I’m really excited for halo 4 but I don’t understand why firefight has to be left out. I know it is being replaced by Spartan Ops which sounds interesting and fun, but why not just leave such a fun game mode in the game.
Is the reason for removing firefight, have something to do with disk space?
What are your thoughts on Spartan Ops and the replacement of firefight.
Because there was no large fanbase for it, FF was just there, I wanted it to continue since I thought it had potential but in the end I think this is a good move by 343 because they can now focus on Spartan Ops which looks amazing anyway.
I see what you mean, but firefight can be so enjoyable at times and who knows the enemy in halo 4 could have been interesting in firefight and I would to have liked to have seen flood fight.
Im glad that it’s at least being replaced with Spartan Ops.
Because people think only Firefight Arcade exists in Halo Reach and they only use it to boost up their rank. Yesterday I saw an Inheritor with 2000 kills and 7000 deaths in matchmaking, while having half a million kills in Firefight where he/she spent more than 90% of his/her time.
I think there will be some missions in Spartan Ops that will feel like a Firefight. Maybe there’s a mission where the Covenant or new enemy is invading your base with hundreds of forces or you have to protect some kind of installation.
They may not have been able to get both of them going at once in time for release.
Plus, if Spartan IVs are going to meet up with John in the campaign, it’ll give them a great opportunity to make a good story out of it.
I’m a bit more interested in the Spartan Ops deal than Firefight to be honest. Unless I’m just killing time for friends to get online, I’m not really playing it.
> Because people think only Firefight Arcade exists in Halo Reach and they only use it to boost up their rank. Yesterday I saw an Inheritor with 2000 kills and 7000 deaths in matchmaking, while having half a million kills in Firefight where he/she spent more than 90% of his/her time.
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> I think there will be some missions in Spartan Ops that will feel like a Firefight.
> Maybe there’s a mission where the Covenant or new enemy is invading your base with hundreds of forces or you have to protect some kind of installation.
The original intent for the Military rank is that no matter what you do, the amount of time spent in anything will get you something. It never was meant to be a sign of skill.
If there was a reason they cut it, boosting a rank that doesn’t have a meaning when playing competetive matchmaking isn’t one of them.
> I’m a bit more interested in the Spartan Ops deal than Firefight to be honest. Unless I’m just killing time for friends to get online, I’m not really playing it.
Now that I think about it I guess I only really play firefight when waiting for friends to come online or to maybe complete a daily challange.
Firefight died in Reach (I only play it these days so I can get Zealot armor. I take advantage of every offline challenge) and it’s always been AI knowing your location and having only swarming behavior. Quite uninteresting.
We need more CE esque encounters where the player initially has the advantage: sneaking past enemies, quietly clearing a room of enemies, plowing through hordes of enemies. All this could be done unscathed but make one single mistake and you’re toast (although there is still a chance of adapting and surviving).
I have a pretty good feeling that some aspects of Firefight will appear in Spartan Ops, so I wouldn’t really worry about it much.
But as to have pure Firefight mode, I think it got stale for a lot of people. And especially with Firefight Arcade it pretty much takes all the challenge away and just turned to another bout of credit farming. It’s kind of a shame because I was thinking of quite a few ideas for what could make Firefight a better experience, but oh well. Maybe it’ll be brought back in DLC or Halo 5 if fan want it enough.
Firefight was broken in Reach. The maps was terrible, but that could have been easily fixed in Halo 4 I guess, just make better maps. It was mostly used to farm cR, not many played it because it was fun.
I just don’t think Firefight works in matchmaking, people don’t work together they just want to win. It was perfect in ODST when you could just play with your friends.
Anyway, spartan ops is also a co-op game and I wonder how it will do in matchmaking, it might have the same problems as firefight in that random people don’t care about teamwork. By the way will spartan ops have matchmaking?
although FF was not as fun in Reach as it was in ODST, No one ever said that within the weekly episode with 5 missions per pop that atleast one of them would be a FF like mission in Spartan Ops.
> Because there was no large fanbase for it, FF was just there, I wanted it to continue since I thought it had potential but in the end I think this is a good move by 343 because they can now focus on Spartan Ops which looks amazing anyway.
Firefight is my favorite mode and its loss sucks hard. I think the loss of Firefight could be related to the loss of playing as Elites. I love the rubric of Infinity; as a real-world web portal for stats; as the in-game category beside campaign; and as a UNSC starship where multiplayer training occurs. It’s great. But non-Spartan opponents do not easily fit in the Infinity story concept. (It would be odd if the UNSC Infinity carried a zoo of creatures aboard to release in the combat decks.) In that respect, it makes sense to remove Elites as playable characters and to eliminate Firefight, or “evolve” it if you prefer. Like someone said earlier, I wouldn’t be surprised if one out of every five weekly missions strongly resembles wave-based co-op survival like Firefight. As far as matchmaking, I’d be surprised if Spartan Ops doesn’t have it. Maybe matchmaking will always be available for the current week’s five missions, and as each week goes by, older missions will revert to private play.