Why should 343i go backwards with Multiplayer

Why should they? Isn’t a new game supposed to have addition rather than subtraction? If you honestly think taking away AA’s and Loadouts are going to save Halo, you’re wrong.

This is my idea for what 343i could do to please both audiences.

Just like Halo 3, have a social and ranked playlist. For ranked playlist you could have a Halo 3 1-50 True Skill system. And that rank is marked as your RANKED Playlist Rank. Make the gametypes in this playlist like “classic” Halo, where you have no loadouts, no AA’s, no ordnance.

For Social, have a Social rank, or “SR” but instead of Spartan Rank it could stand for “Social Rank”. Have the rank like Reach and Halo 4’s credit system. And have any new additions like AA’s, Loadouts, ordnance. This is a way to possibly please both types of Halo players.

Obviously this idea isn’t perfect, there probably are flaws in it, but there needs to be some way to please both sides. I mean we can’t expect 343i to just remove every addition they have made just because most of us love Halo 3 and 2 more than the new games.

Another idea, please fix the menu system, just…please.

> Why should they? Isn’t a new game supposed to have addition rather than subtraction?

A new game is usually expected to be an improvement over the last game. Leaving in flawed items solves nothing but makes the overall experience worse.

I like hitmarkers because I consider them an improvement, not just because they are a “new addition”.

> but there needs to be some way to please both sides

Every successful game has a focused direction. I’d go as far to say every successful product does. If a game tries to do too many different things its most likely going to be mediocre at all of them.

There are modern things that aren’t compatible with classic gameplay, at least in their current form.

> I mean we can’t expect 343i to just remove every addition they have made just because most of us love Halo 3 and 2 more than the new games.

Why not exactly?

> I mean we can’t expect 343i to just remove every addition they have made just because most of us love Halo 3 and 2 more than the new games.

> Why not exactly?

Why just throw it in the trash when you could improve on it and make it work?

> Why just throw it in the trash when you could improve on it and make it work?

Because some things simply don’t work or don’t benefit the game.

Let’s assume Halo 5 has Counter-Strikes movement-based inaccuracy, where you are only accurate when standing still. Yet Halo is a game about shooting while moving.

Do we “fix” this feature? It’s unfixable, it inherently goes against what the game is about. So we remove it.

Recyclables belong in the recycle bin, trash belongs in the garbage can.

I think they should take all the perks and custom loadouts and put them in single player and firefight instead, because they simply don’t work in multiplayer. Also sprint needs to be removed entirely and armor abilities should be placed on the map.

Well I guess it depends on how you look at it. You say halo 4 is halo moving forward and I say its halo going sideways.

so really, going backwards will get halo going forward again.

i just went on a major rant that taken so long to type, i maxed out character limit only for the post to not go through /////////wrists

however paraphrasing

halo 4 additions add imbalance and randomness, some features are just poor, others could be implemented differently.

i would explain what features i’m talking about why they are imbalanced and random and how to fix, however my post didn’t go through so cbf

there seems to be a stigma for removing features and the word classic halo however PoDs, ordnance, perks, flinch, universal sprint and customizable loadouts are the only major separation between it and classic halo

there should be added features however these features shouldn’t change the pace or the key features that have been established and upheld within the game for eleven years, the thing that gives halo multiplayer its identity

if adding imbalance and randomness at the cost of competition, strategy, variety, certainty and proficiency make halo modern then what makes modern halo better?

For the love of god, you’re not a fan of Halo, go play Call of Duty.

I don’t like to use words “going backwards” when thinking of my ideal Halo 5.

My ideal Halo 5 would be taking every past Halo into account and take what works and what could potentially work if fixed and then add new things that could work and hopefully you’ll end up with a product that works and also has it’s own identity and not a mish-mash of things other Halo games were trying to accomplish.

It’s just that a Halo that works doesn’t seem to have a lot that it can take from Halo 4 but there’s a lot that it can take from 2 and 3.

Examples of things that do work:

-Grenades.

-Master Chief.

-Theater.

Things that could work:

-Load outs.

-Social-Competitive split.

-Campaign with two playable characters.

Things that don’t work:

-PODs as a standard setting across the playlist.

-Armor lock that can’t be countered.

-Armor mods that take away standard player traits and can’t be seen by other players.

All my own opinion of course.

I’m with OP. Do I at least get a bandanna to wear before the firing team?

Details have been provided numerous times, but to answer your question simply, OP: because it’s better.

> i just went on a major rant that taken so long to type, i maxed out character limit only for the post to not go through /////////wrists

As a failsafe for that event, I’ve made a habit of highlighting and copying my entire post before previewing it or posting it.

going backwards when you are already going backwards means you are going forwards

It’s such a stupid argument, too.
What makes perks a ‘step forward’?
What exactly is forward about random selectable options?
As mentioned, it’s a lateral move, and one for the worse.
It’s not like it’s a new technology that couldn’t be done on Nintendo 64.

