I understand the implementation and importance of REQ packs, but there’s a certain aspect about it that makes me want to throw my TV out the window. Every game you play, you get a minuscule amount of REQ points. Even the so called, “boosts” only get you 2,500 REQ points extra at the best, when the gold packs you actually want require 30 minutes (That means an hour, including the average wait times.) of gameplay!. Anyway, the aspect I was talking about is the broken system of randomized REQ packs. While they, “mix things up.” it doesn’t truly allow us to get what we want, or even offer a fun challenge. Anyway, here’s my list of arguments for why REQ packs should be less randomized, or at least less expensive.
#1: Too much time spent for getting what you actually want.
I swear… it takes an hour just to get one little gold pack. After all that work, I expect to be rewarded with something decent. Let’s say that I want a helmet. There’s no other way, than REQs that I can get it. So, because I want that helmet, I grind on the game for weeks. I end up with 34 gold packs (I recorded it, by the way. - YouTube 45 hours of gameplay got me all these packs. All, didn’t have what I wanted.) and I didn’t get that helmet I spent 45 hours on the game for. Instead, I get 6 warzone items that I don’t even use. One weapon that I might use, which I will probably die before I get to use it. God forbid, I get something other than needlers or gungooses. But the warzone items I get (Every single one of them) would only last me a few minutes of gameplay.
#2: Why are the randomized packs sold for so much real-life money?
Remember how I was talking about the 34 gold packs, above? Yeah, imagine actually paying for that in REAL MONEY! I understand the need for randomization in the packs to make the game balanced, but if I spend 100 dollars, (I didn’t actually do it, I’m just straw-manning this) why would I not get the helmet I wanted? It’s not a like a cosmetic item would give me an in-game advantage. The poetic part about this deal, is that Halo 5 players are deterred from ever using micro-transactions because of the uncertainty in the packs. Why would any reasonable person buy these with real world money when there’s a 99.98% chance (Not an exaggeration! Derived from number of unlock-able items in-game.) you won’t get what you wanted.
#3: Why are REQ packs the only possible way you can get anything?
Okay, seriously. Why can’t I just spend points for what I actually want? Even if the things I wanted were ridiculously expensive (100,000 points for a Legendary helmet) I would still like the option to buy it. Implementing a feature like this would actually garner more Halo fans, because they actually would be playing for something. This argument speaks for itself, because of how easy a feature like this can be implemented, and how many people support this idea.
Okay, so there you have it folks. There’s my rant/argument of why I think REQ packs should be less randomized, or at least less expensive. Please comment your thoughts on this.
MY SUGGESTION IS TO MAKE REQ POINTS MORE AVAILABLE!