> > Halo has always been about out skilling your opponent to gain the advantage of a certain weapon, AA’s and load outs stop this.
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> I used to have to work so hard to instantly grab an SMG next to my base at round start on The Pit, then keep doing it every 30 seconds or less while my average life was around the same time. It was such a highly contested item too, to the point my teammates would call out every time someone took one and watch the enemy’s SMG spawn to record every time the enemy grabbed one. It’s not like anyone ever grabbed one without it being noticed, how chaotic and unpredictable would that be. And what a giant advantage that specific weapon gave me. It would be such a tragedy to let an SMG fall in enemy hands, good thing we always stopped by their base every thirty seconds to prevent that from happening.
>
> Thank god loadouts didn’t exist to break this highly competitive, predictable, and strategic method of weapon acquiring in Halo 3. Except people still commonly had a niche weapon that you could hardly predict or prevent them from acquiring that had almost no effect on the match regardless of being randomly obtained or not.
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> Frankly if you’re so -Yoink!- about preventing asymmetric gameplay why even let people gain a different gun to begin with? What’s the difference if someone spawned or grabbed an SMG if they have still have one while you don’t? Isn’t it ‘unfair’ in an actual fight either way? Why have more than one gun in the game if it potentially leads to a battle where both players aren’t the same? Why are loadouts taboo but power weapons acceptable when power weapons give even more supreme advantages and make players even more disparate in effectiveness? Because you have to “earn” them by killing some people one time so you can grab them?
This is one of the very, VERY few counters to my side that has made me think. A very good rebuttal.
I still prefer zero loadouts, but that was one of the best responses I’ve read here.
Yes, we don’t know when the other team has grabbed an insignificant weapon 99% of the time, but the person still had to go out of their way or do something in order to obtain that difference.
Still. Well done.