Why was Snipers Removed

A problem that many people met on Halo 5 have problems with the removal of Snipers. Snipers was a Social Arena game on Halo 5 Guardians that many people enjoyed. Ever since the removal, people have “raged” about the removal of snipers. Information about these players will not be told from me in protection of these players. These players hope that Snipers will be updated back on Social Arena because they enjoyed Snipers, and the amount of people who enjoyed Snipers won’t be able to play it anymore.

Sincerely, John Paulsen

Because the low population of the playlist

I hope it comes back to the Ranked playlist as well!

We all feel it.

In addition to Snipers, we also need an HCS FFA playlist.

Good question… what does “low population” mean when player retention has obviously dropped since launch?

Maybe a bunch of those players wanted to play Snipers and when it wasn’t there, they stopped playing the game? Maybe the lack in variety in game modes and in-game features, early in the game’s life, disappointed a lot of players and they got bored/moved on?

There is a player-base for Team Snipers, as shown in just about every XBL-compatible Halo game… but when your game doesn’t meet players’ expectations, your “all-important” numbers really aren’t going to matter anymore. So what if enough people weren’t playing Snipers when you added it a full YEAR after launch? Half of the player-base got bored and left… the problem is deeper than that!

Most people just want the OPTION to play Snipers… I never spent the majority of my time on Snipers, but it was a different way to play the game and get your shot warm with one of the more (traditionally) difficult weapons to use in the game…

One of H5’s biggest issues is how it’s deprived people of gametypes and ways to play, and not honoring player-expectation in terms of features and design. A segregated MP component, with every game mode being relatively bare-bones and full of recycled ideas.

To whom it may concern,
I’m speaking directly to whomever is in charge of multiplayer game play and the decision making therein.

Removing social and ranked snipers is a short sighted move. (See what I did there?)

The competition is out doing you and the consumer doesn’t want to hear distraction and redirection because it only sounds like petty excuses. The consumer doesn’t want to be told what they should or should not consume otherwise they’ll find something else to spend their time and money on.
The idea of “keeping things new and fresh” by using rotational matching making playlists and at the same time not having the tried and true playlists that fans have come to count on and look forward to playing only drives more people away. Long time Halo fans know this from prior versions of Halo and match making, for example like how things were with Halo 3 prior to providing a wide variety of game types. Why do you have to learn the same lessons again and again? Are you new to this job title/position? Maybe you weren’t there at that time? Study the mistakes and lessons learned from the past versions of Halo and match making. Your current strategy is self defeating and back firing.

Fans/players of a particular game type, i.e. snipers in this case, will gladly wait a little while longer than normal to have a match set up just to get into their preferred game type. To say that there aren’t enough people playing and hide the numbers from us only makes one leery. Who cares if there are only a few hundred or so playing? At least they’re playing your game and not someone else’s. Those players don’t care that you want them to get excited about the “rotation” of games you’ve decided upon. Let them play their fill of their chosen game type (not yours) and when they want to check out what you’ve thought up in the “rotation” they can go see for themselves and get exposure to other game variations - then it is by their choice rather than by your imposed “rotation”.

Keep taking steps backward and you’ll lose your footing altogether.

Please reconsider your actions and put snipers (and any other highly requested game variant back on).

Sincerely,
A long time Halo fan

> 2533274842302174;2:
> Because the low population of the playlist.

…and Breakout is doing so much better? There are like 13 people that play that playlist.

It was removed because it was one of their “rotating” playlists. It should come back eventually, but it isn’t permanent just like the new Community Slayer playlist won’t be permanent.

I’m really not a big fan of “rotating” playlists in Halo 5. I wish it would have many more gametypes, including Snipers, be permanant. I don’t like having to wait possibly months for a playlist I’d like to play.

> 2533274859875268;8:
> I’m really not a big fan of “rotating” playlists in Halo 5. I wish it would have many more gametypes, including Snipers, be permanant. I don’t like having to wait possibly months for a playlist I’d like to play.

Rotating playlists would actually be good for experimental gametypes, like ahem Breakout…

Like leave the staples as full timers and try your ideas on a rotation, 343… there was so much wasted dev time and resources put into the Breakout mode/maps/canvas, etc… and nobody cares about it. It could’ve just been Neutral flag with rounds, and 1 life on symmetric Arena maps.

Then there could’ve been more efforts dedicated to other Arena maps/content and improving the overall quality and polish of the experience.

They need to stop trying to change the formula! Let it be and if they want to try something new, have a full suite of modes to work from, rather than developing something entirely separate and risking development assets. Breakout was an expensive mistake IMO, the way it was done, given the outcome…