Why the AR should never beat the BR even in ar's niche

This is my opinion.
Sorry for bad grammar.

Why the AR should never beat the BR even in the AR’s niche.
Unless the person with BR does not know how to use it.

Simply because the AR takes no skill because all you have to do is hold down the trigger and keep your reticule on the guy. If he/she moves out of your reticule you simply put your reticule back on them while keeping the trigger down. Where as the BR or DMR you can’t just hole the trigger down you have to aim on every shot causing a miss to be more costly then it would the AR and the the better shot you have the better you do in a battle. Now if the BR was only good at medium ranges and the AR was better in its niche a senero like this would happen.

Senero:
Skilled player (50) gets in a close combat encounter with a average player (30) average player has AR skilled player has BR.
The skilled player gets 3 headshots but before the skilled player can get his last headshot the average player has killed him with the AR (Not Including Melee). Because the AR is in its niche and all he had to do was hold down the trigger and keep his reticule at the body of his oppenet. While the skilled player had to aim on everyshot he took.

Now many would say if the skilled player knew any better he would use the AR in that situation but this would result in run shoot AR beatdown. Or one getting the kill because he started shooting first. Even if the skilled player is strafing it is just not hard to keep your reticule on a guy while holding down the trigger. You may miss a few shots but that wont affect much. But missing those few shot could make all the difference but if the average player started shooting first it would make up for it.

Now some say it is not fair that the BR is good at every range and can always beat the AR in the AR’s own niche. Considering the person that has the BR know how to use it. Well then I see it as this.

MLG - You don’t have to worry about it because everyone spawns with BR.

BR’s where you have AR as secondery - There fault for using the AR.

Slayer - They got the advantage because they picked it up first.

How I always saw slayer was you started with a -Yoink- weapon that you had to use to your best ability. Till then you could pick up a better weapon giving you the advantage agianst the enemy because you fought for it or got to it first.

In Conclusion the AR should not be better then BR in any way because it would lower the skill gap.

Agree? Disagree? Have No Idea What Im Talking About?
Think Im wrong or know Im wrong please explain why.

You’re right, the AR kill time should never be lower than that of a precision weapon in any situation- the problem is that the gap between the kill time in each game has been too high. To top this off, the precision weapon obviously has more range, so the AR is basically useless in most situations.

In Halo: CE, the AR was very powerful, but so were all the other weapons, namely the Pistol.

In Halo 3, the BR took precedence by having more range, faster kill time, as well as comparable ease of use in CQC as the AR had such a tiny reticule, while still having hardly any noticeable increased range or accuracy from Halo: CE. Plus, it ran out of ammo quickly.

In Halo: Reach, the AR was much slower to kill, but so were all of the other weapons, including the DMR with bloom, and is arguably the best balance, that is, before the TU.

Now, it’s time the weapons are more damaging like in Halo: CE for faster-paced gameplay, but with a much better balance, as we all know, the Halo: CE Pistol was a beast.

So to agree, yes, the precision weapons should always kill faster, assuming every shot you place is fired the fastest rate it can fire, and every single shot you fire is a headshot.

I think that the BR/DMR is a Med-long range weapon, and should always win at that range.

The AR is a Short-med range weapon and should win in its field.

But then you have the Medium range in both.

In medium range, the equal scenario with an AR and a BR should be someone using the AR is pacing their shots like i do, watching the reticule spread and only firing a few shots after a few shots to make them accurate. The BR person is aiming for the head. In the end, they are both as accurate when used correctly which means a skilled player is the only one who can attempt to match a BR at its own game. If this makes sense…

Basically the AR is short range and should win there and the BR is long range and should win there, as demonstrated in this diagram:
AR ~ BR
{===========}[===========]
short range ~ long range

With skill, you can push a weapon’s efficiency up…
AR ~ BR
{============[===}=======]
Short Range ~ Long Range

This is me artistically expressing my ideas.

The BR is not a long range weapon, it’s midrange. The DMR on the other hand functions as something in between a BR and a snipe, and is so both a long- and midrange weapon.

Everyone who knew how to strafe in both H2 and H3 would easily beat any AR user with the BR <-(skill), weither it be in short or mid range. Long range is obvious.

