Why we need a 4sk BR: (w/ TL;DR!)

<mark>NOTICE: Although this post is a bit lengthy, I suggest you read it, as it took quite a bit of pondering. Thank you!</mark>

BR, DMR, Carbine

Those three weapons are the standard precision rifles aside from the light rifle which is most likely more powerful because it is Promethean. After some pondering and rigorous reviewing of certain posts, I have come to the conclusion that a 4sk BR could, in fact, play nice with the rest of the sandbox. In Halo 3, the reason the BR seemed so overpowered was because everything else in the sandbox was underpowered, excluding all of the power weapons.

Assault rifle:
Halo 3-was weak and nearly useless
Halo 4-(from what I have seen) is powerful and very useful at close range

Plasma pistol:
Halo 3-was useless unless used in the noob combo and EMP’ing vehicles
Halo 4-might be useful in rapid fire like in Reach

SMG:
Halo 3-only useful while dual wielded
Halo 4-unknown

Magnum:
halo 3-the most useless weapon…of all time…ever.
Halo 4-a decent sidearm that can be whipped out to clean up opponents with little to no shields

Spiker (pizzacutter):
Halo 3-only semi-useful when dual wielded
Halo 4-unknown

There were very few weapons that could occasionally rival the BR, but only in close-medium range. Those few weapons were:

-plasma rifle: 3 shots+melee=opponent’s death

-shotgun: Deadly at close range (obviously)

-mauler: Equivalent of the shotgun, but could be dual wielded

-needler: Spray that thing at mid range and whoever was in its sights was dead within seconds, but it is now a power weapon that can be acquired by ordnance drops in Halo 4.

-energy sword: Need I say more?

In Halo 4, the sandbox has been made more powerful from what has been from the previous games. The assault rifle and storm rifle seem to be very useful and powerful at close range. Same goes for the scattershot, and obviously the shotgun. We have yet to see a lot of the weapon sandbox, so we can’t really compare anything yet. But, what we can compare the BR to is the DMR and the Carbine. As some of you know, the Carbine has been slightly nerfed, but we do not know the contents of the nerf, yet, so we can’t really compare it to the BR accurately at the time.

Some are uneasy over the fact that the DMR kills faster than the 5sk BR, as am I. The DMR kills in 5 bullets, the BR kills in 15 (5 bursts). You can only kill two people before reloading, which can be a problem in BTB when the field is swarming with enemies storming to your location. The DMR can easily defeat the BR with it’s current kill time. Look here. Now look here. I know this is an older build and all, but still, compare those kill times. In a dual with the BR, the DMR could easily come out victorious, both at long range and close range. This can all be fixed with a 4sk BR.

TL;DR: The BR wouldn’t be overpowered if it was 4sk, because Halo 4 actually has a quality weapon sandbox.

Discuss.

TL;DR

I agree with that last statement though.

nil satis nisi optimum

> nil satis nisi optimum

Translation: “Nothing but the best is good enough.”

The Halo 3 AR was far from being weak and useless. It dominated at close range - mid close range in the hands of a decent player. The Halo 3 BR was well balanced, the opinion of people who tried to cross map with the AR and SMG don’t change that fact.

> The Halo 3 AR was far from being weak and useless. It dominated at close range - mid close range in the hands of a decent player. The Halo 3 BR was well balanced, the opinion of people who tried to cross map with the AR and SMG don’t change that fact.

In a dual with a BR user, the AR user would easily get dominated, even at close range.

> > nil satis nisi optimum
>
> Translation: “Nothing but the best is good enough.”

:wink:

I’m so excited for this game!

> > The Halo 3 AR was far from being weak and useless. It dominated at close range - mid close range in the hands of a decent player. The Halo 3 BR was well balanced, the opinion of people who tried to cross map with the AR and SMG don’t change that fact.
>
> In a dual with a BR user, the AR user would easily get dominated, even at close range.

Take it from someone who has played thousands of games of Halo 3 and has gotten a fair share of 50’s in a few playlists, No that is not the case whatsoever.

