Why the DMR needs a change.

I feel like a lot of people on this site are confused or misinformed as to why the DMR needs to be changed. It’s not that it’s too strong its more that its effective range and bullet magnetism is too much.

The DMR’s range as of now is way too much. It stops map movement and creates “poking wars”. To fix this they should decrease its effective range or make it so you have to lead your shot for a far distance. This will make it less of a mini sniper and more of a skilled weapon.

That’s just my idea of how to fix it I’m sure there are better ones, but please do not nerf the best utility weapon in the game when all you need to do is lessen the range to make it balanced.

BUMP

BUMP

> I feel like a lot of people on this site are confused or misinformed as to why the DMR needs to be changed. It’s not that it’s too strong its more that its effective range and bullet magnetism is too much.
>
> The DMR’s range as of now is way too much. It stops map movement and creates “poking wars”. To fix this they should decrease its effective range or make it so you have to lead your shot for a far distance. This will make it less of a mini sniper and more of a skilled weapon.
>
> That’s just my idea of how to fix it I’m sure there are better ones, but please do not nerf the best utility weapon in the game when all you need to do is lessen the range to make it balanced.

The DMR’s range is the way it so that it not a total BR fest, and for it to make sense in the game (as the BR and DMR both technically fill the same purpose). Also the BR and DMR are both 5SK, with the difference being that the BR is 3 shot burst.

Yes, magnetism does need to be toned down slightly, the DMR’s range won’t stop map movement, just go in to a game and see for yourself.

The DMR has to work on the mechanic it has now (bloom, but not nearly as bad as Reach) because it it had a static reticle, the DMR will be literally the only weapon you see anyone using because it would be that OP (example: Reach Zero Bloom Slayer)

So the DMR has a bit of an edge over the other utility weapons, but it not completely broken. I can deal with it for now, but tweaks can be useful

> > I feel like a lot of people on this site are confused or misinformed as to why the DMR needs to be changed. It’s not that it’s too strong its more that its effective range and bullet magnetism is too much.
> >
> > The DMR’s range as of now is way too much. It stops map movement and creates “poking wars”. To fix this they should decrease its effective range or make it so you have to lead your shot for a far distance. This will make it less of a mini sniper and more of a skilled weapon.
> >
> > That’s just my idea of how to fix it I’m sure there are better ones, but please do not nerf the best utility weapon in the game when all you need to do is lessen the range to make it balanced.
>
> The DMR’s range is the way it so that it not a total BR fest, and for it to make sense in the game (as the BR and DMR both technically fill the same purpose). Also the BR and DMR are both 5SK, with the difference being that the BR is 3 shot burst.
>
> Yes, magnetism does need to be toned down slightly, the DMR’s range won’t stop map movement, just go in to a game and see for yourself.
>
> The DMR has to work on the mechanic it has now (bloom, but not nearly as bad as Reach) because it it had a static reticle, the DMR will be literally the only weapon you see anyone using because it would be that OP (example: Reach Zero Bloom Slayer)
>
> So the DMR has a bit of an edge over the other utility weapons, but it not completely broken. I can deal with it for now, but tweaks can be useful

I do agree with you about the range thing. I guess maybe make it so you have have to lead shots from a further distance to make it take a more skill. As of right now its just point and shoot and with the amount of aim assist in this game it does create standoffs. See Ragnarok.

> > > I feel like a lot of people on this site are confused or misinformed as to why the DMR needs to be changed. It’s not that it’s too strong its more that its effective range and bullet magnetism is too much.
> > >
> > > The DMR’s range as of now is way too much. It stops map movement and creates “poking wars”. To fix this they should decrease its effective range or make it so you have to lead your shot for a far distance. This will make it less of a mini sniper and more of a skilled weapon.
> > >
> > > That’s just my idea of how to fix it I’m sure there are better ones, but please do not nerf the best utility weapon in the game when all you need to do is lessen the range to make it balanced.
> >
> > The DMR’s range is the way it so that it not a total BR fest, and for it to make sense in the game (as the BR and DMR both technically fill the same purpose). Also the BR and DMR are both 5SK, with the difference being that the BR is 3 shot burst.
> >
> > Yes, magnetism does need to be toned down slightly, the DMR’s range won’t stop map movement, just go in to a game and see for yourself.
> >
> > The DMR has to work on the mechanic it has now (bloom, but not nearly as bad as Reach) because it it had a static reticle, the DMR will be literally the only weapon you see anyone using because it would be that OP (example: Reach Zero Bloom Slayer)
> >
> > So the DMR has a bit of an edge over the other utility weapons, but it not completely broken. I can deal with it for now, but tweaks can be useful
>
> I do agree with you about the range thing. I guess maybe <mark>make it so you have have to lead shots from a further distance to make it take a more skill</mark>. As of right now its just point and shoot and with the amount of aim assist in this game it does create standoffs. See Ragnarok.

