The only Halo I ever split screen is Halo CE. 2v2 on blood gulch. Halo 1 is the only game with a good enough multiplayer to make me want to even consider system link. It seems that people want to find something so that can complain about it. They say they want split screen but most never even use it because most of everyone has xboxlive. Xbox live exists so you don’t have to do system link.
I know 343 is trying not to decrease performance of game but I’m totally fine with 30fps as long as it is stable and never drops below 30fps.
Some people sent buying halo 5 because it is missing split screen. Really? Do you really use split Screen that much? Do you really won’t to have a limited field of view?
Ask your self do you really use Split Screen that much? Do you really need it when you can play with your friends over Xbox live?
While I haven’t used Split Screen seriously in many years, I completely understand why so many people are over the top upset with the decision to remove it.
I’m a big supporter of 343i, I loved all aspects of Halo 4 and I’m loving just about everything I’m seeing from Halo 5. I tend to get annoyed with people coming up with stupid crap to support their claims that 343i is ruining Halo, but like I said, this is something I would gladly get behind them on.
Split-Screen play has been a big thing for Halo since the beginning, and it still is despite the massive decrease in people who use it often. For many, Halo Game Night at so and so’s house is a tradition, for others, Split-Screen is all they have to play these fantastic games with more than just themselves. Taking that away all of the sudden is just wrong, I understand and accept the reasoning to do it, but if I had the option to bring it back and drop the quality of the game, I would do it without hesitation.
There is already a thread on this topic.
> 2533274840212973;4:
> 1. Anecdotal evidence doesn’t lead to sound conclusions. I use split screen all the time with my family, friends, and in my dorm at college, but that’s no more valid than your experience never using it. What can be construed as proper evidence is the fact that multiple threads pop up all the time asking for split screen to make a return. That to me means that there are a lot of people who do want it.
> 2. Performance shouldn’t be a reason to cut it. It could play 60 fps outside of split screen and 30 fps inside it. And before anyone says this, physics aren’t tied to framerate; games stopped doing that a long time ago. If you think it’s impossible, look at the MCC. That’s what it does in h2a.
> 3. In response to your last question, yes I do need it. I prefer to play Halo locally, and when I’m at a friend’s house (or they are at mine), playing halo, smash, and rock band is usually done at some point. In fact, if smash was over xbl or something it would lose almost all of its charm, and rock band would be boring; in fact, unless I’m playing in competitive for halo, its not that fun playing alone, and it’s not nearly as fun playing over xbl with friends. But, that’s just me so take it with a grain of salt.
Very nicely put. Point number 1 is the foundation of every argument I’ve seen against those upset with the removal of splitscreen (remember, they confirmed it many times when it was originally dropped from 4 player to 2 player splitscreen - both Frank and Josh have been quoted on this).
I agree about the engine as well - if it is tied to framerate, it’s poor programming practice (and then I wonder why dedicated servers were not tapped to offload some issues with that instead of focusing on just drop in/out). Otherwise, the reasoning against splitscreen for fps due to the engine is just another lie. Either way, it’s no really a sufficient response to those unhappy with the cut.
The developers, over twitter, seem to be perfectly happy with seeing people not buy the game when they voice concerns over splitscreen, so it’s highly unlikely they will doing anything about it anyway. As a software dev myself, I can see why it happened. But it just means they really need to hit their mark with the trade-offs.
System link and split screen are different. A LOT of people, believe it or not, are not single childs living off their mom’s credit card. Many people play together and share a console. Those people have been playing Halo together on split screen and want to continue doing so. no one wants to buy 2 or even 3 more consoles for a single household to do something they have done for the last 10+ years. That’s ludicrous.
> 2535458386964330;5:
> > 2533274840212973;4:
> > 1. Anecdotal evidence doesn’t lead to sound conclusions. I use split screen all the time with my family, friends, and in my dorm at college, but that’s no more valid than your experience never using it. What can be construed as proper evidence is the fact that multiple threads pop up all the time asking for split screen to make a return. That to me means that there are a lot of people who do want it.
> > 2. Performance shouldn’t be a reason to cut it. It could play 60 fps outside of split screen and 30 fps inside it. And before anyone says this, physics aren’t tied to framerate; games stopped doing that a long time ago. If you think it’s impossible, look at the MCC. That’s what it does in h2a.
> > 3. In response to your last question, yes I do need it. I prefer to play Halo locally, and when I’m at a friend’s house (or they are at mine), playing halo, smash, and rock band is usually done at some point. In fact, if smash was over xbl or something it would lose almost all of its charm, and rock band would be boring; in fact, unless I’m playing in competitive for halo, its not that fun playing alone, and it’s not nearly as fun playing over xbl with friends. But, that’s just me so take it with a grain of salt.
>
>
> Very nicely put. Point number 1 is the foundation of every argument I’ve seen against those upset with the removal of splitscreen (remember, they confirmed it many times when it was originally dropped from 4 player to 2 player splitscreen - both Frank and Josh have been quoted on this).
>
> I agree about the engine as well - if it is tied to framerate, it’s poor programming practice (and then I wonder why dedicated servers were not tapped to offload some issues with that instead of focusing on just drop in/out). Otherwise, the reasoning against splitscreen for fps due to the engine is just another lie. Either way, it’s no really a sufficient response to those unhappy with the cut.
