Why the Halo 5 Radar is Virtually Useless

As any proficient Halo player knows, the radar is essential to exercising skill on the field of combat. It allows players to anticipate their opponent’s moves in order to adjust their own. There have been many posts about this, but I felt the need to elaborate in a single post why the current reduction from 30m to 18m is a terrible idea for all players, of any skill set. I also believe more posts overall will help get the point across, and hopefully promote positive change.

Currently, the 18m range is virtually useless for the type of fast paced gameplay Halo 5 delivers. By the time you see a red dot on the radar, more often than not your enemy is already gunning at you or in visual range. In other words you might as well not be looking at the radar at all. If you’re like me and used the radar a ton in Halo 1-4, it seems that 9 times out of 10, using the Halo 5 radar the same way you used Halo 1-4’s radar will likely get you killed.

The dots / blips are way too small, and the colors (light green and light red) are so pale that they end up washing together. You really have to look and pay close attention to find a tiny pale red dot, which the speed of Halo 5’s gameplay doesn’t allow.

I want to take time to quickly address 343’s reasoning behind the change, because it bothers me even more that this was their thinking. I believe none of the following points made by 343 are valid for keeping it at 18m:

> “We felt that this negatively affected the game for a few reasons, but the big one was that players of all skill levels relied too heavily on the big radar range. Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar. So we’ve decided to drastically reduce the range of the radar down to 18 meters. The radar has now become less of a motion tracker that sees through multiple rooms and is now more of a combat tracker that promotes engagement.If someone shows up on your radar, they are REALLY close and a fight is about to go down. This is something that we feel is in line with our equal starts philosophy where everyone at all skill levels and competition will be playing the same game.”

For starters, there’s a contradiction within the first two sentences. You say “players of all skill levels relied too heavily on it”, then in the following sentence you say “lesser skilled players never looked at it.” Which is it? And what does “whether or not they looked at it” have anything to do with the range itself? Maybe lesser skilled players hate all radars, regardless of the range. Maybe lesser skilled players hate concentric circles of all kinds. Either way, this is not a great starting point to change things.

Second problem–as I’m sure any military tactician would tell you, radars aren’t built to “promote engagement.” They’re built as a tool to help the user make a calculated decision on whether or not they want to retreat or engage, based on the speed and direction of other objects. If the radar can’t anticipate the speed and direction of an enemy before they’re in visual range, give the player a few seconds to think about it, then engagement could be (and often is) happening regardless.

Right now the radar isn’t a tool at all, it’s just a distraction.

My third and final problem. The final sentence makes absolutely no sense. Players are playing the same game, regardless of how long the radar is. If you gave one player an 18m radar and another a 30m, arbitrarily, players would obviously be playing a “different game”. But they aren’t. The only thing you’ve made equal is now NO ONE looks at the radar, either because 1) they don’t know to, or 2) because they know doing so is both useless and dangerous.

To conclude, I’ve played Halo competitively from the CE days it was only available over LAN. The radar has always been one of the essential tools one uses to defeat their opponents–and it should be. Whether or not your average player is smart enough to use it is just as much indicative of the skill set as whether or not they choose to boost in-game to avoid weapon’s fire. The more advanced players shouldn’t have to suffer to give the less advanced a better chance at winning.

This is another way of saying that how players use the tools you provide them shouldn’t really be up to you, 343, because the liberty at which tools you use at which time in Halo is part of what has made Halo diverse and fun, regardless of skill. Everyone has an equal shot at that, and that’s what establishes skill! Instead, the game has gone from tactful to tactless. From intelligent, to dumbed down. From Halo, to Call of Duty-esque. And that’s not the philosophy behind Halo.

Halo started as “Combat Evolved.” This is combat regressed.

I wholeheartedly agree. All my custom matches are going to have 160% radar range to compensate if this never gets fixed, but what’s worse is that the radar just doesn’t plain work half the time, and when it does, like you said, the colors aren’t contrasted enough.

Well said

I think radar is okay because you have 18m of radar and so do I.

With a smaller radar, I feel that people move around a lot more… wouldn’t that be a good thing?

The radar is fine the problem is when people equip advanced radar

It is a virtual game. I think only campers would like a larger radar range.

I’ll use hyperbole and sarcasm to make my point clearer: I think 18m is way too long. Let’s drop it down to 5m. Or better yet 1m. That’ll guarantee that no one uses the radar as a radar is meant to be used, which is seeing a symbolic representation of what you (the player) cannot see firsthand with your own two eyes, to anticipate something happening in the battlefield before it happens.

The 18m range is often times showing an enemy who is right in the same room. It gives you a split second at best of seeing something happen before it happens. By the time your eye goes down from the lower left, back up to the crosshair again–it can be too late with 18m. I play with a pretty high sensitivity and my reflexes are fine. The point is the HUD is displaying redundant information at 18m, whereas 25-30m would give everyone a tactical advantage, regardless of skill. Right now the radar may as well be turned off.

And no, campers aren’t the only ones who want a larger range. I move around the map constantly. 18m may increase movement, but it won’t be informed movement. It’s haphazard movement, likely in the wrong direction, reducing Halo to “who shoots first.”

> The more advanced players shouldn’t have to suffer to give the less advanced a better chance at winning.

Damn right. This is the same issue with the aiming. Handicapping the more skillful players is not the right way to create an even playing field. Some people just aren’t as good at these games as others, and 343 needs to accept that.

