Why so many one sided maps? not fare at all.

When I play any team playlist I always get stuck playing one sided maps. Take btb for example, exile looks at first sight it should be even but after a while you notice one side gets banchee and goth every start. The other side there is a scorpion but it always gets blown up by grenades + the goth and the banchee. On vortex one side gets a wraith and the other gets nothing. This is why? tactical advantage? Ya ill take the side with the wraith every time because the wraith is way OP on vortex and only one side gets one.

In smaller team maps there is complex which everyone knows the error there if they played ctf on it. Complex multi flag is just a joke. Then there is abandon one side gets the high ground with tons of cover and the other spawns in a basically open area with huge lines of sight. Complex and abandon have the same problem. I cant see how any of these maps are fare for both teams and I thing there should a balanced fix to them in the very next TU.

Some of the maps just need one sided objective but others are just set up with bad vehical spawns or bad starting spawns. These spawns need a balanced fix soon.

guess everyone agrees since there is nothing to say…

just stating the obvious…

It’s gauss… Not goth… And the banshee is actually accessed by red easier… Everyone just b-lines it for the tank and forgets about it.

Fair*

Xerosum

thanks i couldnt remember the spelling.
regardless the gauss on exile always dominates all.

Unless you one shot it with a tank or rockets…

Or emp it then plasma 'nade it…

Or concussion rifle it and forcibly eject it…

Or snipe the gunner…

xerosum

in evenly matched team games
tank blowsup every start.

gauss never gets close enough to emp/p nad or concussion or rocket

you can camo snipe the gunner but they just get a new gunner.

The gauss with a good driver and gunner gets at least 10-50 killson exile. tank gets 0 banchee might get 2-3 because no one gos for it. in team matches. completely unbalanced map.