> An Uzi is not going to beat an M14 at 500 yards.
No but an M16, an AR not an SMG as you used an example of, can and will match it at 500yds.
> An Uzi is not going to beat an M14 at 500 yards.
No but an M16, an AR not an SMG as you used an example of, can and will match it at 500yds.
> > > > > > > I would call that true if it wasn’t for the fact that untrained monkeys can use DMRs in Reach and Halo 2 BRs more effectively than ARs, SMGs, PRs, and Repeaters.
> > > > > > >
> > > > > > > The fact is, Precision weapons need to be harder to use, and Automatics need a little more ground to stand on.
> > > > > >
> > > > > > What?
> > > > > >
> > > > > > I’m sure you out-BR TSquared and Ogre 2 every day in Halo 2.
> > > > >
> > > > > He’s not talking button combos, he’s talking aim-assists
> > > >
> > > > How many of those targets were actively dodging shots? hmm…
> > >
> > > Against hitscan, which the H2BR and the HRDMR are, there’s little relevance to the movement of the player and the placement of the reticle.
> >
> > Nonsense. Of course it does. Quake 3’s Railgun was hitscan, are you going to tell me that there was no relevance of movement in that game? Are you going to call Quake unskillful?
>
> Quake doesn’t have ANY Aim Assist. That’s an extremely huge difference. Quake has ZERO sticky Reticle, and ZERO bullet magnetism to carry you. Halo 2 and Reach do alot of the aiming for the player, removing most of the skill out of the equasion.
Aim assist is near required for controllers. Try playing a 1v1 in Halo 2 while both of you are on the same team. You will miss every single shot.
> Aim assist is near required for controllers. Try playing a 1v1 in Halo 2 while both of you are on the same team. You will miss every single shot.
Then don’t play the trolling game if you understand why your analogy isn’t proper.
> The fact that you have 2 weapons is how you are supposed to cover your weakness. You shouldn’t win close range fights when you’re dumb enough to strut around with the Sniper and DMR. You win close range fights by strutting around with a Sniper and Magnum (Magnum for Close-mid range support obviously).
That just adds randomness. For the player’s benefit, a “jack of all trades, master of none” weapon of sorts is necessary. Weapons have certain suitable and defined roles, a player should only be punished for being “dumb enough” to “strut around” with a pair of niche weapons if they choose to drop their utility. Encounters shouldn’t be based purely on whoever has the best gun. You cannot always predict what you will get into.
> The idea of a utility weapon just makes the strategy of THINKING when you decide what guns to take with you away. Because you just drop the Niche weapon, and waltz around with your Utility and any Power weapon you want.
Power weapons are on long respawn times and feature limited ammunition. If you want to play that way, and cover all ranges while not doing particularly well at any other, fine by me. You will not always have a power weapon, and the second gun on your back should further define your play style while the utility can have you comfortably defend yourself in most encounters. Anything else just adds a luck factor; the chance that you caught your enemy off guard with a BR and DMR in close range. This adds nothing but randomness. And randomness is bad.
> > Aim assist is near required for controllers. Try playing a 1v1 in Halo 2 while both of you are on the same team. You will miss every single shot.
>
> Then don’t play the trolling game if you understand why your analogy isn’t proper.
My analogy was fine.
> snip
You never answered me in the last thread about the AR, do you want to see the videos or not?
> > snip
>
> You never answered me in the last thread about the AR, do you want to see the videos or not?
Of what?
> > > snip
> >
> > You never answered me in the last thread about the AR, do you want to see the videos or not?
>
> Of what?
You insisted that all of my kills with the AR at magnum range and farther were due to unskilled DMR/NR/Magnum users.
I offered to record some videos and post them on youtube. It’s something I’ve been meaning to do, anyways, but I really don’t have a lot of time, so i’m only going to try to get to it today if you intend on watching a few.
> > > > snip
> > >
> > > You never answered me in the last thread about the AR, do you want to see the videos or not?
> >
> > Of what?
>
> You insisted that all of my kills with the AR at magnum range and farther were due to unskilled DMR/NR/Magnum users.
>
> I offered to record some videos and post them on youtube. It’s something I’ve been meaning to do, anyways, but I really don’t have a lot of time, so i’m only going to try to get to it today if you intend on watching a few.
Go ahead.
> > > > > snip
> > > >
> > > > You never answered me in the last thread about the AR, do you want to see the videos or not?
> > >
> > > Of what?
> >
> > You insisted that all of my kills with the AR at magnum range and farther were due to unskilled DMR/NR/Magnum users.
