What I don’t understand is, why bring back the DMR? It’s yet ANOTHER UNSC precision weapon while the Banished have none in this game besides the Stalker Rifle.
Why not the carbine or the needle rifle?
Needle Rifle is legit one of my favorite weapons in the whole series, it did exactly what I feel a precision gun should. It rewards aim and not spamming it, and wasn’t a vehicle murdering super weapon. It looked and sounded cool, and felt good to use. It should have been the main weapon in Reach instead of the DMR imo.
I hate the DMR, I’m straight up biased. But I think my logic is sound here.
I was really hoping when 343 said theyd expand the sandbox it wouldn’t immediately turn into bloat but here we are, getting another UNSC precision weapon. Could’ve had the brute shot, Pro Pipe, the cut Spike Rifle or Armament Blaster, Sticky Detonator, CE Plasma Rifle. Unique guns. Nope, instead we’re headed back to the 7 different precision weapon sandbox of Halo 5.
sorry, but thats just not the case. There’s a lot that goes into balancing campaign sandboxes in order to promote variety. Otherwise, many players will use the optimal setup at all times and it results in the gameplay being stale. On top of that, adding more and more weapons to an existing campaign sandbox makes it incredibly challenging to tune over time as more and more weapons bloat the sandbox.
The Needle Rifle is probably the second most unique utility weapon in the franchise. It’s between it, and the Focus Rifle.
One is unique because it’s a perpetual laser instead of a semi auto or burst weapon, and was entirely about target tracking instead of headshots. The other is unique because it can make them explode if you don’t go for the headshot.
All the rest are just variable damage-per-shot/rate-of-fire ratios of the exact same concept of one another. From the fast firing, low damage Sidekick, Commando, 4 Magnum, and Carbine, to the slow firing, medium damage of the DMR, 5 Magnum, BR, and Light Rifle (slow firing high damage when scoped) to the average rof high damage CE Magnum and Stalker. Then the Reach Magnum all alone in a fast firing medium damage category.
For the most part these were all the same gun. And the only thing separating the NR from the other fast firing, low damage weapons was the supercombine capability.
Frankly it might as well have been in over the Commando too. Both are mid-range, full-auto rifles. Except the NR has a different damage type that technically bypasses shield damage. Would at least be more distinct from the BR.