Everyone knows that Halo has some of the most hardcore fans in gaming. When most hardcore fans play, they have fun, but above that, they play to win. Since we play to win, nothing is more frustrating than having the game basically come to a coin flip situation. This coin flip situation is caused by the wrong implementation of bloom.
In Reach the bloom maxes out quickly but when it is maxed the reticle is still fairly small. Since the bloom is still fairly small it doesn’t punish spammers nearly enough as it should. So when people try to play the game how it should be played by pacing your shots correctly and get killed in 5 shots by someone spamming wildly they get upset. This causes everyone to begin to spam and then DMR battles to basically come down to a coin flip rather than who has the better shot.
Aiming skill is basically not important at all in Reach when good players are playing. This causes Reach to be almost all about who has the better teamwork and communication. Teamwork and communication were always a part of Halo but they were never almost only teamwork and communication. In previous halo’s who had the better shot won the battle, it was fair because there was very little luck involved in shooting the BR or Pistol. If you hit you hit if you miss you miss, which is fair and people don’t get upset when they get out shot. But in Reach bloom causes so much bloom in 1 on 1 battles they no longer become fair. When people get out shot they don’t just say to themselves “well he out shot me that time”, they think “WTF IM SHOOTING AT HIS HEAD AND HES NOT DYING” or “WTF HE SPAMMED EVERYSHOT HE GOT SO LUCKY” etc. This gets very frustrating very quickly.
The luck caused by bloom, the random pairings of groups in Reach because it doesn’t have a ranking system really kill this game and are easily enough to stop the hardcore players from playing. And thats exactly what has happened in Reach. Look at the playlists, 90% of the population is in living dead, firefight and rumble pit/ other casual playlists. Almost no one plays Arena, MLG or other competitive playlists, they are almost dead. And guess what? Are the casual gamers the ones getting involved to spread the word about how good reach is? No because they are casual gamers they could care less about bloom as long as they can drive a mongoose into a man cannon and screw around in action sack etc. The hardcore are the ones that are vocal about Halo, and if you look around you can see that they are not happy giving Reach bad press.
Give us a bloom free playlist/ custom option I guarentee that almost all the hardcore players that have left/ sold reach will come back because all their friends will be telling them they have to play it because its so good. Then those players get there friends back into Reach and you have 200,000 players a night easily. Giving Reach way more positive press and selling a lot more copies of Halo Anniversary. Hell make the bloom free playlist only available to Anniversary players, we don’t care because we will buy reach for that one playlist/ custom option alone.
So 343 when you are making Halo games please do not forget that the hardcore gamers are what helps you sell the game, and we do not like randomness in our games.
Pluses and minuses of adding a bloom free playlist:
Plus: Make the fans happy.
Plus: People will stop complaining about Reach.
Plus: Bring back a lot of the fans.
Plus: Have more people like 343 as a company and support their games.
Plus: More positive press.
Plus: 343’s games will sell more especially Anniversary.
Negatives: None. The casuals can still play living dead and action sack and will not be affected at all.

