A lot of people seemed to be angry because we didn’t see gameplay this year again. It’s good and bad at the same time but I did wanted to see it so bad but there are reason why it might be good:
I think gameplay wasn’t ready to be shown or isn’t finished yet to be shown. I think we are going to see it before E3 2020, that’s what happened with halo 3 and reach. Beta was before halo 3 and reach’s e3. - I don’t think 343 wants to overhype the trailers too much like they did with 5. The beta for 5 didn’t last long and ended being downgraded. They added so much trailers for halo 5. - Halo 5’s trailer did release a bit too early, just a year after halo 4’s e3 2012.I do respect this too be honest because I don’t want halo infinite to be unfinished at launch with a lack of content again.
Anthem released a gameplay in 2017 too early in 1st trailer, then ended up being downgraded after we tried the beta in 2019 before release.
What do you think the reasons for no gameplay and do you respect it?
The gameplay could be bad and they want to hide it until the game is near release, a popular strategy. The game is playable, maybe not fully textured, as back in December they said they had working 4 person splitscreen on their halo infinite build.
I think its pretty clear that it isn’t ready to be shown just yet. A major debate for Halo fans is the split with gameplay mechanics and the art style: Players who’d want a purely original trilogy type of movement, and those who like the Reclaimer Saga’s approach to speed, and then we have the grey area of wanting some parts of both. Same thing can be said for the art style: There are those that desire the old art style back, those that like Halo 4/5’s art style, and then everyone in between.
I think 343 is really trying to get something that works. I think they don’t have anything ready to show yet because they don’t know what they want to show. Gameplay-wise, the community is torn, and 343 can’t satisfy everyone in this situation. Heck, the art style and people’s reactions to the recent trailer is a sign of how the community is still divided despite their efforts to return to the older style. Maybe they’re trying to test what they really want this game to be, in terms of a show back to older times. But that never meant that they would go completely back, as shown in their art style. As they’ve stated, this is a spiritual reboot in their own minds, so whatever they make is supposed to represent what they want Halo to be along with what we want it to be. It’ll never mean everyone, however, is satisfied with the outcome.
Overall, my theory is 343 is a bit worried on what the Halo community will say once they show gameplay, and that being said aren’t too ready. I assume they kinda hear all the talk of this being “Halo’s last chance”, and how influential these couple of scenes and gameplay can be to people who are familiar and new to the franchise. The announcement was great all across the board, for most of us. This trailer, the bag seems much more mixed. And if that’s the response to their art style approach, I can see why they’d be a bit iffy with showing some gameplay.
> 2533274879721941;1:
> A lot of people seemed to be angry because we didn’t see gameplay this year again. It’s good and bad at the same time but I did wanted to see it so bad but there are reason why it might be good:
> - I think gameplay wasn’t ready to be shown or isn’t finished yet to be shown. I think we are going to see it before E3 2020, that’s what happened with halo 3 and reach. Beta was before halo 3 and reach’s e3. - I don’t think 343 wants to overhype the trailers too much like they did with 5. The beta for 5 didn’t last long and ended being downgraded. They added so much trailers for halo 5. - Halo 5’s trailer did release a bit too early, just a year after halo 4’s e3 2012.I do respect this too be honest because I don’t want halo infinite to be unfinished at launch with a lack of content again.
>
> Anthem released a gameplay in 2017 too early in 1st trailer, then ended up being downgraded after we tried the beta in 2019 before release.
>
> What do you think the reasons for no gameplay and do you respect it?
I think we didn’t get to see any gameplay because it would have been too awesome for mortal eyes such as ours. We must wait until our eyes have matured for us to handle the true beauty of Infinite’s gameplay.
On a serious note, it’s probably because this demo was simply meant to hype people up and show off the new game engine. It’s really more of a tech demo than anything else.
I think the reason is quite simple: the only (main line) Halo game ever to have shown gameplay at the E3 of the year preceding the release year is Halo 2. There was no historical precedent to expect gameplay at this E3. It’s all part of a standard, predictable, marketing schedule. If you find yourself asking “why wasn’t there gameplay?” you should really ask yourself “why was I expecting gameplay when it’s almost never shown this early?”
> 2533274825830455;6:
> I think the reason is quite simple: the only (main line) Halo game ever to have shown gameplay at the E3 of the year preceding the release year is Halo 2. There was no historical precedent to expect gameplay at this E3. It’s all part of a standard, predictable, marketing schedule. If you find yourself asking “why wasn’t there gameplay?” you should really ask yourself “why was I expecting gameplay when it’s almost never shown this early?”
Yeah… and we all know how that turned out, since the time Beungie spent on the demo ended up cutting into the time they had for the final game itself.
It really was smoke and mirrors. Shame, too, because it’s still one of the coolest E3 demos ever made.