I agree with you on that, but with the way the DMR works, it would be weird to do it (mind you, i use the BR and Lightrifle). If you give the DMR leading shots (and by extension, a static reticle, because both together would make it too unreliable) then the static reticle alone makes the gun OPx9000 by default, and shot leading would not make it that much of a deal for the DMR, so it might as well be hitscan.

Yeah like I said in my OP, it’s just an idea. But this is the problem with the DMR not that it’s so strong more that its so easy to use at longer ranges.

> Yeah like I said in my OP, it’s just an idea. But this is the problem with the DMR not that it’s so strong more that its so <mark>easy to use at longer ranges.</mark>

Which is what it’s meant to do. That is literally the only reason the DMR was even thought of to be in this game. Long range. Otherwise if the BR was in the game before the DMR was, the DMR would not be in the game

The DMR outguns the BR without being much harder to use, along with having extreme long-range effectiveness. It shuts down Sniper Rifles and Battle Rifles, along with giving the automatics a damn good run or killing their users even well into THEIR particular CQC niche.

It needs to have its damage toned down a little, at the VERY LEAST so that it doesn’t outgun the BR. It also needs its long-ranged effectiveness toned down, so removing some of the autoaim/whatever at long range would be good.

There was another thread arguing that it should be on the map at spawn and common personal ordnance.

I personally think that’s the best way to sort it out as it would balance the DMR without nerfing it, put weapons back on the map (which is nice and traditional), make larger maps more interesting and tactical and prevents them being shut down completely by the DMR and, I feel, improve the game quite a bit.

> > Yeah like I said in my OP, it’s just an idea. But this is the problem with the DMR not that it’s so strong more that its so <mark>easy to use at longer ranges.</mark>
>
> Which is what it’s meant to do. That is literally the only reason the DMR was even thought of to be in this game. Long range. Otherwise if the BR was in the game before the DMR was, the DMR would not be in the game

A utility weapon’s main purpose should be medium-short range and then effective but difficult to use at long range. The DMR shouldn’t be considered for a starting weapon if that’s how they wanted to make it. Surely, 343 had to have seen this coming. Than again they have screwed up a couple of other things in the sandbox.

> The DMR outguns the BR without being much harder to use, along with having extreme long-range effectiveness. It shuts down Sniper Rifles and Battle Rifles, along with giving the automatics a damn good run or killing their users even well into THEIR particular CQC niche.
>
> It needs to have its damage toned down a little, at the VERY LEAST so that it doesn’t outgun the BR. It also needs its long-ranged effectiveness toned down, so removing some of the autoaim/whatever at long range would be good.
>
> There was another thread arguing that it should be on the map at spawn and common personal ordnance.
>
> I personally think that’s the best way to sort it out as it would balance the DMR without nerfing it, put weapons back on the map (which is nice and traditional), make larger maps more interesting and tactical and prevents them being shut down completely by the DMR and, I feel, improve the game quite a bit.

I wouldn’t tone down the damage on the DMR. A damage nerf is never the way to go. Buff the BR first make it a 4sk that would fix it. Honestly with its effective range it’s like a power weapon, but with a couple of tweaks it can be a balanced utility weapon.

> > > Yeah like I said in my OP, it’s just an idea. But this is the problem with the DMR not that it’s so strong more that its so <mark>easy to use at longer ranges.</mark>
> >
> > Which is what it’s meant to do. That is literally the only reason the DMR was even thought of to be in this game. Long range. Otherwise if the BR was in the game before the DMR was, the DMR would not be in the game
>
> A utility weapon’s main purpose should be medium-short range and then effective but difficult to use at long range. The DMR shouldn’t be considered for a starting weapon if that’s how they wanted to make it. Surely, 343 had to have seen this coming. Than again they have screwed up a couple of other things in the sandbox.

Agreed. I see the Lightrifle as the true utility weapon in this game, good for short-mid range, but somewhat of a challenge at long range. Apparently, weaponwise, 343i wanted to put as many weapons as they could in the game and make the redundant guns not so redundant. There should be one utility weapon. It just makes sense, but I don’t blame 343i for giving more choice. Also, with all that playtesting, they should’ve seen it coming. Too late for that not.

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Agreed. I see the Lightrifle as the true utility weapon in this game, good for short-mid range, but somewhat of a challenge at long range. Apparently, weaponwise, 343i wanted to put as many weapons as they could in the game and make the redundant guns not so redundant. There should be one utility weapon. It just makes sense, but I don’t blame 343i for giving more choice. Also, with all that playtesting, they should’ve seen it coming. Too late for that not.
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