That may be the case when a good player with a BR is shooting at a mediocre player with an AR. The AR in Halo 3 annihilated the BR at beatdown range, and could usually win (usually because connection sometimes played a role) at close-mid range against a BR user

Most players were not good with the AR however (as easy as it was to use) due to terrible positioning when going up against a BR user. They would usually run in a straight line, start shooting from mid-long range, get easily shot at due to the lack of a strafe, and then complain that the BR was “overpowered”. That simply wasn’t the case, it was their own failure to correctly position themselves with a weapon that had a limited range.

The Reach AR on the other hand is absolutely awful.

> > The Halo 3 AR was far from being weak and useless. It dominated at close range - mid close range in the hands of a decent player. The Halo 3 BR was well balanced, the opinion of people who tried to cross map with the AR and SMG don’t change that fact.
>
> In a dual with a BR user, the AR user would easily get dominated, even at close range.

Take it from someone who has played thousands of games of Halo 3 and has gotten a fair share of 50’s in a few playlists, No that is not the case whatsoever.

That may be the case when a good player with a BR is shooting at a mediocre player with an AR. The AR in Halo 3 annihilated the BR at beatdown range, and could usually win (usually because connection sometimes played a role) at close-mid range against a BR user

Most players were not good with the AR however (as easy as it was to use) due to terrible positioning when going up against a BR user. They would usually run in a straight line, start shooting from mid-long range, get easily shot at due to the lack of a strafe, and then complain that the BR was “overpowered”. That simply wasn’t the case, it was their own failure to correctly position themselves with a weapon that had a limited range.

The Reach AR on the other hand is absolutely awful.

> > The Halo 3 AR was far from being weak and useless. It dominated at close range - mid close range in the hands of a decent player. The Halo 3 BR was well balanced, the opinion of people who tried to cross map with the AR and SMG don’t change that fact.
>
> In a dual with a BR user, the AR user would easily get dominated, even at close range.

Take it from someone who has played thousands of games of Halo 3 and has gotten a fair share of 50’s in a few playlists, No that is not the case whatsoever.

That may be the case when a good player with a BR is shooting at a mediocre player with an AR. The AR in Halo 3 annihilated the BR at beatdown range, and could usually win (usually because connection sometimes played a role) at close-mid range against a BR user

Most players were not good with the AR however (as easy as it was to use) due to terrible positioning when going up against a BR user. They would usually run in a straight line, start shooting from mid-long range, get easily shot at due to the lack of a strafe, and then complain that the BR was “overpowered”. That simply wasn’t the case, it was their own failure to correctly position themselves with a weapon that had a limited range.

The Reach AR on the other hand is absolutely awful.

> > > nil satis nisi optimum
> >
> > Translation: “Nothing but the best is good enough.”
>
> :wink:
>
> I’m so excited for this game!

So am I. I just hope 343 fixes this gig with the BR.

> > > The Halo 3 AR was far from being weak and useless. It dominated at close range - mid close range in the hands of a decent player. The Halo 3 BR was well balanced, the opinion of people who tried to cross map with the AR and SMG don’t change that fact.
> >
> > In a dual with a BR user, the AR user would easily get dominated, even at close range.
>
> Take it from someone who has played thousands of games of Halo 3 and has gotten a fair share of 50’s in a few playlists, No that is not the case whatsoever.
>
> That may be the case when a good player with a BR is shooting at a mediocre player with an AR. The AR in Halo 3 annihilated the BR at beatdown range, and could usually win (usually because connection sometimes played a role) at close-mid range against a BR user
>
> Most players were not good with the AR however (as easy as it was to use) due to terrible positioning when going up against a BR user. They would usually run in a straight line, start shooting from mid-long range, get easily shot at due to the lack of a strafe, and then complain that the BR was “overpowered”. That simply wasn’t the case, it was their own failure to correctly position themselves with a weapon that had a limited range.
>
> The Reach AR on the other hand is absolutely awful.

The AR was good in those certain moments, but that doesn’t mean the rest of the sandbox, aside from those few weapons that could counter the BR in certain situations and the power weapons, completely sucked.

