Why weapons so many weapons bad?

Bulldog and heatwave are both “shotguns” that can’t kill in a single shot at any distance.
And they aren’t constant enough for a follow up melee.

The commando (auto/precision riffle) and stalker riffle (sniper/ precision riffle) are both hybrid weapons that suck at being either of the 2 weapons.

One has far too much recoil for long range use and is worse than the AR at close range.

Stalker riffle is a clumsy slow high zoom br that kills 1 shot sooner.

The disruptor pistol and shock riffle are almost useless even against someone afk.
Hopefully removed from multiplayer one day.

Bulldog isn’t a mauler… but sucks against ar

Sentinel beam has insane recoil and loses to ar

Plasma pistol has always been bad, but its slower now

Sidekick; follows the trend of last games pistol too good make it bad. Ce>2>3<reach<5>infinite

Hydra? Look how they massacred my boy… lock on is short and slow. Tracking barely works. Sometimes takes 3 shots instead of 2. Better used at close range without.

I see no problems with bulldog or heatwave to be honest. Heatwave is so satisfying for example when you landing your shots one after another, I love it.

I started to use commando in S2 more often and more precise. It’s a gun that takes some time to get used to for sure, but I still like it like the idea behind.

Stalker rifle idk, I just unable to use it even in weapon drills, feels weird every time.
The same with a Shock Rifle, but it’s ok in weapon drills.

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