why u think sprint belong to halo and thruster not

I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
I would really hear about it because this thing is making me crazy.

> 2533274907632250;1:
> I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> I would really hear about it because this thing is making me crazy.

Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.

Considering the way they balanced sprinting to be a risk/reward option I’d say it’s hardly breaking what you call level design. And since the base movement speed seems rather quick and responsive there’s really no need for thrusters at all - just strafe out of the way. Sprinting isn’t a necessity anymore as it was in 4 or 5. It’s a tactical decision now where you have to weigh the higher movement speed against the risk of running into something you might not walk out of - especially since you only show up on radar when sprinting or shooting (or moving at a higher speed than normal for any other reason).

> 2607664605677189;3:
> > 2533274907632250;1:
> > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > I would really hear about it because this thing is making me crazy.
>
> Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.

bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.

> 2533274907632250;5:
> > 2607664605677189;3:
> > > 2533274907632250;1:
> > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > I would really hear about it because this thing is making me crazy.
> >
> > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
>
> bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.

Then just don’t sprint and you move at almost the same speed? What’s the issue?

> 2533275026323708;4:
> Considering the way they balanced sprinting to be a risk/reward option I’d say it’s hardly breaking what you call level design. And since the base movement speed seems rather quick and responsive there’s really no need for thrusters at all - just strafe out of the way. Sprinting isn’t a necessity anymore as it was in 4 or 5. It’s a tactical decision now where you have to weigh the higher movement speed against the risk of running into something you might not walk out of - especially since you only show up on radar when sprinting or shooting (or moving at a higher speed than normal for any other reason).

same answer for this and I add that supposed faster movement (I don’t think so) doesn’t invalid the need of a thruster pack.

Have u ever played mythic arena? That was a natural evolution of halo 2, not infinite.

> 2533274791998460;7:
> My post was liked by L3on 1337. I am curious why?

um? I misunderstoon ur comment then, pls explain ur point of view

> 2607664605677189;6:
> > 2533274907632250;5:
> > > 2607664605677189;3:
> > > > 2533274907632250;1:
> > > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > > I would really hear about it because this thing is making me crazy.
> > >
> > > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
> >
> > bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.
>
> Then just don’t sprint and you move at almost the same speed? What’s the issue?

no because sprint is required for mastering the map with advanced movement… not hard at all

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> > > 2533274907632250;5:
> > > > 2607664605677189;3:
> > > > > 2533274907632250;1:
> > > > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > > > I would really hear about it because this thing is making me crazy.
> > > >
> > > > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
> > >
> > > bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.
> >
> > Then just don’t sprint and you move at almost the same speed? What’s the issue?
>
> no because sprint is required for mastering the map with advanced movement… not hard at all

Yes - that is the trade off and is called game balancing.

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> > > 2607664605677189;6:
> > > > 2533274907632250;5:
> > > > > 2607664605677189;3:
> > > > > > 2533274907632250;1:
> > > > > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > > > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > > > > I would really hear about it because this thing is making me crazy.
> > > > >
> > > > > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
> > > >
> > > > bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.
> > >
> > > Then just don’t sprint and you move at almost the same speed? What’s the issue?
> >
> > no because sprint is required for mastering the map with advanced movement… not hard at all
>
> Yes - that is the trade off and is called game balancing.

no, it’s just limiting gameplay possibilities. U can do ur tradeoff with weapons and map positioning, but don’t ask me to stop playing halo and began to play cod.

That said, nobody still even tried to answer my question ¯_(ツ)_/¯

> 2533274907632250;8:
> > 2533275026323708;4:
> > Considering the way they balanced sprinting to be a risk/reward option I’d say it’s hardly breaking what you call level design. And since the base movement speed seems rather quick and responsive there’s really no need for thrusters at all - just strafe out of the way. Sprinting isn’t a necessity anymore as it was in 4 or 5. It’s a tactical decision now where you have to weigh the higher movement speed against the risk of running into something you might not walk out of - especially since you only show up on radar when sprinting or shooting (or moving at a higher speed than normal for any other reason).
>
> same answer for this and I add that supposed faster movement (I don’t think so) doesn’t invalid the need of a thruster pack.
>
> Have u ever played mythic arena? That was a natural evolution of halo 2, not infinite.

Halo 2? We’re already past the fifth one and this is what you base your expectations on? That game didn’t have thrusters either. This just seems like nitpicking for the sake of nitpicking to me. No one is forcing you to use sprinting in infinite since it’s now a valid choice not to do so at all.

Also, using thrusters wasn’t giving anyone much of an advantage anyways. Oh, look. He jumped to the side. Let me just aim to the left a little and take advantage of the split second of vulnerability (especially in Halo 4 - they were utter garbage except for infection modes where you could zoom across the entire map as the Flood).

