TC, your problem stems from your underlying assumption that the “Best player should win”
FFA rarely has the BEST player win. The BEST player can constantly run into two people from every direction, constantly have somebody come around the corner immediately after they finish killing someone, etc. While the worst player could constantly spam grenades, finish off weakened opponents, never actually win a 1v1, etc.
When Halo 3 had ranked FFA, and it was Swords on default spawn, was THAT won by the “Best” player? Hardly
When FFA had King of the Hill, was that won by the “Best” player? Hell no, usually it was the guy who hid in a corner of the hill without engaging, just being as stealthy as possible.
Hell even when it was purely slayer, the best player still wasn’t guaranteed a win!
A player could go 24-0, and get 2nd place to the AR newb who went 25-30, because it isn’t about skill or a good KD, it is about earning 25 kills FIRST.
So here we are in Halo 4, where you KNOW that killing the King earns bonus points, so you KNOW this is a VARIATION of Slayer, and NOT default slayer. Additionally you KNOW you don’t win on “Kills”, you win on POINTS.
So when you play it as if it is default slayer, why are you surprised when you lose?
YOU fail to account for the changes, and in doing so lose, then you say it is a bad playlist! That is YOUR fault.
Two options here:
A) Realize this is a NEW Halo, and as such YOU need to get up to speed on changes, and YOU need to adapt.
B) Play something else, either a different playlist or a different game.
/topic