Why Regicide is terrible.

  1. If you are the best player, you will still lose. Often. All games should reward the best player consistently.
  • All good games involve some luck, but this is not Barbie Horse Adventures 4.
  1. It consists of all players running towards the king in a mad sprint to see who can get there first. Along the way, see how many sprinting players with their heads turned you can kill!
  • Yeah right. Not very good gameplay.
  1. There is no ranking system.
  • Never mind, probably a good thing given #1 and #2.

Sorry for complaining, but this isn’t the same as a “OMFG DMR IS OP” post. This is a legitimate complaint regarding the removal of a Halo staple playlist, FFA. This is almost misleading - it says Halo on the box, but it’s not Halo on Xbox Live.

the best player wins whenever i played this…maybe you suck?

It seems to me that this isn’t the sort of thing that can be fixed with a patch, but rather a fundamental issue you have with the gametype. So, I’m afraid I can’t offer any insight except for the usual: if you don’t like it, play a different gametype. Sorry, but it seems to me that that’s your only other option.

All this has been pointed out 42 different times. I wouldn’t consider myself great at halo but im decent and regicide isn’t that bad even when i am the king 3-4 deaths in a row.

Regicide needs to be played differently than a normal Rumble Pit or FFA game in my opinion. It is more about being stealthy and stalking the King trying to stay just below his score until the very end of the round so you could clinch the win. Personally, I think it would be better if the kills you got as the king were worth 5 to 10 points more, that way you compile points faster. That would make being the King much more valuable.

> Regicide needs to be played differently than a normal Rumble Pit or FFA game in my opinion. It is more about being stealthy and stalking the King trying to stay just below his score until the very end of the round so you could clinch the win. Personally, I think it would be better if the kills you got as the king were worth 5 to 10 points more, that way you compile points faster. That would make being the King much more valuable.

I find it strange that only a certain tend to share this philosophy. Every time I see a Regicide topic like this one, there is always someone like you who shares this exact same point. Best way to play it, seriously. You cut down on the number of deaths and you kill everyone else that tries to swarm the King.

> > Regicide needs to be played differently than a normal Rumble Pit or FFA game in my opinion. It is more about being stealthy and stalking the King trying to stay just below his score until the very end of the round so you could clinch the win. Personally, I think it would be better if the kills you got as the king were worth 5 to 10 points more, that way you compile points faster. That would make being the King much more valuable.
>
> I find it strange that only a certain tend to share this philosophy. Every time I see a Regicide topic like this one, there is always someone like you who shares this exact same point. Best way to play it, seriously. You cut down on the number of deaths and you kill everyone else that tries to swarm the King.

I don’t play Regicide very often, but that is the strategy that works out the best for me whenever I play. I do agree that people pay way too much attention to the king, and ignore all the free kills they can get from people fighting over the king.

How many points is a kill worth?

> How many points is a kill worth?

Killing a King can vary, but everyone else is worth 10. The King can be worth to upwards 35 points sometimes (Or 30, not sure.) But as soon as someone becomes King, they’re autmoatically worth 15. The longer they are King, the more valuable they are.

Goal is to reach 300.

I know exactly what he’s talking about I went 20-7 the winner got 22-19, i however placed 5th evrybody except the king went negative and got a better score than me.
Its more like a game of tag rather than FFA, they should add lone wolves to the playlist and the finally put CSR in the game they can put regicide on a social playlist because it’s a lot more fun then competitive.
Also they should stop making regicide challenges.

The game isn’t based on who has the most kills. It’s based on who has the highest score. On that note though, I agree with you, which is why I just play it for kills. I don’t care if I win or not, because I hate being the king. It’s not fun getting double or triple teamed non-stop if I’m in the lead.

Add FFA Playlist besides Regicide.
Keep Regicide.

Problem solved.

the problem with regicide is that it is the only FFA game type available. so its not so simple as play something else

All I see about Regicide is mad hate, that’s why I haven’t even attempted to play it. I rage enough on infinity slayer with most of the -Yoink- going on their, wouldn’t want to break my controller playing Regicide.

