Why the Halo 5 sandbox is actually the BEST

I always see stupid threads about Halo 5’s ‘unbalanced’ sanbox, and from what I gather, it’s a bunch of old player whining that their BR got beat by an AR, 3 feet away.

Let me outline it simply; the list of useful non-power weapons in Halo 5:
All of them.

Useful non-power weapons in Halo 1-3.
Halo CE Magnum
BR

Every weapon has a nieche range that it performs best at, to put it simply, it goes like this:
SMG<SR<BPR<AR<Boltshot<Surpressor<Pistol<BR<Carbine<DMR<LR.

Every weapon has a pro and a con.
SMG: Quickest kill time, only at extreme CQC
SR: Quick kill time, can burst, overheats fast and must hit most shots
BPR: Melts shields, weak on unshielded enemies
AR: All round weapon, can be used to burst fire but is outclassed by all other automatics, bar surpressor
Bolshot: Locks on making aiming easy, but has limited range
Surpressor: Great range, slow heat up time
BR: Best all round weapon, but need to be accurate and needs to fit in a nieche range
Carbine: Fastest kill time, fastest fire rate but must hit every shot
DMR: Best for long range engagements, outclassed by all other weapons if in their optimum range
LR: Can be used a medium or long range, when non scoped it isn’t as effective

There, done.

TL;DR, Halo 5 has a weapon food chain, not BR>Everything in Halo 2/3.

So much wrong with this, I don’t even know where to begin.

> 2535430546770643;2:
> So much wrong with this, I don’t even know where to begin.

You were on that other thread, weren’t you? You haven’t even played Halo 5 but go ahead.

Some people like to say how the BR is just an upgraded pistol (not entirely, but for the most part it is), even though that’s the entire point: you have to fight for the better weapons on the map.

“Every weapon must have their unique function.” Oh please, the Needler was a unique weapon in CE, look how that turned out. And I just know I’ll soon be entering a debate with these statements. But don’t worry, I’m always up for debate.

> 2533274874751255;3:
> > 2535430546770643;2:
> > So much wrong with this, I don’t even know where to begin.
>
>
> You were on that other thread, weren’t you? Go ahead.

It’s cool to have an opinion but you have a lot of factual errors in there.

SR has a .8 ttk. SMG is 1.00. Both of them can out class the AR up to mid range due to the gap in kill times. Especially if the player takes advantage of ADS and crouch bonuses.

DMR isn’t outclassed anywhere that the BR, Carbine or LR are not. What makes it weaker at mid range? And in close range it’s a two shot beat down. Faster than the other precision weapons.

Carbines TTK is not the fastest.

LR’s unscoped ttk is similar to the other precision rifled.

> 2535430546770643;2:
> So much wrong with this, I don’t even know where to begin.

If there is so much wrong with this, then please, elaborate.

> 2533274895603860;4:
> Some people like to say how the BR is just an upgraded pistol (not entirely, but for the most part it is), even though that’s the entire point: you have to fight for the better weapons on the map.

That would be cool, if it was treated as a PW or even a tier 2 weapon. It’s not though. They’re all over maps.

> 2533274895603860;4:
> Some people like to say how the BR is just an upgraded pistol (not entirely, but for the most part it is), even though that’s the entire point: you have to fight for the better weapons on the map.
>
> “Every weapon must have their unique function.” Oh please, the Needler was a unique weapon in CE, look how that turned out. And I just know I’ll soon be entering a debate with these statements. But don’t worry, I’m always up for debate.

Please take your time in explaining why fighting “for the better weapons on the map” have to include tier 1 guns, weapons that are literally located near your team spawn that allow for easy access (LR on Fathom). Your argument would be more constructive if these tier 1 guns had the weapon placement, respawn times, and weapon ammo of tier 2/tier 3 power weapons.

Halo CE may not have been perfect, but it’s laughable that you only include 1 weapon that wasn’t properly balanced (along with the PP) when everything else was spot on in that weapon sandbox.

I like H5 as far as how they weapons work but where H5 needs help is the maps. They clearly put all effort into the warzone maps. They are visually awesome and diverse maps. But then in arena majority of the maps are pretty simular and aren’t as visually pleasing. Tyrant is probably my favorite map, looks great and plays well. Torque is another good looking map. The up coming Haven remake looks like it’s going to be an awesome map. Truth and Regret are ok as well. But maps like plaza, overgrowth, all kinda plane jane thrown together maps.

> 2533274968707582;8:
> > 2533274895603860;4:
> > Some people like to say how the BR is just an upgraded pistol (not entirely, but for the most part it is), even though that’s the entire point: you have to fight for the better weapons on the map.
> >
> > “Every weapon must have their unique function.” Oh please, the Needler was a unique weapon in CE, look how that turned out. And I just know I’ll soon be entering a debate with these statements. But don’t worry, I’m always up for debate.
>
>
> Please take your time in explaining why fighting “for the better weapons on the map” have to include tier 1 guns, weapons that are literally located near your team spawn that allow for easy access (LR on Fathom). Your argument would be more constructive if these tier 1 guns had the weapon placement, respawn times, and weapon ammo of tier 2/tier 3 power weapons.
>
> Halo CE may not have been perfect, but it’s laughable that you only include 1 weapon that wasn’t properly balanced (along with the PP) when everything else was spot on in that weapon sandbox.

