Now, despite what the title says, I actually love the grenade launcher and I’m really happy its made a return in Halo 5.
However, like the radar issue being only 18 meters instead of 25 in Arena (like it should be), the grenade currently launcher possesses a similar problem with itself.
What do I mean?
Example: equip grenade launcher or pro pipe… Hmm… Shoot grenade… Hold trigger… Release trigger… 1 second until explosion instead of instantly like in Reach.
The problem is the grenade takes much longer to detonate than the Reach grenade launcher.
Is it just me who notices this? I can’t even fight a guy with this garbage.
Note to 343, I demand the grenade launcher be exactly the same as Halo Reach. In simple english, I’m asking for the grenade to immediately explode as soon as you release the trigger after holding it, not 1+ seconds later, and to explode on impact if fired without holding the trigger.
To me I won’t ever truly enjoy the grenade launcher until this issue is fixed.
Other weapons that 343 needs to fix:
#1 The carbine
Issue: The carbine in Halo 5 does not feel like the covenent equivalent of the BR like in Halo 3 or Halo 4. (I’m talking about Shots to Kill = 7, that’s fine and beautiful.) Im talking about the Rate of Fire. Rather than having a slow, calm, consistent firing rate, the new carbine (Halo 5) feels like a god-damn machine gun. Can you say the same about the H3, H4 carbine?
Because of this, I’ve personally avoided this weapon throughout most of Halo 5. It just doesn’t feel how it used to. Surely its not just me who can sense the slightest of details.
However, these days on occasion, I do compensate for the loss of the old Halo 3 carbine feeling by A:not shooting with the carbine so fast and B: shoot more slowly than 99% of Halo 5 players who use the new carbine.
Until then, I can only hope one day the Carbine will return to its true roots. Its tree needs to he trimmed neatly, not let overgrown like it is in Halo 5.
#2 the Scorpion tank
Halo Reach had the fastest, strongest, and most accurate tanks in Halo. Halo 5’s scorpions are slowly, far less accurate, and only compensate for a slightly stronger armour.
As much as I am not a fan of the REQ system, I demand to have a Halo Reach Scorpion as a Legendary REQ Card in WZ. Mainly because those Reach tanks were faster and shoot better and are t affected by gravity when climbing a tiny hill.
Thanks