Holding down the trigger of the Assault Rifle takes no skill, but bust-firing does. The AR is a close quarters weapon and it should be at its best in that field. Yes, the AR should be able to beat precision weapons at close range, because that is its specialty. You can’t have a precision weapon dominating at all fields. That would ruin the game’s balance and the point of having other weapons in the game.

> Holding down the trigger of the Assault Rifle takes no skill, but bust-firing does. The AR is a close quarters weapon and it should be at its best in that field. Yes, the AR should be able to beat precision weapons at close range, because that is its specialty. You can’t have a precision weapon dominating at all fields. That would ruin the game’s balance and the point of having other weapons in the game.

If the AR was able to beat the BR in close range the gameplay would be so broken considering how easy the AR is to use

> This is me artistically expressing my ideas.

And very well.

That’s not quite accurate,

The BR should always beat the AR at close range IF the person with the BR is good with it,

i agree to some extent,

weapons like the BR are made for Mid/long range engagements, while weapons such as te Plasma Rifle and AR are made for CQC,

i think the BR should do good in CQC, but i think the AR should have a slight advantage, to keep balance, and so neither weapon is redundant. if the BR beat the AR every time in CQC it becomes the go to weapon for any and all situations, makeing CQC weapons redundant,

its all about balance, make one weapon to powerful and all others become redundant.

the AR should have a slight advantage in CQC, if it didn’t it would be redundant, and would not have a purpose in the game.

> That’s not quite accurate,
>
> The BR should always beat the AR at close range IF the person with the BR is good with it,

Thats what I was saying

> > That’s not quite accurate,
> >
> > The BR should always beat the AR at close range IF the person with the BR is good with it,
>
> That’s what I was saying

however, just becuase someone is great with the BR that shouldn’t just diminish all chances the AR guy has,

if the AR guy is a good player and the BR guy is good as well, then both players should have good chance at killing the other, it shouldn’t be about what weapon one or the other uses, but which player is better overall.

> > > That’s not quite accurate,
> > >
> > > The BR should always beat the AR at close range IF the person with the BR is good with it,
> >
> > That’s what I was saying
>
> however, just becuase someone is great with the BR that shouldn’t just diminish all chances the AR guy has,
>
> if the AR guy is a good player and the BR guy is good as well, then both players should have good chance at killing the other, it shouldn’t be about what weapon one or the other uses, but which player is better overall.

The thing is the AR doesn’t take much skill to use

The BR should beat the AR even close range if the BR user hits every shot. I agree.

But you left out one important reason why. It’s because the AR is usually a starting weapon and not a pick-up.

Lets face it, the shotgun and sword are close range weapons that are easy to use, they also will beat a BR every time in their niche. This is not a problem because they are not starting weapons, and an effort to pick them up must be made.

The AR has always been IMO a starting weapon for new players so they can easily get some kills. Once the player is ready for something more challenging they can hit Y and move up the utility weapon (DMR, BR,Pistol etc.) . The AR should beat the Utility in its range if the BR user misses even one of his shots, and admittedly this is a delicate balance.

If the AR was better close range there would be little motivation for players to leave tight quarters and venture out of its niche range (for those who like the AR). This is also why I hate AR starts. Map movement is an important key to keeping Halo MP fun and balanced.

Abandoning the utility weapon would be leaving another successful core concept of Halo MP.

> > > > That’s not quite accurate,
> > > >
> > > > The BR should always beat the AR at close range IF the person with the BR is good with it,
> > >
> > > That’s what I was saying
> >
> > however, just becuase someone is great with the BR that shouldn’t just diminish all chances the AR guy has,
> >
> > if the AR guy is a good player and the BR guy is good as well, then both players should have good chance at killing the other, it shouldn’t be about what weapon one or the other uses, but which player is better overall.
>
> The thing is the AR doesn’t take much skill to use

i disagree, i think it takes a decent amount of skill to use at Medium/Long range,
and besides, 343 can make it take skill to use,

make it slightly difficult to use at CQC and extremely difficult But not impossible to use at Medium/Long range,

there are plenty of ways they can make it skillfull to use.