>
> The developers, over twitter, seem to be perfectly happy with seeing people not buy the game when they voice concerns over splitscreen, so it’s highly unlikely they will doing anything about it anyway. As a software dev myself, I can see why it happened. But it just means they really need to hit their mark with the trade-offs.
How is programming a FPS shooter with a heavy emphasis on multiplayer and co-op online gameplay, on 60 FPS poor programming practice?
I literally use splitscreen 99% of the time. Its called having a brother.
You think parents all over the world are going to buy two $500 consoles so thier children can play h5 lol?
No, people are just going to buy blops3.
> 2533274848599184;7:
> > 2535458386964330;5:
> > > 2533274840212973;4:
> > > 1. Anecdotal evidence doesn’t lead to sound conclusions. I use split screen all the time with my family, friends, and in my dorm at college, but that’s no more valid than your experience never using it. What can be construed as proper evidence is the fact that multiple threads pop up all the time asking for split screen to make a return. That to me means that there are a lot of people who do want it.
> > > 2. Performance shouldn’t be a reason to cut it. It could play 60 fps outside of split screen and 30 fps inside it. And before anyone says this, physics aren’t tied to framerate; games stopped doing that a long time ago. If you think it’s impossible, look at the MCC. That’s what it does in h2a.
> > > 3. In response to your last question, yes I do need it. I prefer to play Halo locally, and when I’m at a friend’s house (or they are at mine), playing halo, smash, and rock band is usually done at some point. In fact, if smash was over xbl or something it would lose almost all of its charm, and rock band would be boring; in fact, unless I’m playing in competitive for halo, its not that fun playing alone, and it’s not nearly as fun playing over xbl with friends. But, that’s just me so take it with a grain of salt.
> >
> >
> > Very nicely put. Point number 1 is the foundation of every argument I’ve seen against those upset with the removal of splitscreen (remember, they confirmed it many times when it was originally dropped from 4 player to 2 player splitscreen - both Frank and Josh have been quoted on this).
> >
> > I agree about the engine as well - if it is tied to framerate, it’s poor programming practice (and then I wonder why dedicated servers were not tapped to offload some issues with that instead of focusing on just drop in/out). Otherwise, the reasoning against splitscreen for fps due to the engine is just another lie. Either way, it’s no really a sufficient response to those unhappy with the cut.
> >
> > The developers, over twitter, seem to be perfectly happy with seeing people not buy the game when they voice concerns over splitscreen, so it’s highly unlikely they will doing anything about it anyway. As a software dev myself, I can see why it happened. But it just means they really need to hit their mark with the trade-offs.
>
>
> How is programming a FPS shooter with a heavy emphasis on multiplayer and co-op online gameplay, on 60 FPS poor programming practice?
It’s poor practice to build a game engine that is tied directly to the framerate. It is the primary reason that the devs have given as the reason for the splitscreen removal, insisting that the game MUST run at 60fps or it will not function properly in game (physics/scripting/etc).
> 2533274848599184;7:
> > 2535458386964330;5:
> > > 2533274840212973;4:
> > > 1. Anecdotal evidence doesn’t lead to sound conclusions. I use split screen all the time with my family, friends, and in my dorm at college, but that’s no more valid than your experience never using it. What can be construed as proper evidence is the fact that multiple threads pop up all the time asking for split screen to make a return. That to me means that there are a lot of people who do want it.
> > > 2. Performance shouldn’t be a reason to cut it. It could play 60 fps outside of split screen and 30 fps inside it. And before anyone says this, physics aren’t tied to framerate; games stopped doing that a long time ago. If you think it’s impossible, look at the MCC. That’s what it does in h2a.
> > > 3. In response to your last question, yes I do need it. I prefer to play Halo locally, and when I’m at a friend’s house (or they are at mine), playing halo, smash, and rock band is usually done at some point. In fact, if smash was over xbl or something it would lose almost all of its charm, and rock band would be boring; in fact, unless I’m playing in competitive for halo, its not that fun playing alone, and it’s not nearly as fun playing over xbl with friends. But, that’s just me so take it with a grain of salt.
> >
> >
> > Very nicely put. Point number 1 is the foundation of every argument I’ve seen against those upset with the removal of splitscreen (remember, they confirmed it many times when it was originally dropped from 4 player to 2 player splitscreen - both Frank and Josh have been quoted on this).
> >
> > I agree about the engine as well - if it is tied to framerate, it’s poor programming practice (and then I wonder why dedicated servers were not tapped to offload some issues with that instead of focusing on just drop in/out). Otherwise, the reasoning against splitscreen for fps due to the engine is just another lie. Either way, it’s no really a sufficient response to those unhappy with the cut.
> >
> > The developers, over twitter, seem to be perfectly happy with seeing people not buy the game when they voice concerns over splitscreen, so it’s highly unlikely they will doing anything about it anyway. As a software dev myself, I can see why it happened. But it just means they really need to hit their mark with the trade-offs.
>
>
> How is programming a FPS shooter with a heavy emphasis on multiplayer and co-op online gameplay, on 60 FPS poor programming practice?
He means making the physics and scripts based on framerate. People stopped doing it a long time ago (think deus ex or doom/quake era)
Use the official thread please.