Why so many BRs?

I’d say out of a standard 4v4 game of infinity slayer, 6 people are using the battle rifle. It basically all I see. All the other guns are just as good, so what gives? I’ve been on an assault rifle kick lately myself.

People use the br because it’s a constant 4-6 shot kill in the hands of the gen pop.
That and it can zoom.
Just take it as info on your opponent. I doubt they expect an auto in the face or a carbine to show up.

Because people enjoy using it.

BR and AR are the best weapons for 4v4 because most engagements are close-med range on regular slayer maps. I’ve been playing a lot of CTF and all I see is DMRs and LRs.

Its how H4 was built. Certain weapons are better for certain situations.

I find it to be a very good weapon in a 4v4 game. I felt the same way pre weapon tuning as well.

> People use the br because it’s a constant 4-6 shot kill in the hands of the gen pop.
> That and it can zoom.
> Just take it as info on your opponent. I doubt they expect an auto in the face or a carbine to show up.

That is precisly what I do funny you should say that. I wall hug and lurk around corners with an automatic and fire it up in their face as soon as they get to close. Gets em every time. There is nothing more funny and satisfying than surprising a BR guy with an auto and watching them jump into the air crouching as they try to avoid inevitable death.

> I’d say out of a standard 4v4 game of infinity slayer, 6 people are using the battle rifle. It basically all I see. All the other guns are just as good, so what gives? I’ve been on an assault rifle kick lately myself.

Is it really that difficult to comprehend that most people want to use the weapon that has the fastest time-to-kill?

because its pretty easy to use and pretty forgiving on shots, granted its also pretty competitive, so that’s why I like it

> I’d say out of a standard 4v4 game of infinity slayer, 6 people are using the battle rifle. It basically all I see. All the other guns are just as good, so what gives? I’ve been on an assault rifle kick lately myself.

Then you might wanna check out Legendary Slayer. Especially before they change from AR only starts.

I agree in some cases that it is idiotic how many people use the BR now. Granted it is my favorite weapon and granted I have almost 12k kills with it, but it is way OP now because of the tuning done to it. It is more about who can get the first shot off now rather than who can keep their aim straight while trying to throw their opponent off. I have actually had to stop playing Team Slayer now because you really can’t use any weapon but the BR anymore because EVERYONE IS USING IT. You used to be able to out gun a DMR in Team Slayer with a BR easily, but now unless you jump someone with an AR you end up getting gunned down any time you enter combat buy the BR. The BR was better back when it was it’s classic 5 shot kill. If 343 really wants to balance the DMR and the BR, set the DMR’s bloom back to AROUND Reach’s so it becomes more about pacing your shots at longer ranges and set the BR’s damage down. That would fix it for Team Slayer, for BTB why don’t they reduce the BR’s spread enough so it has SOME long range ability, more like Halo 3’s in that case. But I can tell you that SOMETHING needs to be done about this because I haven’t played Team Slayer since a few days after the update because it was so OP.

So what’s the definition of “OP” then? If a weapon can kill faster than other weapons, does that make it OP?

it can kill fast, but my issue is that nothing can stand up to it on smaller maps. it takes 4 trigger pulls with your sights on someone’s head to kill them. Back when it was a 5 shot kill in the time it took to get those shots off at mid range AR and DMR users had an almost equal chance to kill you. Now you pretty much have to ambush someone who has a BR to kill them. look at Halo 3’s BR, it is pretty well balanced against the AR and the carbine. It balances well against other weapons. But now you just need to pull the trigger 4 times and you get a kill, there isn’t much skill in that. Unless you hit them from behind or shoot first with your BR the guy with the BR almost always wins. It doesn’t balance.

So because the Saw can out gun you from close range if you spray and pray or mid range with 5-6 short bursts does that not make it OP. If one weapon can dominate all the other loadout choices good in that playlist does that not make it OP? If your first choice is something because you know that it can outgun the other weapons at the common range for that map does that not make it OP?

