I don’t understand the thought process behind it. You know what you get when you give people a huge map, snipers, and unlimited ammo? Camping. Games that run for the entire time limit, and end with nobody within 100 points of victory. The map is effectively just an oval hallway, because as soon as you stop clinging to the side and actually, as strange as it sounds, use the rest of the map? You’re dead.
Exile is an example of a sound map for this gametype. Tunnels can get you most places without being in the open, enough cover for it to not be a massacre, and you can’t sit in the same. bloody. spot. for a whole match. In a game where the absolute highest amount of bullets it takes to kill someone is two, you can’t have maps where you can literally see most of the map from a single spot.
Granted, if it were up to me, only headshots would kill and we’d have a blindfire only playlist. What can I say; Counter-Strike ruined me when it comes to sniper lobbies. Anyway, I was wondering if anyone has an argument to the contrary, about why Valhalla works and should stay?
Valhalla worked great for team snipers in H3, even at high levels, and battles took place over the main power positions (turret, top mid, pelican). i’ve heard the spawns on h4 snipes for valhalla suck though… will find out in a few minutes here when i log on. however, spawns aside, the map itself is good for team snipers, as it allows for set ups and areas for teams to fight for control.
Ragnarok in snipers is pretty much hemorrhage in snipers from Reach. It’s not for me, but plenty of people seem to like the layout of those maps for snipers.
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Let’s be honest here… would you rather play Team Snipers on a map like Haven? Just one massive no-scope, snapshot -Yoink!-? Team snipers is meant to be played on large maps.
I also don’t understand why camping is so frowned upon. You may not know that running in the open gets you killed, (also true in real life). So what you do is hold down a highly defensible position (aka CAMP) and pick off who you can.
H3 wasn’t full of COD scrubs, and the sniper didn’t have a crap ton of auto-aim.
Throw in the scrubs and the auto aim, and you just have noobs camping all game, pulling off easy headshots.
I 100% agree with the OP. Not what I expected it to be at all, it actually kinda sucks. I, to my own surprise, enjoyed Solace a lot more than Ragnarok/Valhalla for sniping.
A lot of people seem to forget that we’re playing Halo IV, not Super-realistic-combat-simulator-IV. They also seem to forget that you don’t need a huge map to “snipe”.
In the center of Adrift, if you zoom in and headshot someone on the other side; you just “sniped” him. There’s nothing entertaining about shooting a blue dot five thousand miles away from me, especially since if I get the first shot off, I will ALWAYS win (teamshooting not withstanding). What’s the point in trying to make the gameplay faster, if you just go and slow it to a crawl, anyway?
Snipers, much like SWAT, is about accuracy. Not about hiding and taking people unaware, if that’s what you like to do, I’d suggest the new Hitman game. How does it take more skill to sit still, and kill somebody who has no idea you’re there, than it does to strafe around someone in a fight where the only way you’ll win is by being more skilled with the sniper and the way it handles, as well as your own movement? It doesn’t.
Before anybody tries to be clever and points out that the way I would like snipers is a lot like SWAT; that’s the point of starting you with a precision weapon. It’s a contest to see who has better reflexes / handling / movement. The bad part about SWAT, IMHO, is that it’s nigh impossible to miss a headshot with the BR / DMR / Magnum.