> Because they can’t adapt to change
That’s not it, we can adapt, but it was more fun without sprint.
You know, there is nothing wrong with sprinting per se, but it does have some side effects, especially in how Halo has always played out.
Because of sprinting, every map has turned into a big map. What people consider small now, used to be medium or even big. For example, just compare Midship(Halo 2) to the smallest map in Halo 4 (Haven). Most medium-sized maps were even smaller than Haven, like Lockout and Sanctuary. What was so good about these smaller maps, was that your individual skill was tested more than on bigger maps. Bigger maps require skill as well, but this is less about individual skill, and more about teamplay and positioning (who sees who first). And also, those small maps were so much fun, I can’t even compare a good map like Haven to such great maps like Midship or Lockout.
Sprinting also results in more chaos, because players can now cross a map within 2 seconds. So one moment you think you’re clear, only to get assassinated in the back by a guy who just dashed 20 yards in 1-2 seconds. You can adapt to this, but it does create a lot more chaos, as you can no longer control a part of the map. Sprinting makes it harder to predict certain stuff.
Something influenced by sprint as well is retreating. Retreating used to be about tactical positioning, knowing the map (escape route) and a bit of a psychological game between you and your enemy. For anyone who has played old Halos on Lockout/Midship, you’ll know all about the little jumps and to play with your enemy’s mind. Now with sprinting a lot of this has disappeared, as you just dash from away from danger to safety no time.
There is more stuff, but at the moment I can’t of them. But like I said, there is nothing wrong with sprint per se, but older Halos didn’t need it, since the maps were a lot smaller and the base speed of the players was faster (not sure about that last part). Halo 1/2/3 were so much fun, it would’ve been terrible if they included sprint in those games.