When I play any team playlist I always get stuck playing one sided maps. Take btb for example, exile looks at first sight it should be even but after a while you notice one side gets banchee and goth every start. The other side there is a scorpion but it always gets blown up by grenades + the goth and the banchee. On vortex one side gets a wraith and the other gets nothing. This is why? tactical advantage? Ya ill take the side with the wraith every time because the wraith is way OP on vortex and only one side gets one.
In smaller team maps there is complex which everyone knows the error there if they played ctf on it. Complex multi flag is just a joke. Then there is abandon one side gets the high ground with tons of cover and the other spawns in a basically open area with huge lines of sight. Complex and abandon have the same problem. I cant see how any of these maps are fare for both teams and I thing there should a balanced fix to them in the very next TU.
Some of the maps just need one sided objective but others are just set up with bad vehical spawns or bad starting spawns. These spawns need a balanced fix soon.