> > > I think there are too many casuals fighting to make this game solely for themselves. Us competitive players just want ranked and social. Casuals seem to want all the playlists for themselves and so we are left with nothing.
> >
> > We’re playing the game that shipped, Halo 4. Casual, competitive, these terms mean nothing. Either you like the game or you don’t.
>
> Agreed. There is no label for players anymore. You run around and shoot at people in hope of them dying before you do, and then in turn you getting as much xp as you possibly can. There is no competitive or casual. You just play the game. If you don’t like the way it is running right now, then you don’t like it.
No, you are both completely and utterly wrong. And I’m guessing you are both casual players as well.
Look at yourselves. You are denying ranked and social playlists because you want all for yourselves. You are, by definition, greedy. There is a big portion of this community that would love competitive gametypes with weapons on map, respawn time, less random factors, etc.
If you want casual gametypes with ordinance drops, instant respawns, and boltshot off spawn, just stick with social.
Why can’t we get at least a few playlists that have more competitive settings that the competitive community wants and appreciates.
You don’t see me trying to disband all social gametypes. I want regicide and infinity slayer to stay. People enjoy them so they should stay. People also enjoy classic slayer and objective where weapons spawn on the map, respawn time is 10 seconds, and you spawn with the same loudouts.
Evolution of a game is adding in new and cool features, not removing features that people cherished.
This game would be best with a variety of playlists that pleases the two different types of gamers: casuals and competitives. Those who want less serious gameplay (like you two), stick with social. Those who want a more competitive and skillful game, stick with ranked.
Why not? Why must one side win and the other lose? Why can’t we both be winners?