That’s because it’s overall easier and more versatile to use than the other PLW’s. The carbine requires you to shoot fast (and is thus more forgiving for missed shots), and for some reason the LR is incredibly underused. The DMR is a little harder to use than the BR because if you miss one shot, you’re probably going to die. As for the automatics, I don’t think most people like being restricted to such a short range. However, none of this can be translated to “the BR is OP/the easiest weapon ever”.

I’ve never been the biggest fan of it anyway. Carbine and LR for the win.

> I agree in some cases that it is idiotic how many people use the BR now. Granted it is my favorite weapon and granted I have almost 12k kills with it, but it is way OP now because of the tuning done to it. <mark>It is more about who can get the first shot off now rather than who can keep their aim straight while trying to throw their opponent off.</mark> I have actually had to stop playing Team Slayer now because you really can’t use any weapon but the BR anymore because EVERYONE IS USING IT. You used to be able to out gun a DMR in Team Slayer with a BR easily, but now unless you jump someone with an AR you end up getting gunned down any time you enter combat buy the BR. <mark>The BR was better back when it was it’s classic 5 shot kill</mark>. If 343 really wants to balance the DMR and the BR, <mark>set the DMR’s bloom back to AROUND Reach’s</mark> so it becomes more about pacing your shots at longer ranges and set the BR’s damage down. That would fix it for Team Slayer, for BTB why don’t they reduce the BR’s spread <mark>enough so it has SOME long range ability, more like Halo 3’</mark>s in that case. But I can tell you that SOMETHING needs to be done about this because I haven’t played Team Slayer since a few days after the update because it was so OP.

Seriously? I can’t. Any of these highlighted portions.

  1. No. It’s about positioning. If you both are in an open portion of the map, sure, it’s about the first shot, but if you play smarter, you’ll be in a position where you can back down and not be a sitting duck.

  2. The classic BR WAS A FOUR SHOT KILL. Not a five shot. You also seem to be forgetting that the current kill time for the 4-shot BR in Halo 4 is slightly longer than it was in post-update Halo 2.

  3. The biggest complaints in Reach were Armor Abilities and Bloom, but I think bloom took the cake. Bringing back bloom of that level would piss off every single member of the Halo community and make everyone stop playing.

  4. Long range ability? Halo 3 BR??? What game did you play??? The spread on the H3 BR was smaller, but there was also less auto-aim and magnetism, especially at long range. The map Valhalla/Ragnarok worked in Halo 3 because you didn’t have the ability to shoot somebody 3/4 of the way across the map with a spawn weapon (like the DMR and Lightrifle). Previous Halo titles purposefully made long range combat difficult, simply so that people wouldn’t camp in a corner, and there was the ability to actually move across the map. In Halo 3, you might take a few shots from the enemy team by running over the top middle hill on Valhalla, but if you found cover in a reasonable time, you would be fine. In Halo 4, you are roasted by shots from everyone everywhere if you peek out much. Halo 4 is the most long-range dominant Halo of all time.

4a) Why are you complaining about the BR being OP, then wanting it to be better at long range? It’s too good, so we should buff it???

> it can kill fast, but my issue is that nothing can stand up to it on smaller maps. it takes 4 trigger pulls with your sights on someone’s head to kill them. Back when it was a 5 shot kill in the time it took to get those shots off at mid range AR and DMR users had an almost equal chance to kill you. Now you pretty much have to ambush someone who has a BR to kill them. look at Halo 3’s BR, it is pretty well balanced against the AR and the carbine. It balances well against other weapons. But now you just need to pull the trigger 4 times and you get a kill, there isn’t much skill in that. Unless you hit them from behind or shoot first with your BR the guy with the BR almost always wins. It doesn’t balance.

Halo 3’s BR was a 4-shot and easily beat AR users. AR only beat BR at melee range.