What is the issue with the DMR beating the BR at long range? It is working as intended.

What alot of people are not realizing is the Range Niche’s have changed to accommodate this new sandbox.

  • Close Range (AR, Storm Rifle, Promethean Repeater)
  • Mid-Long Range (Br, Light Rifle)
  • Long Range (DMR, Carbine)
  • Extreme Range (Sniper)

Not counting the skill levels of the users. The BR is no longer a utility weapon that excels at the game’s maximum engagement range. That niche is filled by the DMR/Carbine. Not to say the BR is useless at that range, it is just not preferable.

However what the BR does excel at is the new Mid-Long niche, a niche that in the right hand’s should beat the DMR/Carbine. As well as outdistance the AR/SR/PR

And for posterity, 5SK BR in Halo 4 will kill faster then 4SK BR did in Halo 3, simply because the connection is better and as such less shot’s will be dropped.

If you still find the BR is “underpowered” then use another gun. This is gonna be a game of variety in high level gunplay, I suggest you take advantage of that.

> What is the issue with the DMR beating the BR at long range? It is working as intended.
>
> What alot of people are not realizing is the Range Niche’s have changed to accommodate this new sandbox.
>
> - Close Range (AR, Storm Rifle, Promethean Repeater)
> - Mid-Long Range (Br, Light Rifle)
> - Long Range (DMR, Carbine)
> - Extreme Range (Sniper)
>
> Not counting the skill levels of the users. The BR is no longer a utility weapon that excels at the game’s maximum engagement range. That niche is filled by the DMR/Carbine. Not to say the BR is useless at that range, it is just not preferable.
>
> However what the BR does excel at is the new Mid-Long niche, a niche that in the right hand’s should beat the DMR/Carbine. As well as outdistance the AR/SR/PR
>
> And for posterity, 5SK BR in Halo 4 will kill faster then 4SK BR did in Halo 3, simply because the connection is better and as such less shot’s will be dropped.
>
> If you still find the BR is “underpowered” then use another gun. This is gonna be a game of variety in high level gunplay, I suggest you take advantage of that.

There is no problem with the DMR working as intended at long range, but the DMR, as seen, could easily kill faster than the BR at close range, which isn’t really great for the BR. I like the BR, and like the way it seemingly plays so far. I just feel it could be “better” at its niche than the DMR.

> There is no problem with the DMR working as intended at long range, but the DMR, as seen, could easily kill faster than the BR at close range, which isn’t really great for the BR. I like the BR, and like the way it seemingly plays so far. I just feel it could be “better” at its niche than the DMR.

I can understand that, that guy did kill that enemy pretty fast. However I’m sure the DMR user is feeling your pain too when he get’s absolutely smashed by the Carbine at that range.

Then again so far all we have seen are MLG pro’s play the game and id like to hope they are all excellent shots.

In a Br Vs. DMR fight accuracy would be everything, because if the DMR player misses 1 shot hes way further back then the BR user. If your the better player your BR should win.

the TL;DR is exactly why the BR needs to be a 4sk and why it wouldn’t be overpowered as many ppl think.

> > There is no problem with the DMR working as intended at long range, but the DMR, as seen, could easily kill faster than the BR at close range, which isn’t really great for the BR. I like the BR, and like the way it seemingly plays so far. I just feel it could be “better” at its niche than the DMR.
>
> I can understand that, that guy did kill that enemy pretty fast. However I’m sure the DMR user is feeling your pain too when he get’s absolutely smashed by the Carbine at that range.
>
> Then again so far all we have seen are MLG pro’s play the game and id like to hope they are all excellent shots.
>
> In a Br Vs. DMR fight accuracy would be everything, because if the DMR player misses 1 shot hes way further back then the BR user. If your the better player your BR should win.

Also, the reason the BR was a 4sk in Halo 3 was because if you popped your opponent’s shield while shooting their head, that would equal a kill. In What we have seen of Halo 4, there is sort of a shield gate.