Why Sprint Should not be on halo4.

Okay, I know many people would vote for not having AA’s but keeping sprint, why? It’s just as bad as any other AA. The only AA i use in reach is sprint, now i sound like a hypocrite don’t I? Well if i learned anything in my studies of philosophy is that I must think without my personal feeling and focus on the the rationalization of the topic. In any halo game we can count of the factor of map control as a key for the game. In my previous halo experiences,2004-2011, I have never seen so many random people in random places on the map like i do in reach, In halo 2 and 3 mostly people stayed on their map(majority of the time), blue controlled blue and red controlled red side and every now and then people rushed their base for kills, but usually didn’t rush becuase the team would see you in the open and slaughter you, But now with sprint people run all around the maps and if you watch a game in theater from a sky view, you can see no team really controls their side, people are everywhere, unless the game is very tight against 2 evenly matched teams. This random running around makes people complain about the spawning, just like i have aswell, the game trys to spawn you away from an enemy but if you can run across the map in 6 seconds, and get to their spawn, it ruins the game. Its not fair to cheat death and go into an unpenetrable shield(armor lock) and its also not fair for somone to run across the map and surprise you and then quickly run away. In other halos going to the other base meant, we go in pairs or as a team.Also i hate when randoms sprint towards me and double melee me :confused:

Point is, sprint ruins map control, we should not be able to run around everywhere plying search and destroy and kill whatever pops up and run away if a team is heading your way, No sprint means more map control, team effort plays a bigger role and spawning is better. This is how it was with halo 2 and 3, so i doubt it is a bad idea to remove sprint. You can’t run away from noobs and noobs can’t run away from you OR with sprint you can run to noobs or noobs can run to you, so it’s kinda the same thing in a way but why not keep it classic for ol’ times sake. No Sprint.

The only reason i only use sprint is becuase i prefer it than the rest and i must pick, but it doesn’t mean there isn’t anything wrong with it and people who think we should keep sprint becuase it’s not as “nooby” as armor lock are wrong, it may not be nooby but it ruins MM.

Big/long text wall is big/long.

Yeah, but sprint does have its advantages and its disadvantages.

> Big/long text wall is big/long.
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> Yeah,but sprint does have its advantages and its disadvantages.

Sure, every AA does, but why not just keep it away from halo 4 and we wont have to worry about advantages and disadvantages, it’s just more complaining, we should just all be equal at start with no sprint like halo 2 and 3, Im not saying halo 4 NEEDS to be like halo 2 and 3, but sprint mostly ruins map control, advantages? run away or to something faster, thats it. Disadvantages, Ruins map control, their is less team work, people run around everywhere and therefore the halo reach maps are so big and flat due to sprint, halo maps should be smaller like they always have for more competition, why do you think beaver creek and danmnation looks rather small compared to reach maps? Becuase reach maps are huge and all there is to them is running around instead of holding down your base like halo has been in the past.

Not sure about other people but i play in a team of 4 so of course there is team work and map control, but since i don’t play reach without my friends i don’t know what it is like when you are searching alone (i play skyrim =D).

The only reason why Sprint is a advantage in Reach is like what you said the maps are more bigger and therefore you sprint to get to your objective and thats about it, sprint basically makes reach have a ‘faster’ gameplay element but everyone knows its disadvantages such as running away from a battle which is a good thing in certain aspects.

Other AA have have disadvantages and advantages, i don’t mind sprint being in halo 4 or not just not the other AA’s. Make camo and overshield pick ups, in Halo 3 they were basically “power weapons” because you earned it to aid your team whereas in Reach everyone has those abilities through armour lock and camo.

Again this is my opinion.

> Not sure about other people but i play in a team of 4 so of course there is team work and map control, but since i don’t play reach without my friends i don’t know what it is like when you are searching alone (i play skyrim =D).
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> The only reason why Sprint is a advantage in Reach is like what you said the maps are more bigger and therefore you sprint to get to your objective and thats about it, sprint basically makes reach have a ‘faster’ gameplay element but everyone knows its disadvantages such as running away from a battle which is a good thing in certain aspects.
>
> Other AA have have disadvantages and advantages, i don’t mind sprint being in halo 4 or not just not the other AA’s. Make camo and overshield pick ups, in Halo 3 they were basically “power weapons” because you earned it to aid your team whereas in Reach everyone has those abilities through armour lock and camo.
>
> Again this is my opinion.

No its the other way around, they made the maps big becuase there is sprint, like i said smaller maps make for a better competition, just like they have been in the past halos. Like i said BEFORE talking about advantages and disadvantages is just a formula for more complaining, we can just get rid of it and be equal. Sure you don’t mind sprint in halo 4, and neither do i, but its better if it is’t there at the end of the day.

A lot of good games have implemented sprint. Halo Reach, CoD, MoH, BF, Skyrim, GoW (roadie run) so why would it be bad to be in Halo 4? It’s not game breaking if it was.

1st thing: Learn to form a proper sentence and use paragraphs. Sorry to be rude, but it would make it easier to read.

2nd: Your post is completely wrong. Sprint breaks map control? Poorly made maps break map control. Plus the community is different now. The game favors a lone-wolf play style, so that’s what a lot a lot of people do. And if say sprint became a normal ability in Halo 4, what would be the problem? If everybody has sprint, then there’s no reason why somebody got to power weapon before you.

Sprint is good for trekking maps at a quick pace, and it speeds up gameplay. For all of the close-minded people who say that sprint helps you run, here’s my rebuttal;
Running is a legit strategy. If you turn the corner and see 3 people, you would be stupid to fight. If somebody sprints around the corner and you’re at a distance that you can’t sprint after them, then you probably wouldn’t have gotten the kill anyway. Don’t blame sprint. If it’s still a problem though, 343 could balance sprint so that if you get shot you would stop sprinting.

In my opinion, this would appease people on both sides of the argument. You could still use sprint for traversing large maps, and you couldn’t use it while in combat.

From the cinematics of Halo i always thought of Sprint as a good thing, when Halo 3 came out that is when sprint became available in the form of custom settings allowing us to increase speed. Halo Reach was good to include armour abilities because you played as Spartan 3’s who had different tech then Spartan 2’s. It may be a good or bad thing in Halo 4 depending on where 343 takes the game.