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> > > > > 2533274907632250;5:
> > > > > > 2607664605677189;3:
> > > > > > > 2533274907632250;1:
> > > > > > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > > > > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > > > > > I would really hear about it because this thing is making me crazy.
> > > > > >
> > > > > > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
> > > > >
> > > > > bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.
> > > >
> > > > Then just don’t sprint and you move at almost the same speed? What’s the issue?
> > >
> > > no because sprint is required for mastering the map with advanced movement… not hard at all
> >
> > Yes - that is the trade off and is called game balancing.
>
> no, it’s just limiting gameplay possibilities. U can do ur tradeoff with weapons and map positioning, but don’t ask me to stop playing halo and began to play cod.
>
> That said, nobody still even tried to answer my question ¯_(ツ)_/¯

What’s the question? Thrusters are objectively rubbish.

> 2533275026323708;13:
> > 2533274907632250;8:
> > > 2533275026323708;4:
> > > Considering the way they balanced sprinting to be a risk/reward option I’d say it’s hardly breaking what you call level design. And since the base movement speed seems rather quick and responsive there’s really no need for thrusters at all - just strafe out of the way. Sprinting isn’t a necessity anymore as it was in 4 or 5. It’s a tactical decision now where you have to weigh the higher movement speed against the risk of running into something you might not walk out of - especially since you only show up on radar when sprinting or shooting (or moving at a higher speed than normal for any other reason).
> >
> > same answer for this and I add that supposed faster movement (I don’t think so) doesn’t invalid the need of a thruster pack.
> >
> > Have u ever played mythic arena? That was a natural evolution of halo 2, not infinite.
>
> Halo 2? We’re already past the fifth one and this is what you base your expectations on? That game didn’t have thrusters either. This just seems like nitpicking for the sake of nitpicking to me. No one is forcing you to use sprinting in infinite since it’s now a valid choice not to do so at all.
>
> Also, using thrusters wasn’t giving anyone much of an advantage anyways. Oh, look. He jumped to the side. Let me just aim to the left a little and take advantage of the split second of vulnerability (especially in Halo 4 - they were utter garbage except for infection modes where you could zoom across the entire map as the Flood).

why do I have to repeat all over again? Just read the latest answers: IT-IS-FORCING-IT.
And i don’t want to nitpick to nobody.
Finally, I pick halo 2 cause if u played mythic arena u should know that it is basically halo 2 + thruster (and -Yoink- smart link I know)

> 2607664605677189;14:
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> > > > > > 2533274907632250;5:
> > > > > > > 2607664605677189;3:
> > > > > > > > 2533274907632250;1:
> > > > > > > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > > > > > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > > > > > > I would really hear about it because this thing is making me crazy.
> > > > > > >
> > > > > > > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
> > > > > >
> > > > > > bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.
> > > > >
> > > > > Then just don’t sprint and you move at almost the same speed? What’s the issue?
> > > >
> > > > no because sprint is required for mastering the map with advanced movement… not hard at all
> > >
> > > Yes - that is the trade off and is called game balancing.
> >
> > no, it’s just limiting gameplay possibilities. U can do ur tradeoff with weapons and map positioning, but don’t ask me to stop playing halo and began to play cod.
> >
> > That said, nobody still even tried to answer my question ¯_(ツ)_/¯
>
> What’s the question? Thrusters are objectively rubbish.

and why are they supposed to be rubbish? lol zero sense

> 2533274791998460;15:
> > 2533274907632250;9:
> > > 2533274791998460;7:
> > > My post was liked by L3on 1337. I am curious why?
> >
> > um? I misunderstoon ur comment then, pls explain ur point of view
>
> 343 has no bounds. They are the Matrix, and I no longer accept the Red pill.

… bro u should take a rest 4 real, this is absurd

seems like you relied a lot on the thruster pack and that all lol

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> > > > > > > > 2607664605677189;3:
> > > > > > > > > 2533274907632250;1:
> > > > > > > > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > > > > > > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > > > > > > > I would really hear about it because this thing is making me crazy.
> > > > > > > >
> > > > > > > > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
> > > > > > >
> > > > > > > bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.
> > > > > >
> > > > > > Then just don’t sprint and you move at almost the same speed? What’s the issue?
> > > > >
> > > > > no because sprint is required for mastering the map with advanced movement… not hard at all
> > > >
> > > > Yes - that is the trade off and is called game balancing.
> > >
> > > no, it’s just limiting gameplay possibilities. U can do ur tradeoff with weapons and map positioning, but don’t ask me to stop playing halo and began to play cod.
> > >
> > > That said, nobody still even tried to answer my question ¯_(ツ)_/¯
> >
> > What’s the question? Thrusters are objectively rubbish.
>
> and why are they supposed to be rubbish? lol zero sense

Because they have no downsides at all to your aiming or firing you need to use them constantly to keep up with the competition. Using them constantly breaks up the flow of the match and it becomes too fast paced for Halo’s gameplay style.