> > Why should they? Isn’t a new game supposed to have addition rather than subtraction?
>
> A new game is usually expected to be an improvement over the last game. Leaving in flawed items solves nothing but makes the overall experience worse.
>
> I like hitmarkers because I consider them an improvement, not just because they are a “new addition”.
>
>
>
> > but there needs to be some way to please both sides
>
> Every successful game has a focused direction. I’d go as far to say every successful product does. If a game tries to do too many different things its most likely going to be mediocre at all of them.
>
> There are modern things that aren’t compatible with classic gameplay, at least in their current form.
>
>
>
> > I mean we can’t expect 343i to just remove every addition they have made just because most of us love Halo 3 and 2 more than the new games.
>
> Why not exactly?

> > Why just throw it in the trash when you could improve on it and make it work?
>
> Because some things simply don’t work or don’t benefit the game.
>
> Let’s assume Halo 5 has Counter-Strikes movement-based inaccuracy, where you are only accurate when standing still. Yet Halo is a game about shooting while moving.
>
> Do we “fix” this feature? It’s unfixable, it inherently goes against what the game is about. So we remove it.
>
> Recyclables belong in the recycle bin, trash belongs in the garbage can.

Agree 100 with all this

> Why should they? Isn’t a new game supposed to have addition rather than subtraction?

I don’t see what is so ‘forward’ about doing a straight copy/paste from a rival franchise, just so they can make Halo a “modern”, generic shooter. Something that i guarantee nobody asked for, nor wanted.

> I mean we can’t expect 343i to just remove every addition they have made just because most of us love Halo 3 and 2 more than the new games.

Sure we can. Just as easily as they were added in, they can be removed again.

> Why should they? Isn’t a new game supposed to have addition rather than subtraction? If you honestly think taking away AA’s and Loadouts are going to save Halo, you’re wrong.
>
> This is my idea for what 343i could do to please both audiences.
>
> Just like Halo 3, have a social and ranked playlist. For ranked playlist you could have a Halo 3 1-50 True Skill system. And that rank is marked as your RANKED Playlist Rank. Make the gametypes in this playlist like “classic” Halo, where you have no loadouts, no AA’s, no ordnance.
>
> For Social, have a Social rank, or “SR” but instead of Spartan Rank it could stand for “Social Rank”. Have the rank like Reach and Halo 4’s credit system. And have any new additions like AA’s, Loadouts, ordnance. This is a way to possibly please both types of Halo players.
>
> Obviously this idea isn’t perfect, there probably are flaws in it, <mark>but there needs to be some way to please both sides</mark>. I mean we can’t expect 343i to just remove every addition they have made just because most of us love Halo 3 and 2 more than the new games.
>
> Another idea, please fix the menu system, just…please.

You can’t please everyone. There is no, “oh if we design Halo like this almost EVERYONE will like it.” Simply taking away AA’s and load outs by itself won’t save Halo. Taking them away and implementing something new that works better without effecting Halos classic feel will save the game. Halo 3 is my favorite game of all time but I don’t just want an HD Halo 3 called Halo 5, I want a NEW Halo game that feels like a Halo game. Im sick of class based shooters, progressions systems, and unequal starts. I am all for change, as long as the change pushes the series classic feel forward instead of backwards.

Ranked playlists and classic settings, that’s not going backwards, it’s going to what works. There are things that made halo, halo, and those aren’t around anymore. The map quality, the feel when you play, classic weapons like the plasma rifle and SMG, even something as simple as the menu and changing your appearance in the menu. The sound of the beep when a game starts.

all i can say is no one would be able to make a multiplayer under the halo name that people wont complain about.

changing things make one group complain, and returning things to halo 3 style will upset another group.

bungie has destiny now so they can make a whole new multiplayer experience without and criticism of how its not like a previous version.
respawn, former members of infinity ward came up with titanfall, imagine how cod players would have reacted if they tried adding that rather than the rinse and repeat online they have.

titanfall has been well received, and from what ive heard, destiny is going down well to

personally i like the additions they are making, its keeps changing the playstyle rather than same thing again, with updated graphics and new maps.
if i wanted to a game like halo 3 again then id go on halo 3

> all i can say is no one would be able to make a multiplayer under the halo name that people wont complain about.
>
> changing things make one group complain, and returning things to halo 3 style will upset another group.
>
> bungie has destiny now so they can make a whole new multiplayer experience without and criticism of how its not like a previous version.
> respawn, former members of infinity ward came up with titanfall, imagine how cod players would have reacted if they tried adding that rather than the rinse and repeat online they have.
>
> titanfall has been well received, and from what ive heard, destiny is going down well to
>
> personally i like the additions they are making, its keeps changing the playstyle rather than same thing again, with updated graphics and new maps.
> if i wanted to a game like halo 3 again then id go on halo 3

You contradicted yourself.
Respawn created a NEW franchise. Their ideas wouldn’t be COD, and if they named it COD, COD fans would’ve been justifiably upset.
Halo 4 should’ve been a different game, either by name, or by gameplay.