The amount of fun I’ve had playing it today has been unreal. My only complaint is that the win bonus should be much higher, other than that its awesome 
They wanted to keep you hyped for it, and because they needed time for some good maps to come forth.
> <mark>They wanted to keep you hyped for it</mark>, and because they needed time for some good maps to come forth.
I doubt thats the reason.
I liked halo reachs grifball maps better. But I still like halo 4s pass mechanism
> I liked halo reachs grifball maps better. But I still like halo 4s pass mechanism
Woah, there’s a pass mechanism?! Do tell man! >,<
It’s truly baffling that they didn’t have it on launch, considering how damn easy it is to make a map for and the fact that they included Grifball as a base gametype.
I really think they have no clue what they’re doing.
So they have something to add later on to create the illusion they are listening to us. Grifball should have been in the game since launch. So should snipers, doubles, rumble pit, assault, and big team objective. Instead they are stretching a beta out as long as they can so by the end of the year we might have a complete game to play.
They had to either test it or they just didn’t have enough time to implement it into matchmaking. Looking at the game as whole, there are some “things” that are missing and/or weren’t added in the retail game.
> They had to either test it or they just didn’t have enough time to implement it into matchmaking. Looking at the game as whole, there are some “things” that are missing and/or weren’t added in the retail game.
This game has been in development for years. I think development actually started months before Reach came out if I remember correctly. There is no excuse for the lack of content it has.
> > They had to either test it or they just didn’t have enough time to implement it into matchmaking. Looking at the game as whole, there are some “things” that are missing and/or weren’t added in the retail game.
>
> This game has been in development for years. I think development actually started months before Reach came out if I remember correctly. There is no excuse for the lack of content it has.
Besides forming a team to develop the next Halo game, they then had to work together support Reach, then create/release Halo Anniversary, then work on Halo 4 from the ground up. If you ask me they didn’t spend enough time in development. This is very apparent by the lack of features in this game.
They had to figure out how to make Pro decent, or everyone would have gone back to Reach. It’s still worse, but not by as much as it was (take off sprint 343, it’s not that hard). Default h4 ‘grifball’ however…ugh.
> work on Halo 4 from the ground up.
Hahahahahahahahahahaha
Somebody forgot about it. They weren’t sure at first and figured it couldn’t be that important. So they would find it later after they threw it in the box and shipped it out the door.
Budget cuts
Because 343 isn’t in charge of Grifball. Neither was Bungie. The entire concept came from a joke in Red vs. Blue. Some fans put the gametype together in customs back in the day, they posted about it on the internet, and it was so popular Bungie added it as a true gametype using the exact gametype the fans created. Same thing happened in Reach. Bungie did not design Grifball in that either, a seperate fan made organization created the gametype for Reach and submitted it to Bungie for the game. And now it has happened in Halo 4. The creators of Grifball have been working on it this whole time, creating it, fine tuning it, and tweaking it before finally submitting it to 343 and now it’s here.