I know, I’m as grossed out as you guys that there is another thread with “ranking” in the title. Hear me out.
(I ignore the argument about boosters and cheaters intentionally. If other games can figure it out, there is no reason why 343i can’t make it work. Horrible argument in my opinion)
I always wondered why games like world of warcraft and league of legends could implement a skill based, VISIBLE ranking system that works, and pleases the majority of the community. It always appeared that Halo fans took rank more personally. It was always a way touchier subject than in the other games mentioned.
The reason for this is because in halo, it IS more personal. I will explain below, the reasoning in which I believe other games succeeded with their ranking systems, and where Halo could finally put this thing to rest.
First, lets look at World of Warcraft’s arena. Right off the bat, the player doesn’t have a personal rank. They have team ranks. Way different. If your rank is low, it isn’t YOU that performed badly necessarily, it was your team. I’ll admit this is a very subtle difference and might not be all that important. The biggest difference, however, was that at any moment you could disband your team, completely erasing any evidence of your shameful performance. You could start over with a clean slate at any time, without changing accounts. If you were proud of your rank, show it off. If you weren’t, just delete the rank and start again. Or don’t start again right away and go do something casual. Nobody can see it or that it ever happened.
Same thing in League of legends:
1.Disbanding teams provides a fresh start
2.hiding team rank if it was below average
These are intentional decisions that were made. They might seem small, but they work to alleviate the anxiety that a lot of players get when rank is involved. This lets players develop on their own time, without scrutiny, keeping them in competitive playlists where otherwise they might have left. I can’t think of a better way to promote a healthy playlist.
There will always be self conscious gamers. People should stop alienating them and start figuring out a way to ease the frustration. WoW and LoL seem to have figured it out.
In halo, your rank is forever attached to you. Even though it is a team game, your rank feels personal. Tied to your account. If you had 1000 games played and were level 25 in Halo 3, everyone could see it…There was just something so final about it that seemed to stress people out. Even in arena, people could scroll through if they wanted to and see what you got in each season. You could always start a new tag, but that obviously was an inconvenience for more than one reason. Whether you want to believe it or not, this causes people to stop playing, which hurts the playlists for all of us.
The argument is always between creating a competitive atmosphere or a casual-friendly environment. We can do both. It is being done elsewhere. Let’s make it happen.