Regicide depends too much on luck. If the king has a bounty of 35, the guy in 5th place can jump to 1st at the last second just by catching the King with his shields down. I know… because I’ve done it. That’s how I usually win a Regicide.

It also means you have to be extra careful as the King if you’re good player… because if you’re a good player, then you probably have a high bounty, and that means you can easily lose if Mr. Fourth Place gets that one lucky shot. It doesn’t help that everyone in-game knows exactly where you are at all times.

Add to that Regicide is the ONLY FFA offering in Halo 4 at the moment unless you count Flood (forced colors = not FFA) and it makes things rather frustrating.

What I want is Rumble Pit. The main gametype would be “Rumble Slayer”; custom loadouts, but non-random ordnance drops, no personal ordnance, and with vehicles on map set to “Light Ground”. I miss having the Ghost in FFA. It made things a little more interesting on some maps. Mix that with some Oddball and King of the Hill, and I’ll be happy.

here is why regicide is perfect the way it is

Quit camping as King and play the game like you normally would. I just love hearing “KING SPREE!”. That usually means i’m owning -Yoink- :slight_smile:

Regicide is stupid. The whole point of it is to put handicap (waypoint) on the best player (the “king”) to bring him down to the noobs level.

Just a clever way to punish people for being good at the game.

TC, your problem stems from your underlying assumption that the “Best player should win”

FFA rarely has the BEST player win. The BEST player can constantly run into two people from every direction, constantly have somebody come around the corner immediately after they finish killing someone, etc. While the worst player could constantly spam grenades, finish off weakened opponents, never actually win a 1v1, etc.

When Halo 3 had ranked FFA, and it was Swords on default spawn, was THAT won by the “Best” player? Hardly
When FFA had King of the Hill, was that won by the “Best” player? Hell no, usually it was the guy who hid in a corner of the hill without engaging, just being as stealthy as possible.

Hell even when it was purely slayer, the best player still wasn’t guaranteed a win!
A player could go 24-0, and get 2nd place to the AR newb who went 25-30, because it isn’t about skill or a good KD, it is about earning 25 kills FIRST.

So here we are in Halo 4, where you KNOW that killing the King earns bonus points, so you KNOW this is a VARIATION of Slayer, and NOT default slayer. Additionally you KNOW you don’t win on “Kills”, you win on POINTS.

So when you play it as if it is default slayer, why are you surprised when you lose?
YOU fail to account for the changes, and in doing so lose, then you say it is a bad playlist! That is YOUR fault.

Two options here:
A) Realize this is a NEW Halo, and as such YOU need to get up to speed on changes, and YOU need to adapt.
B) Play something else, either a different playlist or a different game.

/topic

> TC, your problem stems from your underlying assumption that the “Best player should win”
>
> FFA rarely has the BEST player win. The BEST player can constantly run into two people from every direction, constantly have somebody come around the corner immediately after they finish killing someone, etc. While the worst player could constantly spam grenades, finish off weakened opponents, never actually win a 1v1, etc.
>
> When Halo 3 had ranked FFA, and it was Swords on default spawn, was THAT won by the “Best” player? Hardly
> When FFA had King of the Hill, was that won by the “Best” player? Hell no, usually it was the guy who hid in a corner of the hill without engaging, just being as stealthy as possible.
>
> Hell even when it was purely slayer, the best player still wasn’t guaranteed a win!
> A player could go 24-0, and get 2nd place to the AR newb who went 25-30, because it isn’t about skill or a good KD, it is about earning 25 kills FIRST.
>
>
> So here we are in Halo 4, where you KNOW that killing the King earns bonus points, so you KNOW this is a VARIATION of Slayer, and NOT default slayer. Additionally you KNOW you don’t win on “Kills”, you win on POINTS.
>
> So when you play it as if it is default slayer, why are you surprised when you lose?
> YOU fail to account for the changes, and in doing so lose, then you say it is a bad playlist! That is YOUR fault.
>
> Two options here:
> A) Realize this is a NEW Halo, and as such YOU need to get up to speed on changes, and YOU need to adapt.
> B) Play something else, either a different playlist or a different game.
>
> /topic

I swear the -Yoink- people play this game then because I become king when I am literally trying avoid becoming it.