Why the discrepancies in issues?

I appear to be extremely lucky in that the campaign, achievements, terminals, and even most matchmaking types work perfectly fine for me. Yet I see many people who can play the campaign just fine but cannot find a multiplayer match, and others who cannot play campaign or multiplayer at all. Would anybody have any idea why it is there is such a large discrepancy between user experiences despite that it is the same game being played on the same console? Please don’t post some, “because the game is garbage and 343 sucks” crap. I would like some actual intelligent answers from people with some actual ideas on why the quality variation between players is so large.

The game isn’t garbage, but it was rushed, there is no denying it.

> 2533274831534658;2:
> The game isn’t garbage, but it was rushed, there is no denying it.

That much is clear but as I said, I’m wondering why some people like myself have literally zero issues with it and others have so many.

> 2533274867141411;3:
> > 2533274831534658;2:
> > The game isn’t garbage, but it was rushed, there is no denying it.
>
>
> That much is clear but as I said, I’m wondering why some people like myself have literally zero issues with it and others have so many.

I would say sheer luck maybe region based have different issues maybe depending on digital vs retail maybe even digital download timing could be anything really.

I wonder that too. I have only had problems with Matchmaking, and some issues with music in CE cutting out. Also I tried to play the Sniper playlist for all of the campaigns, and once I finished H2 mission, the screen went white, and stayed white, until I minimized the game. Then when I maximized the game the pause menu showed, but as soon as I hit resume it went white again. So I tried again, and chose to restart mission thinking that it had already loaded up the H3 mission, but it didn’t, and restarted the H2 mission that I just did. So I gave up on that playlist, and just started the H1-4 playlist

Keeping in mind that I’m not a 343i employee or a professional network… doer… person…, I think it’s just networking. From what I know, networking is a messy business. Sending data over the Internet is a bit like sending a crowdsurfer over a mosh pit: it’s chaotic, and there’s lots of odd stuff that can happen along the way, but that stuff won’t happen to every crowdsurfer. Connection issues can happen at every single step when you’re doing things over the Internet, but that doesn’t mean they will.

Most of the MCC seems to rely on network connections. Even the campaign modes are probably going to have some sort of stat-tracking, and that’s assuming that 343i didn’t try to do us the favor of hosting co-op campaign on dedicated servers somehow. The game sends different kinds of data in different ways – for example, multiplayer is asynchronous and compact, while co-op campaign is synchronous and bulky – and that exposes it to a wider variety of network issues. It also seems as though there’s very little true separation between any of the modes. For example, I’ve heard of Matchmaking sessions acting like Custom Games, complete with a party leader and kicking privileges.

So you have a buggy game with tons of failure points, and thanks to the messiness of the Internet, you have tons of different issues that can (but only might) happen at each of those failure points.