Seriously, I’ve always known it but never talked about it.
Almost NOTHING is accurate in Anniversary settings. It was supposed to celebrate 10 years of the original game, but the multiplayer is just stupid.
Only a few things were changed. Movement speed (which wasn’t correctly mimicked anyway), fall damage, and pistol traits. That was pretty much it. It did not mimick the Halo 1 multiplayer at all. I guess 343i thought classic fans just wanted a 3sk pistol and that was it. Wrong.
There wasn’t even that much more they had to do. Reduce general aim assist and magnetism for everything, change the AR to how it was in Halo 1, same with Plasma Rifle, the pistol, and the rest of the stuff.
They even messed up the actual playlists, insisting on only letting us play on the DLC maps. The original Team Classic had great Forge remakes of maps like Wizard, Rat Race, Foundation and all that, but that wasn’t in the Anniversary playlists.
Why was it so half -Yoinked!-? I guarantee you Reach would be played SO much more if the Anniversary settings were right.
You’re complaining about how Halo: CEA’s multiplayer doesn’t copy the original? Okay we’ll just pull the game from XBL and make it system link and split screen only.
Who knows, if I had to guess it was because it would have taken too much time from Halo 4.
I never played H4 that much (I did play a bit), so I guess it can’t be too much, but I really didn’t notice that much wrong with it. I got to play a bunch of remakes, had a 3sk pistol, and moved/jumped around a bit faster.
I enjoyed Halo CEA mp… it’s too bad not many other gamers did though. Was always a low population. Think the fact that it did so bad is why we had AA’s return in Halo4.
343i was lazy with the multiplayer but consistent with campaign. I guess the point of the game was the campaign. But the multiplayer could’ve been more elaborate. For example, they could’ve ran it on another graphics engine rather than reach. Reach graphics were horrible, just horrible.
Something to remember about this: It wasn’t designed to be a carbon copy. There is no way to create a carbon copy of CE in Reach. It simply cannot be done from a Forge or developer standpoint. CE was 100% fan service. It was a celebration of 10 years of Halo. They revised the visuals and audio, remade some of the maps, and brought some of the most demanded for settings into a classic playlist so that people could get their nostalgia fix.
If you’re really dying to play the game you played ten years ago, I suggest you organize a LAN, play through a service like Xlink Kai, or play on PC.
> 343i was lazy with the multiplayer but consistent with campaign. I guess the point of the game was the campaign. But the multiplayer could’ve been more elaborate. For example, they could’ve ran it on another graphics engine rather than reach. <mark>Reach graphics were horrible, just horrible.</mark>
How were Reach’s graphics bad in any way but water?
To be honest I don’t think I’ve been more let down by a video game ever…maybe with Reach…but the MP in Anniversary is Reach so…idk. They go on about how they left the “magic” of Halo 1 untouched in the SP, but its like they forgot about it when considering MP. I honestly wish they would’ve left MP out completely. It pains me to think that 343 won’t want to remake some of Halo’s greatest maps because they are in this Reach/Halo 1 abomination.