> 2533274804891940;1:
> As any proficient Halo player knows, the radar is essential to exercising skill on the field of combat. It allows players to anticipate their opponent’s moves in order to adjust their own. There have been many posts about this, but I felt the need to elaborate in a single post why the current reduction from 30m to 18m is a terrible idea for all players, of any skill set. I also believe more posts overall will help get the point across, and hopefully promote positive change.
>
> Currently, the 18m range is virtually useless for the type of fast paced gameplay Halo 5 delivers. By the time you see a red dot on the radar, more often than not your enemy is already gunning at you or in visual range. In other words you might as well not be looking at the radar at all. If you’re like me and used the radar a ton in Halo 1-4, it seems that 9 times out of 10, using the Halo 5 radar the same way you used Halo 1-4’s radar will likely get you killed.
>
> The dots / blips are way too small, and the colors (light green and light red) are so pale that they end up washing together. You really have to look and pay close attention to find a tiny pale red dot, which the speed of Halo 5’s gameplay doesn’t allow.
>
> I want to take time to quickly address 343’s reasoning behind the change, because it bothers me even more that this was their thinking. I believe none of the following points made by 343 are valid for keeping it at 18m:
>
>
>
>
> > “We felt that this negatively affected the game for a few reasons, but the big one was that players of all skill levels relied too heavily on the big radar range. Lesser skilled players never looked at it, the higher skilled players always looked at it, and the top level players did both as they quickly learned the maps and understood where everyone was by a quick glance at the radar. So we’ve decided to drastically reduce the range of the radar down to 18 meters. The radar has now become less of a motion tracker that sees through multiple rooms and is now more of a combat tracker that promotes engagement.If someone shows up on your radar, they are REALLY close and a fight is about to go down. This is something that we feel is in line with our equal starts philosophy where everyone at all skill levels and competition will be playing the same game.”
>
>
> For starters, there’s a contradiction within the first two sentences. You say “players of all skill levels relied too heavily on it”, then in the following sentence you say “lesser skilled players never looked at it.” Which is it? And what does “whether or not they looked at it” have anything to do with the range itself? Maybe lesser skilled players hate all radars, regardless of the range. Maybe lesser skilled players hate concentric circles of all kinds. Either way, this is not a great starting point to change things.
>
> Second problem–as I’m sure any military tactician would tell you, radars aren’t built to “promote engagement.” They’re built as a tool to help the user make a calculated decision on whether or not they want to retreat or engage, based on the speed and direction of other objects. If the radar can’t anticipate the speed and direction of an enemy before they’re in visual range, give the player a few seconds to think about it, then engagement could be (and often is) happening regardless.
>
> Right now the radar isn’t a tool at all, it’s just a distraction.
>
> My third and final problem. The final sentence makes absolutely no sense. Players are playing the same game, regardless of how long the radar is. If you gave one player an 18m radar and another a 30m, arbitrarily, players would obviously be playing a “different game”. But they aren’t. The only thing you’ve made equal is now NO ONE looks at the radar, either because 1) they don’t know to, or 2) because they know doing so is both useless and dangerous.
>
> To conclude, I’ve played Halo competitively from the CE days it was only available over LAN. The radar has always been one of the essential tools one uses to defeat their opponents–and it should be. Whether or not your average player is smart enough to use it is just as much indicative of the skill set as whether or not they choose to boost in-game to avoid weapon’s fire. The more advanced players shouldn’t have to suffer to give the less advanced a better chance at winning.
>
> This is another way of saying that how players use the tools you provide them shouldn’t really be up to you, 343, because the liberty at which tools you use at which time in Halo is part of what has made Halo diverse and fun, regardless of skill. Everyone has an equal shot at that, and that’s what establishes skill! Instead, the game has gone from tactful to tactless. From intelligent, to dumbed down. From Halo, to Call of Duty-esque. And that’s not the philosophy behind Halo.
>
> Halo started as “Combat Evolved.” This is combat regressed.

I agree, if they’re going for the “pro” vibe, put in a pro playlist with no radar. Simples.

> 2533274963003387;6:
> It is a virtual game. I think only campers would like a larger radar range.

I move cautiously because of the limited radar. With people zipping around the maps faster than ever, I feel like I need to take things slow as the situation can change very fast. The motion tracked is only useful when the enemy is on a different vertical plane. Aside from that, it does nothing my eyes couldn’t do better. Most of my fights are beyond the range of the damn thing.

Less camping with a low radius radar and you can be flanked

play warzone. you get 25m there! :smiley:

> 2533274836357090;12:
> play warzone. you get 25m there! :smiley:

Still kinda useless there too, really. :stuck_out_tongue:

With 14 years of Halo experience, I have long ago learned to often glance at my radar to stay aware of my surroundings. The short range of the radar in Halo 5 means that if and when I do see a red dot, unless the enemy is right in front of me, I’m dead because they are right on me and I am not given any warning.

The short radar range, combined with the significantly reduced time to kill, sprint and boosting as well as the reduced turn speed all come together to create a perfect storm of chaotic, frantic gameplay with no flow.

Couldn’t agree more.

Haven’t had any issues with the radar in Arena. Its fine there. You’re not supposed to be able to everyone on the map. Stop camping.

In Warzone it should probably be a bit bigger

> 2533274808492726;16:
> Haven’t had any issues with the radar in Arena. Its fine there. You’re not supposed to be able to everyone on the map. Stop camping.
>
> In Warzone it should probably be a bit bigger

No one is asking to be able to see everyone on the map. But the current radar is definitely sub-optimal.

Oh look at the radar someones really close is it friend or foe…bugger to late its, foe and I’m dead…Thats it then respawn right next to someone…check radar…Doh its a foe, dead again…re-respawn back at home base…look no one on radar…darn it dead again…bloody sniper…

I completely agree with you. 343 really need to sort this problem out as so many people are complaining about it, just hope they can understand and see the radar needs changing

Agree, the radar should be changed back to its fromer stage.