> >
> > I offered to record some videos and post them on youtube. It’s something I’ve been meaning to do, anyways, but I really don’t have a lot of time, so i’m only going to try to get to it today if you intend on watching a few.
>
> Go ahead.
Alright.
Expect some by 4:30 - 5:00 ish.
> > The fact that you have 2 weapons is how you are supposed to cover your weakness. You shouldn’t win close range fights when you’re dumb enough to strut around with the Sniper and DMR. You win close range fights by strutting around with a Sniper and Magnum (Magnum for Close-mid range support obviously).
>
> That just adds randomness. For the player’s benefit, a “jack of all trades, master of none” weapon of sorts is necessary. Weapons have certain suitable and defined roles, a player should only be punished for being “dumb enough” to “strut around” with a pair of niche weapons if they choose to drop their utility. Encounters shouldn’t be based purely on whoever has the best gun. You cannot always predict what you will get into.
> You cannot always predict what you will get into.
Actually, you can. In any situation it is possible to put yourself in a superior position and the enemy in an inferior position, it’s why the initial attack on an area is always harder, because the defence can set themselves up to be in a better situation than the attacker.
In better terms, put the enemy in a range where your weapon works at it’s best, even if you don’t put the enemy in the worst position, you’ll still certainly be in the best position.
Now I’m not saying 100% of the time you can actively predict what is going to happen, but I am saying you can increase your survivability tenfold just by using the above mindset change whilst fighting. Remember flexibility though, occasionally you’ll have to come out of that weapon’s comfort zone, and it’s then, with decision making that skill is really defined.
> Let’s not just beat around the bush. A fully automatic precision skill weapon. I personally think it could work, be balanced and supplement the primary weapon sandbox.
No BLoom Needle Rifle
Simply put, precision weapons are just better than automatic weapons in Halo. Always have been, always should be.
> The AR and <mark>storm rifle will not be nearly as effective as BR/DMR/Carbine in almost all situations</mark>, for the same reason they sucked in every Halo to date:
>
> Automatics exist (in Halo) as a go-to weapon for casuals who have limited skill in tracking a target. While the AR is a relatively weak weapon, it’s aim-assist and bullet magnetism levels are high enough to make it the more lethal choice for an unskilled player.
>
> As much as a lot of people would like it to be as effective as the precision weapons, making it a worthy alternative to the BR/DMR/Carbine, it is needed to fill the role of a beginners choice weapon.
Stopped reading after you said this. How dare you judge my beloved weapon that will be for my entire Halo 4 Career (combined with Firepower so I have the Light Rifle, and Dexterity so I can swap out quicker)!
Light Rifle, good at mid-somewhat far range. Storm Rifle for up-close. I’ve seen a little bit of Storm Rifle, and it did amazing up-close.
Started reading later. Calling me a beginner for using one weapon for close range and one for mid range, thus allowing me to defeat everyone (on paper) at nearly every range?
Tsk. Tsk. OP
I’m sure if they gave automatics some sort of low bonus damage multiplier for headshots, then maybe people would think twice about calling them bad weapons.
Afterall, instant death headshots are pretty nice.
> I’m sure if they gave automatics some sort of low bonus damage multiplier for headshots, then maybe people would think twice about calling them bad weapons.
>
> Afterall, instant death headshots are pretty nice.
Just like in CE, when auto weapons had a purpose…coincidence?
The thing I find most annoying about this argument is everyone agrees, yet we are all arguing.
We all want to see the AR require skill and benefit from skilled use.
> I’m sure if they gave automatics some sort of low bonus damage multiplier for headshots, then maybe people would think twice about calling them bad weapons.
>
> Afterall, instant death headshots are pretty nice.
Instant death? No.
1.5x multiplier to reward aiming for the head, while spraying is discouraged due to such a small damage multiplier, sure.
Only on certain weapons, though. Ones with lower fire rates.
Hey, look, another ‘pro’ come to address his peons. Lovely…
From what I’ve seen, the AR is useful again. Granted, it was a bit weak, but I never really noticed it being tailored to ‘giving noobs a chance’ or whatever. On Reach, even within its effective range, it’s almost useless if they have a DMR and fired first.
Yay for the AR’s return!
> > Let’s not just beat around the bush. A fully automatic precision skill weapon. I personally think it could work, be balanced and supplement the primary weapon sandbox.
>
> No BLoom Needle Rifle
Huh, never even realised NR could be used full auto. That’s cool.
Although I was thinking faster Fire rate, dpb similar to the H4 BR and Recoil.
I see little Reason for the AR, Storm Rifle and Suppressor filling exactly the same combat role as well as functioning almost identically cluttering the Sandbox.