> Halo 4 brought in many features, such as Personal Ordnance and a big loadout feature, that were supposed to help new players. Instead, they drove most new players and old players away from the game as it ended up being a complicated mess that didn’t attract either side. Instead of helping them, they frustrated them, causing players to more than likely not return to the game.
Everyone assumes that 343i added these new features to “cater to n00bs” and “help new players”, but I seriously doubt that was the primary motivation behind the ones you list. Aim assist, going to hitscan but retaining bullet magnetism, and slowing movement helps new players . . . adding a bunch of complexity with weapons, AAs, and perks does the opposite. The features you mention were likely added to try to get crossover interest from other shooters, which have features that are similar in concept.
POD was a bad idea. It doesn’t help new players, either. All it does is give the better players better weapons to kill the new players faster. So if that was the idea behind it, it failed. I don’t think that was the intent. The intent was simply to reward good play with better weapons as a type of mini gun-game because those features are favorably received in other shooters. Regardless of their intent, POD was a bad idea. I hope it does not hang around for H5. To be honest, I really doubt they keep that feature. I think it will disappear.
Loadouts, though, have nothing to do with “helping new players”. Loadouts were provided to allow people to choose how they wanted to play and to support commendation attainment. There were three mistakes here: first, loadouts included weapons that should not have been included (namely, PP, PG, BS, and perhaps DMR and LR). Second, the added customization with all of the perks and AAs was excessive (8 * 10 * 13 = 1,024 total combinations for AAs / perks). This doesn’t help new players . . . it bewilders them. Third, the commendation setup was lazy, especially when it came to weapon kills. Loadouts were almost certainly an attempt to get crossover from other FPSs where customization is a standard expectation. It certainly wasn’t there to “help” new players.
Prior to the release of H4, Frank O’Connor went on record saying they hired people who hated Halo in an effort to improve it. He did not say (and they did not hire) people who were complete ignoramuses with respect to the shooter genre. They hired people who wanted to bring features from other games (that they enjoyed) to supplement Halo’s gameplay (that they did not enjoy). This was an attempt to expand the fan base. It failed, and I expect they will jettison or gut many of those features. Helping new players is a separate issue.
> 343’s idea to dumb down players doesn’t work. If they wanted to solve the problem of players not UNDERSTANDING what to do in this game, they need to make LEARNING the game easier. This can be accomplished with Training modes, tutorials, AI controlled opponents, and so on, in-game to explain why doing things a certain way is important.
Again, I don’t think the items to which you object were “dumbing” down Halo. Those items - due to their complexity - likely made understanding the game more difficult for brand-new players while simultaneously disrupting the expected gameplay for the returning players.
With that said, I fully support the ideas you list for helping new players. Those are good ideas and I hope that 343i is already implementing them.
> Introduce mechanics that don’t conflict with the game everyone is familiar with ands you can expand the audience better than what 343 attempted to do. You want more players? Give them knowledge of how to play the game so they can start enjoying the game earlier and the game will better as a whole. Better matches, better que times, more likely to get DLC purchased and so on.
I could not agree more (except that I want them to get their DLC revenue from something other than MP maps).