> So because the Saw can out gun you from close range if you spray and pray or mid range with 5-6 short bursts does that not make it OP. If one weapon can dominate all the other loadout choices good in that playlist does that not make it OP? If your first choice is something because you know that it can outgun the other weapons at the common range for that map does that not make it OP?

So the only way we can balance weapons is if we give them all the same time-to-kill?

The BR isn’t OP at all. You can easily chop it down with an AR at close range. Of you spawn with an AR as your primary in Halo then you’re doing it wrong unless you don’t have a choice of course.

> The BR isn’t OP at all. You can easily chop it down with an AR at close range. Of you spawn with an AR as your primary in Halo then you’re doing it wrong unless you don’t have a choice of course.

Assuming you can get in close range, it needs a RoF nerf

> [/Seriously? I can’t. Any of these highlighted portions.
>
> 1) No. It’s about positioning. If you both are in an open portion of the map, sure, it’s about the first shot, but if you play smarter, you’ll be in a position where you can back down and not be a sitting duck.
>
> 2) The classic BR WAS A FOUR SHOT KILL. Not a five shot. You also seem to be forgetting that the current kill time for the 4-shot BR in Halo 4 is slightly longer than it was in post-update Halo 2.
>
> 3) The biggest complaints in Reach were Armor Abilities and Bloom, but I think bloom took the cake. Bringing back bloom of that level would piss off every single member of the Halo community and make everyone stop playing.
>
> 4) Long range ability? Halo 3 BR??? What game did you play??? The spread on the H3 BR was smaller, but there was also less auto-aim and magnetism, especially at long range. The map Valhalla/Ragnarok worked in Halo 3 because you didn’t have the ability to shoot somebody 3/4 of the way across the map with a spawn weapon (like the DMR and Lightrifle). Previous Halo titles purposefully made long range combat difficult, simply so that people wouldn’t camp in a corner, and there was the ability to actually move across the map. In Halo 3, you might take a few shots from the enemy team by running over the top middle hill on Valhalla, but if you found cover in a reasonable time, you would be fine. In Halo 4, you are roasted by shots from everyone everywhere if you peek out much. Halo 4 is the most long-range dominant Halo of all time.
>
> 4a) Why are you complaining about the BR being OP, then wanting it to be better at long range? It’s too good, so we should buff it???quote]
>
> I will admit, you have a point there in 4a. Most of what I was saying was stuff I was typing as a friend gave his point and going back and reading it made me feel stupid for quoting him. So I will apologize for some of that. Some of it was mine, so was a friend’s. In the future HE can post HIS OWN stuff on HIS PROFILE. In terms of use however what I meant to say was that the BR is good in too many situations. If it had a lower rate of fire, or a lower damage setting it would even out the times where it would be better than others. While somethings need to have different kill times they cannot have kill times that exceed to kill times of others by too great an amount. In my opinion the DMR is fairly good now, maybe to make up for the chance of a missed shot they could up the rate of fire a slight degree. But each ranged weapon needs some form of balance, The Carbine is fast and accurate but not the best in terms of power, the DMR is very accurate but will screw you if your aim is off in a firefight, but the BR cannot be a fast accurate and powerful weapon all at the same time. Doing this just makes it all that much harder to use the other weapons against it. How would it be fair for someone who is great with the DMR to suddenly not be able to kill a BR user? Should he be forced to change his weapon skill set to something unfamiliar to him or should he have an equal chance to kill his quarry? While Halo is an arena based game that involves strategy, things need to be SOMEWHAT balanced in order for gameplay to be smooth. Especially with Ordnance since with in a short amount of time you can trade a loadout choice for a Power Weapon. So I will say that my opinion is is that if the player is going to have the choice of multiple weapons they need to be good in different situations. I really don’t want to see the BR become the new Reach DMR in which it is the only weapon anyone ever uses because it is good at all ranges.

I think the BR needs to go back to the halo 3 projectile system. The current BR is still way to good at a longer range.