halo 5’s story was awful. I know it’s weird to gloss over it and the change in direction may be jarring, but I think it was the right decision. Forcing people to dive back into that atrocious arc probably would have killed Halo.

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Well forcing me to play a story I didn’t ask for nor was expecting is what killed it for me so feels bad man.

IDC if they did infnite in the future. I just wanted Halo 6 to be completed so the story can be complete they could’ve done both.

I like where they took things with Infinite and I’m glad that I don’t have to fight against Prometheans anymore. They were annoying enemies. I didn’t like their visual style and I’m glad they’re gone

Cortana never should have been a villain in the first place, but I really like how they resolved her story here.
While I can get behind playing as another character, Locke wasn’t it. He was another spartan that was less interesting and got 75% of the game whereas with Halo 2 Arbiter was an Elite and got 50% of the game. Arbiter was a very distinct character had access to a cloaking ability and his missions generally kept his arsenal on the covenant side. I fail to see how Locke brought anything different to the gameplay and would have preferred to just play as the arbiter again.
I did like blue team and osiris, I would have liked to see something with them, but I much prefer the aspect of the story where they are raising Chiefs importance by making him the only available spartan. The stakes feel higher when there is a single spartan at play as opposed to multiple.

The thrusters were way overboard in H5 and I’m glad they got toned down so we can bring the game more in line with what halo actually is. Being smart with your movement and not relying on ridiculous abilities to get out of a situation you put yourself in with careless movement.

As far as game modes go, I’m with you. Bring back breakout, bring back warzone, bring back Invasion from Reach even.

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While I wasn’t a big fan of Halo 5’s story it would’ve been better to either complete, or decanonize it instead fast forwarding through it. Evil Cortana was always a really stupid idea.

100% agree with you here; halo 5 was my favorite multiplayer by far. Campaign was definitely forgettable tho

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Thing is I’m not talking about the story itself. I didn’t like Halo 5s campagin either but I want a proper ending to the reclaimer saga. That’s my point

I keep hearing from people that thrusters helped you “escape” there was no such thing. If both people have thrusters there is no escaping. In fact now that they are pickups you can now use them to escape because the other player can’tatch your movements.

You thrust bacwards to avoid me. I thrust forwards to close the gap.

You thrust slide to an objective. I thrust slide right behind you. It’s equal, fair and definitely did not make the game easier. In fact it raised the skill gap because you were able to do more. Doing more also took skill. Just thrusting by itself didn’t give you the advantage. Knowing how to use it did. It’s also lore accurate. In the books that’s how chief fights. With the thusters.

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Yeah they could’ve done away with the veil Cortana thing without fast forwarding like you said. I didn’t like that part either

Everything from it is still in play though. Cortana may have been stopped at Zeta, but her forces are still out there in the wider galaxy. Either 343 is going to have them all stopped in a way offscreen (which isn’t good writing) or must address them later.

I wouldn’t say it’s a narrative shift, more a narrative gap. I mean in my head the Reclaimer Saga would have went:

  • Fight Cortana
  • She gets depowered. Chief doesn’t kill her.
  • Some other threat emerges: Mendicant, Flood, Banished, Precursors.
  • Redemption arc. Logic Plague explanation.
  • Things escalate, Chief puts Cortana back in Domain to beat monsters.

Now, apart from the Weapon taking Cortanas place, they only really skipped the first part of that. They didn’t do a game about the Chief fighting Cortana or expanding on the Created as a faction. Atriox could have been lying about that but the wider universe is being kept very vague for the most part. It’s easy for me to say just redesign the Prometheans/Created to make them work; but people had made their minds up.

But, they’ve been keen to plant the idea in your mind that Cortana was dumb levels of OP and the Weapon is afraid of becoming like that. How can she be afraid of that if it’s not on the table? Whilst the Chief doesn’t trust her. They haven’t confirmed the Domains gone. All I am saying.

So from a certain point of view, this is still the Reclaimer Saga.

I think it would nice for them to add those features from Halo 5 but keep it in custom games (which could have matchmaking) and maybe some playlists.
Having playlists with classic Halo gameplay (no sprinting, one-hit flag/ball, etc.) might also be nice.

It would be nice for them to add a way to adjust that as well.

Exactly I’m asking for custom game options more than I am asking for game play changes