Hey guys, you might have read my other post about how OP the boltshot is,you might not have.
Anyway I decided to do some testing in custom games and compared the boltshot to the shotty and scattershot. Unfortunately I don’t have footage, but its pretty easy to recreate and test yourself.
I’d signed in a guest and used the zoom in to see how far away I was from the guest before firing each time, in order to find the maximum distance a player can be and still achieve a one shot kill.
For the shotgun, 7.75m, aimed at the chest area.
For the scattershot, 7.5m, again aimed at the chest area.
For the boltshot, 9m, aimed at the chest area.
This is proof that the Boltshot has an extremely overpowered range (its shotgun burst function that is) for a secondary loadout weapon, and is even worse than letting players spawn with a shotgun or scattershot. For those who may argue that the boltshot has a limited charge time, thats true, but in 1-1.5s, you have more than enough opportunity to line up the kill shot, or release the trigger and recharge again if necessary, especially if you are camping in a corner…
Please 343i, do something about its range, or you might as well let people spawn with shotguns as well, seeing as the boltshot is already available to be used as such in loadouts… Once more I refer to the fact that ordnance was supposed to reduce power weapon camping, while introducing the boltshot in its current version has actually promoted camping…
P.S. If you vote No for the poll question, if you could comment as to why you think it doesn’t have an OP range, that would be much appreciated.
agreed. It can keep it’s dumb shotgun mechanic seeing how that is the only thing that makes it a viable secondary option, but it needs its range nerfed slightly and some kind of cooldown penalty or a longer charge up time.
I like how you provided proof, yet you didn’t have too, anyone who says this gun isn’t over powered should seriously reconsider playing halo. Such a stupid loadout weapon. With all the arguments about the DMR and BR. The Bolshot should be either removed from loadouts or nerfed to hell.
I never ask for nerfs on anything or in any game, but that gun is so stupid.
Remove it.
The first few times i used it i noticed it had more range than the shotgun and scattershot. thats just wrong. the boltshot could be balanced easily, all they have to do is make the shotgun burst fire after a SET amount of time and ONLY after that time. Spartan laser style. Cause as of now it can fire without being set off by itself.
Hmmm, that is a really good idea, making it a set charge time, no ifs or buts about it.
Never thought of it like that, good suggestion!, because if its implemented, then the range is balanced out by the charge time
> For those who may argue that the boltshot has a limited charge time, thats true, but in 1-1.5s, you have more than enough opportunity to line up the kill shot, or release the trigger and recharge again if necessary, especially if you are camping in a corner…
Camping round corners has it’s own counters. For instance, GRENADES! Load out with a couple perks and frag your way to victory!
Plus you’re forgetting all the other bolt shot limitations. It only has two charge shots per clip, 4 clips max, and using it means that you can’t use a plasma pistol. IMO that’s a huge drawback (I can haz shotgun too, except it’s an overcharged fist that can take out vehicles.) Standard fire is only marginally better than the plasma pistol too, so you’re pretty much dependent on the round-the-corner kill with the boltshot (which limits you to the dozen or so good corners in Halo 4. That’s not winning territory.)
I’m also going to bet (based on my own subjective experience, I’m not going to pretend that that I’m proving anything here) the boltshot drops off extremely fast after that 9m range. So unlike other CQC weapons (scattershot especially) unless you get that 1 hit kill you’re going to be open for all sorts of extreme pain whereas you have the opportunity to deal partial damage and follow that up with a real kill with a shotgun.
Ultimately there’s a lot of fine usability points that bring the boltshot down to a managable level (still, it could use some balance tweaks. I’d put them more in how much ammo a charge-shot consumes before playing with damage or range.) They’re going to be more complicated than “I HAVE A SINGLE NUMBER! IT PROVES EVERYTHING!!!” so will have to do a little more thinking to see them.
> Hmmm, that is a really good idea, making it a set charge time, no ifs or buts about it.
> Never thought of it like that, good suggestion!, because if its implemented, then the range is balanced out by the charge time
To be honest the first few games with the boltshot i thought thats how it worked.(cause i remembered hearing it from a vidoc or something) but when i noticed i had a small window of controlling the shot…i went on a killing, hell i saved the film, 30+ on complex, most kills with boltshot.
> > so you’re pretty much dependent on the round-the-corner kill with the boltshot
>
> You forget the part where KotH exists, it has crazy range, and all maps have CQB areas.
>
> As well, for your “it only has 2 shots” argument, dexterity with it can drop a lot of people really fast.
Basically if you get down to the point, You can counter it, yes, but you’re not always expecting to be noob killed by it when walking around a corner. It’s a gun that appeals to people who can’t kill with anything else.
People say the same with DMR and BR because they expect the BR to be all mighty, DMR does need to be tweaked, but at least you can kill someone using a dmr with a br. Boltshot is can only be counted long range with promethean vision and grenades. I don’t want to go into every game with promethean vision just because some kids want to camp or hang out and in closed quarters with the noob cannon. It’s OP, It’s horrible, Should only be in campaign.
The Boltshot sweaters will rebut everything with “AHH GRENADES, AHH DECOY, AHH CLOAK” You can’t expect everyone to be overly prepared for your little pocket rocket. But, the rate this is going, everyone will soon be using identical loadouts just to counter this horrible weapon.
> > > so you’re pretty much dependent on the round-the-corner kill with the boltshot
> >
> > You forget the part where KotH exists, it has crazy range, and all maps have CQB areas.
> >
> > As well, for your “it only has 2 shots” argument, dexterity with it can drop a lot of people really fast.
>
> not to mention the reload glitch that everyone and their dog could pull off. all you have to do is tap B after you fire (for the second charge).
> Doing it on the first charge takes accurate timing.
