I’m getting the ugly feeling that most of our favorite game-types were held back on purpose, the big selling point of this new DLC update (that has nothing to do with a battle between light and darkness) is the return on Big Team Battle. I’m now convinced that they’ve withheld these so they can reintroduce them later in these “free” content updates to puff them up and make them look bigger than they actually are.
January could give us the “new” Oddball game-type and some more REQ cards, March comes with Infection and some new weapon skins! Seems shady like half the game was cut so they could make it look like they’re giving us tons of awesome content over an extended period. Just releasing a few REQ cards every month wouldn’t seem like much, would it? Take the two things that should have been in the game at launch, BTB and the included forge maps out of this update and what do you have, a REQ pack update.
I know this is probably way off base but while I’m sitting here bored out of my skull and missing the other half of this game I can’t help but wonder what the reasons were. If they cut them for nefarious reasons or if they simply didn’t have the time I don’t know. However I would have preferred to see the game delayed until a finished product could be released. Did Microsoft demand the game launch before the holiday season to sell consoles? Something smells fishy and my tinfoil hat is at the ready.
EDIT - This topic is mostly for the sake of discussion, I think. I’m bored, not really in the mood to play and the subject popped into my head. No, I don’t actually think they’re trying to screw us over but sometimes it feels like it.
SMH… I think BTB was held back for the simple reason of helping to sell req cards in war zone. Also holding back content maybe just a tactic to help draw players back after other big titles were released. Now some players may say hey let me go back to H5 to check out btb.
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> I am sure the good of releasing now outweighed the bad of releasing later.
I’m not sure about that one, holding the game back a month or two and releasing it with forge and all the missing content would have probably helped Halo 5’s image quite a bit. There wouldn’t be a bunch of people that are already bored and leaving the game due to a lack of content. I think a full-release would have outweighed the negative first impression the game seems to have picked up from some community members.
Make sure the game itself works before dumping content in. It wouldn’t help if BTB was there at launch but no one could connect to servers. Holding things back lets them assess the state and stability of the game, and apply fixes effectively without having to go through dozens of modes to test. And then the new mode is added seamlessly.
Allow Halo 5’s new features, like Spartan Abilities, to be adjusted to. Once people are familiar with how the game works, new content is much more enjoyable and used effectively. It also lets things like REQs and Warzone get established first.
You can put on the tin foil hat if you want, but it really isn’t that big a deal.
> 2728966917079826;4:
> > 2807377803439483;2:
> > I am sure the good of releasing now outweighed the bad of releasing later.
>
>
> I’m not sure about that one, holding the game back a month or two and releasing it with forge and all the missing content would have probably helped Halo 5’s image quite a bit. There wouldn’t be a bunch of people that are already bored and leaving the game due to a lack of content. I think a full-release would have outweighed the negative first impression the game seems to have picked up from some community members.
I am sure they weighed the positive and the negative. And I think you may be putting too much weight on this supposed negative first impression. Destiny and GTA5 both had a way worse negative first impression. GTA5 online was a mess and it took over a year for them to implement heists. Which was supposed to be in the game when it came out. They are both going strong still. As a way of profiting, this may have come out to be the most cost effective way. There is a lot of money on the line and jobs with AAA releases. I am sure they did their homework.
> 2728966917079826;4:
> > 2807377803439483;2:
> > I am sure the good of releasing now outweighed the bad of releasing later.
>
>
> I’m not sure about that one, holding the game back a month or two and releasing it with forge and all the missing content would have probably helped Halo 5’s image quite a bit. There wouldn’t be a bunch of people that are already bored and leaving the game due to a lack of content. I think a full-release would have outweighed the negative first impression the game seems to have picked up from some community members.
I don’t know about that. Microsoft wanted their flagship console pusher out immediately. Then, when the already have their Xbones, they can get games for the holidays on top of the ones they already have. I won’t deny that the community has lashed out (and continues to lash out) at the lack of content that’s being piecemealed into the game. 343 is just trying to make it right by pushing out as much content as fast as they can before people get even more outraged. Yes, content that should have been there at release, and if it wasn’t given out in free DLC then 343 would have been in really hot water.
> 2533274907934539;5:
> Things were probably held back to
> 1. Make sure the game itself works before dumping content in. It wouldn’t help if BTB was there at launch but no one could connect to servers. Holding things back lets them assess the state and stability of the game, and apply fixes effectively without having to go through dozens of modes to test. And then the new mode is added seamlessly.
> 2. Allow Halo 5’s new features, like Spartan Abilities, to be adjusted to. Once people are familiar with how the game works, new content is much more enjoyable and used effectively. It also lets things like REQs and Warzone get established first.
>
> You can put on the tin foil hat if you want, but it really isn’t that big a deal.
Yeah but all of that stuff generally is done internally before a triple A title with a colossal budge and hundreds of people pouring their time into the project. Testing shouldn’t be a problem, we even had a beta that was intended to test features before the game launched.
> 2807377803439483;6:
> > 2728966917079826;4:
> > > 2807377803439483;2:
> > > I am sure the good of releasing now outweighed the bad of releasing later.
> >
> >
> > I’m not sure about that one, holding the game back a month or two and releasing it with forge and all the missing content would have probably helped Halo 5’s image quite a bit. There wouldn’t be a bunch of people that are already bored and leaving the game due to a lack of content. I think a full-release would have outweighed the negative first impression the game seems to have picked up from some community members.
>
>
> I am sure they weighed the positive and the negative. And I think you may be putting too much weight on this supposed negative first impression. Destiny and GTA5 both had a way worse negative first impression. GTA5 online was a mess and it took over a year for them to implement heists. Which was supposed to be in the game when it came out. They are both going strong still. As a way of profiting, this may have come out to be the most cost effective way. There is a lot of many on the line and jobs with AAA releases. I am sure they did their homework.