Why make the wasp when fans have been asking for the hornet
– You’d think designing an entirely new vehicle would have been more time and resource consuming, but I guess they just wanted something new. I kinda like the wasp so I’m fine with this, but it’d be neat to have both someday.
Why have so many variants of warthogs,mongooses,gungoose,tanks,mantis’s…why not have them as vehicle skins instead?
–Probably for the REQ Pool + an “illusion of # of content”. The Improved versions could just be melded down into one thing - or heck, removed in favor of just the advanced ones like the ONI and Hannibal.
Why have so many variants of loadouts? Is a light rifle scope really necessary on unsc weapons?
–Weapon attachments for customization. Hybrid, Morph, and COG just 'cause their cool. Also probably similar reason as the vehicle reskins. If Morph and COG allowed things like Extended Mag and Sound Dampener, I’d appreciate them more. I still like using COG though just because it’s cool, but I’ll usually end up swapping to H2BR or Sound Dampener DMR near the end.
Why make warzone bases all the same instead of making them different
–To save time and resources I guess.
Why make wzff instead of just regular odst/reach firefight
–As above. Plus, you can use your rare vehicles without fear of being spawn-hijacked or lasered fifteen seconds after calling it in. Can’t really use your sniper rifles or most weapons though due to the enemy health making their limited ammo near-useless…
Why make the swords of sanhelios elites the same design as jul mdama elites when they’re supposed to be different
–Saving time and resources I imagine. Same reason why Monster Hunter recycles animations and rigging for a multitude of different monsters despite being wildly different in design (Lavasioth and Yian Garuga copying Rathalos’s rig e.g.)
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> > Because at the time of halo 5 release 343’s motto was “If it ain’t broke you better change it”.
> >
> > Everybody would have wanted firefight to be like reaches. Warzone was made with microtransactions heavily in mind, it’s essentially pay to win. Thank god arena isn’t pay to win.
> >
> > Not saying it’s a bad game or anything, but I to question there choices. Personally I think it’s the worst story of all the halo games (Reach - 5). Multilayer isn’t so bad, I play it but the single player campaign is the only halo game where I had to force myself to finish it just so I can say I’ve beaten them all.
>
> I slightly disagree with warzone being pay to win.Haven’t spent a dollar on microtransactions in halo 5 and I’ve won in warzone a decent amount of times.The bigger problem is people like me going in solo and getting owned by try hards
I’m horrible when it comes to Banshee piloting so it doesn’t matter if I get lucky and get one out of a pack - bought or not - since it’ll get shot down in short notice. Doubly so if it’s a Phaeton. I’m not the best when it comes to sniping either so I don’t bother with the Nornfang pack. Buying one isn’t going to magically make me better at the game.
But what if the Helios and Mythics were ONLY in paid packs? I’d definitely agree 100% with the P2W comments then full on. Like how a whole tier of equipment in Runes of Magic were pay-only. PvE was possible fully free, but PvP was near impossible unless you forked over money.
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> Because every Halo brings changes to the game some will be good and some will be bad. I don’t get why some want nothing but the some stuff from previous versions of the game? Just like when Infinite releases, it will bring changes and different stuff as well and surely some will be good and some will be bad.
Yeah I don’t get it either really. I mean I understand the want to have some of the things I’ve grown to like and get to know over time, though sometimes new things do come into play and that shouldn’t always be seen as a bad thing.