After 9m, the boltshot is no longer a one shot kill, but up to 11m if I remember correctly, it will still leave an opponent one shot (provided you hit them in the chest area), or close enough to that a single headshot will still kill them, and you can swap weapons quickly enough to get that headshot easily. Even if at close range, your shot is off a bit, you’re still going to take down enough of the opponent’s shields to kill with a melee, headshot, whatever…
I think the boltshot is the new noob combo for multiplayer, cause even the PP can’t kill in a single shot…
Will do some further tests later as more ideas crop up, but I can confirm that at 9m, hitting then anywhere else but the chest (head, legs, arms) will still take down their shields…
in my experience it is OP for what it is. the charge shot is anyway. ive found that its regular function is useless however.
i honestly hate the weapon overall but its potential is undenyable and i will pick it up in a pinch. i have it in one loadout which i only use in regicide and only because if i dont i’m putting myself at a disadvantage seeing as how thats all anyone uses. ill still try to use a precision weapon though.
i hate hearing that charge up when im rounding a corner though.
> > For those who may argue that the boltshot has a limited charge time, thats true, but in 1-1.5s, you have more than enough opportunity to line up the kill shot, or release the trigger and recharge again if necessary, especially if you are camping in a corner…
>
> Camping round corners has it’s own counters. For instance, GRENADES! Load out with a couple perks and frag your way to victory!
>
> Plus you’re forgetting all the other bolt shot limitations. It only has two charge shots per clip, 4 clips max, and using it means that you can’t use a plasma pistol. IMO that’s a huge drawback (I can haz shotgun too, except it’s an overcharged fist that can take out vehicles.) Standard fire is only marginally better than the plasma pistol too, so you’re pretty much dependent on the round-the-corner kill with the boltshot (which limits you to the dozen or so good corners in Halo 4. That’s not winning territory.)
>
> I’m also going to bet (based on my own subjective experience, I’m not going to pretend that that I’m proving anything here) the boltshot drops off extremely fast after that 9m range. So unlike other CQC weapons (scattershot especially) unless you get that 1 hit kill you’re going to be open for all sorts of extreme pain whereas you have the opportunity to deal partial damage and follow that up with a real kill with a shotgun.
>
> Ultimately there’s a lot of fine usability points that bring the boltshot down to a managable level (still, it could use some balance tweaks. I’d put them more in how much ammo a charge-shot consumes before playing with damage or range.) They’re going to be more complicated than “I HAVE A SINGLE NUMBER! IT PROVES EVERYTHING!!!” so will have to do a little more thinking to see them.
Okay, I have a challenge for you then. Go into every game nading all the corners you come across. See how easy it is. Get a theater clip.
> > > For those who may argue that the boltshot has a limited charge time, thats true, but in 1-1.5s, you have more than enough opportunity to line up the kill shot, or release the trigger and recharge again if necessary, especially if you are camping in a corner…
> >
> > Camping round corners has it’s own counters. For instance, GRENADES! Load out with a couple perks and frag your way to victory!
> >
> > Plus you’re forgetting all the other bolt shot limitations. It only has two charge shots per clip, 4 clips max, and using it means that you can’t use a plasma pistol. IMO that’s a huge drawback (I can haz shotgun too, except it’s an overcharged fist that can take out vehicles.) Standard fire is only marginally better than the plasma pistol too, so you’re pretty much dependent on the round-the-corner kill with the boltshot (which limits you to the dozen or so good corners in Halo 4. That’s not winning territory.)
> >
> > I’m also going to bet (based on my own subjective experience, I’m not going to pretend that that I’m proving anything here) the boltshot drops off extremely fast after that 9m range. So unlike other CQC weapons (scattershot especially) unless you get that 1 hit kill you’re going to be open for all sorts of extreme pain whereas you have the opportunity to deal partial damage and follow that up with a real kill with a shotgun.
> >
> > Ultimately there’s a lot of fine usability points that bring the boltshot down to a managable level (still, it could use some balance tweaks. I’d put them more in how much ammo a charge-shot consumes before playing with damage or range.) They’re going to be more complicated than “I HAVE A SINGLE NUMBER! IT PROVES EVERYTHING!!!” so will have to do a little more thinking to see them.
>
> Okay, I have a challenge for you then. Go into every game nading all the corners you come across. See how easy it is. Get a theater clip.
This!
The common “Frag around the corner” excuse. Not everyone has frags/promethean vision. how is everyone suppose to know who is there.
Anyone using the Frag Corner excuse is stupid.
> For the shotgun, 7.75m, aimed at the chest area.
> For the scattershot, 7.5m, again aimed at the chest area.
> For the boltshot, 9m, aimed at the chest area.
It is feet, not meters, and it is actually more like 9.5 ft for the instant kill, while still having enough to drop full shields at 11 ft.
Single shot boltshot is actually really really really good at stealing kills. That thing is almost like a the h 3 carbine with no scope. except that the clip is tiny
This game has been developed for everyone to enjoy their own style of play. There’s always going to be the noobs around the corner with a boltshot (spawn weapon) or sword, scatter, or shotty. There’s been some excellent points made by both sides here but ultimately… Every weapon is OP in the hands of someone who is lethal with it - off spawn or not. I can own a lot of folks with a pistol and some grenades.
The point is develop your own style, your own load out combos. They will be noobish or OP in someone else’s eyes. I spawn with a PP and Stickies usually and am a vehicle slayer.
Not everyone else is. Some people drive. Others snipe. Others DMR. Others Light Rifle and lay turrets everywhere. Just play your game and develop strategies to deal with the Boltshot peeps when you see them. It’s far from the majority IMO that spawn with it, whether it is OP or not for a spawn weapon.