> > > > That’s not quite accurate,
> > > >
> > > > The BR should always beat the AR at close range IF the person with the BR is good with it,
> > >
> > > That’s what I was saying
> >
> > however, just becuase someone is great with the BR that shouldn’t just diminish all chances the AR guy has,
> >
> > if the AR guy is a good player and the BR guy is good as well, then both players should have good chance at killing the other, it shouldn’t be about what weapon one or the other uses, but which player is better overall.
>
> The thing is the AR doesn’t take much skill to use

You claim it takes not skill to maintain a reticle lock on an enemy while maintaining ROF control to reduce the amount of spread with a weapon that doesn’t register headshots simply because the trigger can be held?

> > > > > That’s not quite accurate,
> > > > >
> > > > > The BR should always beat the AR at close range IF the person with the BR is good with it,
> > > >
> > > > That’s what I was saying
> > >
> > > however, just becuase someone is great with the BR that shouldn’t just diminish all chances the AR guy has,
> > >
> > > if the AR guy is a good player and the BR guy is good as well, then both players should have good chance at killing the other, it shouldn’t be about what weapon one or the other uses, but which player is better overall.
> >
> > The thing is the AR doesn’t take much skill to use
>
> You claim it takes not skill to maintain a reticle lock on an enemy while maintaining ROF control to reduce the amount of spread with a weapon that doesn’t register headshots simply because the trigger can be held?

Its hard to explain with words and even harder to explain with text why the AR is really easy to use it just is really easy to use

OP, what you’re saying goes directly against any logical form of game balance and would deteriorate Halo 4’s game experience.

If there is a weapon that cannot beat the utility/utilities in some way, then it is pointless to have in the game.

This is because the utilities are the cornerstones of the game, and provide the ability to branch off of their faults, thus providing the game with variety with a certain necessity to pick up other weapons in the field to supplement these faults.

If the utility beats another weapon in all cases (making the assumption of equal skill), then there is no need to carry that weapon and thus is becomes pointless to have at all in the game.

> > > > > > That’s not quite accurate,
> > > > > >
> > > > > > The BR should always beat the AR at close range IF the person with the BR is good with it,
> > > > >
> > > > > That’s what I was saying
> > > >
> > > > however, just becuase someone is great with the BR that shouldn’t just diminish all chances the AR guy has,
> > > >
> > > > if the AR guy is a good player and the BR guy is good as well, then both players should have good chance at killing the other, it shouldn’t be about what weapon one or the other uses, but which player is better overall.
> > >
> > > The thing is the AR doesn’t take much skill to use
> >
> > You claim it takes not skill to maintain a reticle lock on an enemy while maintaining ROF control to reduce the amount of spread with a weapon that doesn’t register headshots simply because the trigger can be held?
>
> Its hard to explain with words and even harder to explain with text why the AR is really easy to use it just is really easy to use

Fun video

This will help you. Not only is the reticle huge you don’t even have to have good aim.

The BR/DMR definitely should not beat the AR in its effective domain. The BR/DMR often beats the AR but that is often due to skill or luck. Its all about weapon balance which is possibly the most important aspect of Halos gameplay and a mid-range utility weapon that beat close range weapons… thats not balanced at all.

> > > > > > > That’s not quite accurate,
> > > > > > >
> > > > > > > The BR should always beat the AR at close range IF the person with the BR is good with it,
> > > > > >
> > > > > > That’s what I was saying
> > > > >
> > > > > however, just becuase someone is great with the BR that shouldn’t just diminish all chances the AR guy has,
> > > > >
> > > > > if the AR guy is a good player and the BR guy is good as well, then both players should have good chance at killing the other, it shouldn’t be about what weapon one or the other uses, but which player is better overall.
> > > >
> > > > The thing is the AR doesn’t take much skill to use
> > >
> > > You claim it takes not skill to maintain a reticle lock on an enemy while maintaining ROF control to reduce the amount of spread with a weapon that doesn’t register headshots simply because the trigger can be held?
> >
> > Its hard to explain with words and even harder to explain with text why the AR is really easy to use it just is really easy to use
>
> Fun video
>
> This will help you. Not only is the reticle huge you don’t even have to have good aim.

The Reach AR is a failure on all accounts. Its bloom is pointless, it doesn’t excel in its niche, and its too weak to kill efficiently.

Imma just pretend it never happened and say that we need the CE AR.