My question is simple, and I’m a little bit frustrated about the fact which the repulsor impact my average shoot precision…
For me, precision is something important, and I don’t want to use mecanism which impact it… I mean, repulsor, or other specs, should not count into precision!
If the use of the Repulser counts towards accuracy, that’s insane.
And they should allow the Repulser to have a secondary mode like the Jackal Shield. In fact, if every piece of Equipment had a secondary mode, that would add some much needed depth to gameplay…
Grapple-shot: Could have the stun mode or be used as a one shot wrist mounted “Harpoon” weapon
Repulser: Secondary Function that can be like a Jackal Shield, absorbing damage like a Plasma Pistol Burst, three bursts from the Pulse Rifle, one Sniper Bullet, the Brute Harpoon Gun etc
Launchable Sensor: Should be able to be used from your wrist to expand Motion Sensor Range, at the cost of the player being visible to enemy players
Thruster: Alternate mode would be the Jetpack from Previous Halo games
Overshield: Activating while In or Near a Vehicle applies the Shield to the Whole Vehicle and it’s occupants
Active Camo: Alternate Mode allows the player to throw it, which sends out a temporary puff of smoke and a Flash like a Flash Grenade to allow player to Escape a firefight. Flash and Smoke doesn’t “Stun” Enemy but partially obscures vision from the Brightness for a few seconds.
Repulsor already has an insane amount of various uses in various combos with terrain, grenades, weapons, against enemy rockets and grenades, to push people away, etc.
As for shooting precision, I don’t understand the stat. Neither the number of bullets shot and hit. It seems to show quite weird values sometimes.