So did you guys enjoy my joke of a heading?
I have seen countless threads implying how sprint destroys the nature of Halo. In example, “gameplay is much slower due to having the ability to remove yourself from a situation at a moments notice.”
OK, that sounds pretty valid to me…
But I have yet to see a decent argument on why sprint should stay in our beloved franchise. I ask those who are in the 89% to engage in a compelling argument of why sprint will make Halo. However in your argument I ask for factual effects on gameplay mechanics. Those who wish for the removal of sprint feel free to agree with me.
Arguments that include:
- “According to the Halo Universe, Spartans can sprint up to 70 MPH!”- “If you dont like it go back to MCC!”- "This is 2015, the nostalgia train is derailed!"Will be overlooked as dumb…
Personally,
The vannilla gameplay should consist of no sprint, not the other way around. I dont want another Reach where the only playlist worth living on is overly modified.
In Example,
Halo CE: (MCC setup.)
- Make starting weapon pistol.- Take off radar.Halo Reach: (MLG Playlist.)
- No starting AA.- No bloom.- Make starting DMR.- Modified jump height.- Modified base player movement.- Take off radar.- Add bleedthrough.See all the things that CE did to get away from vannilla compared to Reach? (CE’s vannilla is plasma pistol with radar.) The MLG playlist in Reach should have been the building platform, not the other way around.
Why you ask?
- Bloom provided randomness, which is never good for fair gameplay.- Sprint, I’m sure you’ve seen a thousand arguments on why its bad.- Base player trait was unreasonably slow. (Same with unmodified H3.)My point is, the core unmodified gameplay will decide for the most part how the game will be played throughout the years. We have one chance to get it right and thats it.