> 2533274815963022;19:
> seems like you relied a lot on the thruster pack and that all lol

ty for the no sense, I probably play halo before u were born

> 2533274907632250;16:
> > 2533275026323708;13:
> > > 2533274907632250;8:
> > > > 2533275026323708;4:
> > > > Considering the way they balanced sprinting to be a risk/reward option I’d say it’s hardly breaking what you call level design. And since the base movement speed seems rather quick and responsive there’s really no need for thrusters at all - just strafe out of the way. Sprinting isn’t a necessity anymore as it was in 4 or 5. It’s a tactical decision now where you have to weigh the higher movement speed against the risk of running into something you might not walk out of - especially since you only show up on radar when sprinting or shooting (or moving at a higher speed than normal for any other reason).
> > >
> > > same answer for this and I add that supposed faster movement (I don’t think so) doesn’t invalid the need of a thruster pack.
> > >
> > > Have u ever played mythic arena? That was a natural evolution of halo 2, not infinite.
> >
> > Halo 2? We’re already past the fifth one and this is what you base your expectations on? That game didn’t have thrusters either. This just seems like nitpicking for the sake of nitpicking to me. No one is forcing you to use sprinting in infinite since it’s now a valid choice not to do so at all.
> >
> > Also, using thrusters wasn’t giving anyone much of an advantage anyways. Oh, look. He jumped to the side. Let me just aim to the left a little and take advantage of the split second of vulnerability (especially in Halo 4 - they were utter garbage except for infection modes where you could zoom across the entire map as the Flood).
>
> why do I have to repeat all over again? Just read the latest answers: IT-IS-FORCING-IT.
> And i don’t want to nitpick to nobody.
> Finally, I pick halo 2 cause if u played mythic arena u should know that it is basically halo 2 + thruster (and -Yoink- smart link I know)

I can’t answer you first question other than to assume you just enjoy using moot points continuously. With a movement speed increase of… What… 2-3%? And you don’t show up on the radar if you don’t sprint? What’s forcing you to use it about that? I’d likely understand that concern if you still got blipped on the radar for just walking and had a significant speed increase from sprinting.

As with all things you’re entitled to your own opinion of course. If you can’t or don’t want to accept the arguments brought by others and insist that none of them answered your question despite being aimed to do so there’s no point in continuing this discussion any further of course.

Have a nice day.

> 2607664605677189;20:
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> > > > > > > > > 2607664605677189;3:
> > > > > > > > > > 2533274907632250;1:
> > > > > > > > > > I really cannot understand those who are arguing that infinite is the true successor of original halo games and stuff like that.
> > > > > > > > > > What, what makes you think that sprint -which broke the level design by imposing the choice of either sprinting or aiming/firing, ruining the core classic halo experience based on constant firing- is a natural evolution of halo whereas thruster pack -which does nothing but enhance the core movement based on strafe and reaching elevate position, without sacrificing the view on the battlefield- is not?
> > > > > > > > > > I would really hear about it because this thing is making me crazy.
> > > > > > > > >
> > > > > > > > > Sprint adds like 2% run speed (it has been tested). Also you aren’t sacrificing aiming or firing as there is no longer a delay coming out of sprint.
> > > > > > > >
> > > > > > > > bro if you sprint you’re forced to look straight, which mean losing the perception of what’s happening around you. This is a big fail and it will always be.
> > > > > > >
> > > > > > > Then just don’t sprint and you move at almost the same speed? What’s the issue?
> > > > > >
> > > > > > no because sprint is required for mastering the map with advanced movement… not hard at all
> > > > >
> > > > > Yes - that is the trade off and is called game balancing.
> > > >
> > > > no, it’s just limiting gameplay possibilities. U can do ur tradeoff with weapons and map positioning, but don’t ask me to stop playing halo and began to play cod.
> > > >
> > > > That said, nobody still even tried to answer my question ¯_(ツ)_/¯
> > >
> > > What’s the question? Thrusters are objectively rubbish.
> >
> > and why are they supposed to be rubbish? lol zero sense
>
> Because they have no downsides at all to your aiming or firing you need to use them constantly to keep up with the competition. Using them constantly breaks up the flow of the match and it becomes too fast paced for Halo’s gameplay style.

so it’s all about balancing the movement?
Why a breaking mechanincs such sprint is allowed to be balanced like in infinite and a non-breaking mechanics such thruster is not (like happened for mythic arena with longer recharging time).

Ur point of view (not u specifically) is what is downgrading halo at the second-third place in fps competition, way behind IP such doom… sadly.