Its actually stupid that they couldn’t balance in the PP and needler when they had such few weapons to work with.

> 2535430546770643;5:
> > 2533274874751255;3:
> > > 2535430546770643;2:
> > > So much wrong with this, I don’t even know where to begin.
> >
> >
> > You were on that other thread, weren’t you? Go ahead.
>
>
> It’s cool to have an opinion but you have a lot of factual errors in there.

You should expect a lot of that from him, particularly when it comes to the first three games as he was 12 yrs old at the end of Halo 3’s run. I’ve had plenty of discussions with him in the past and he’s very ignorant of matters regarding Halo CE - 3. He tells us why Halo 5’s sandbox is “the best”, but he knows very little of the sandboxes from the games he’s comparing it to.

I’ve yet to see a pro H5 sandbox person explain why an auto weapon cannot be difficult to use or have any semblance of gameplay depth.

> 2535437652903765;6:
> > 2535430546770643;2:
> > So much wrong with this, I don’t even know where to begin.
>
>
> If there is so much wrong with this, then please, elaborate.

He never played the game. He wouldn’t know.

> 2533274954911187;13:
> > 2535437652903765;6:
> > > 2535430546770643;2:
> > > So much wrong with this, I don’t even know where to begin.
> >
> >
> > If there is so much wrong with this, then please, elaborate.
>
>
> He never played the game. He wouldn’t know.

He explained himself before the post you just quoted. You must have read it.

> 2535441515990356;12:
> I’ve yet to see a pro H5 sandbox person explain why an auto weapon cannot be difficult to use or have any semblance of gameplay depth.

I would very much like to see an answer to this question.

Just off the top of my head, Counter Strike uses spread patters to determine where shots would land if the player doesn’t let off the trigger. It’s a pretty good idea but there is still an element of randomness involved if you fire in short bursts, it’s a predictable random, but still random.

What I would like to see, is a system based on linear muzzle rize (recoil) that always kicks in the same direction and without moving off centre randomly. You could have ridiculously accurate automatic weapons and then just add a staggered raycasted bullet drop or just use Halo’s traditional bullet vanishing at maximum range.

You could mix up plasma weapons by making them recoil horizontally in an alternating left-right pattern… I don’t know, just putting some ideas down.

> 2535441515990356;14:
> > 2533274954911187;13:
> > > 2535437652903765;6:
> > > > 2535430546770643;2:
> > > > So much wrong with this, I don’t even know where to begin.
> > >
> > >
> > > If there is so much wrong with this, then please, elaborate.
> >
> >
> > He never played the game. He wouldn’t know.
>
>
> He explained himself before the post you just quoted. You must have read it.

Still seems pointless to complain about weapon balance when he hasn’t even played the game. To fully understand it, you have to play it.

Every single weapon being useful doesn’t mean it’s balanced.

> 2535456165221911;17:
> Every single weapon being useful doesn’t mean it’s balanced.

I completely agree, but they should all be useful in certain situations.

I believe that the simple range-gating that Halo 5 uses to “balance” weapons is a bit simple and lacks depth. That said, I would like to see other people’s suggestions on how to improve upon it.

> 2533274968707582;8:
> > 2533274895603860;4:
> > Some people like to say how the BR is just an upgraded pistol (not entirely, but for the most part it is), even though that’s the entire point: you have to fight for the better weapons on the map.
> >
> > “Every weapon must have their unique function.” Oh please, the Needler was a unique weapon in CE, look how that turned out. And I just know I’ll soon be entering a debate with these statements. But don’t worry, I’m always up for debate.
>
>
> Please take your time in explaining why fighting “for the better weapons on the map” have to include tier 1 guns, weapons that are literally located near your team spawn that allow for easy access (LR on Fathom). Your argument would be more constructive if these tier 1 guns had the weapon placement, respawn times, and weapon ammo of tier 2/tier 3 power weapons.
>
> Halo CE may not have been perfect, but it’s laughable that you only include 1 weapon that wasn’t properly balanced (along with the PP) when everything else was spot on in that weapon sandbox.

Alright, let me say that again: you’d be smart to get the BR and hold onto it. This isn’t exclusive to Halo 5, mind you—Halo 2 and 3 kinda did the same thing.

And as for CE’s sandbox, you need to take this into perspective: when you only have nine weapons in your game, two being useless is a pretty big number. I’d argue three since the AR sucks, but let’s keep this on track.

> 2533274874751255;3:
> > 2535430546770643;2:
> > So much wrong with this, I don’t even know where to begin.
>
>
> You were on that other thread, weren’t you? You haven’t even played Halo 5 but go ahead.

I agree with this guy. You haven’t played the game lol.